Pulp-style Master Maze

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arsthein
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Re:Pulp-style Master Maze

Post by arsthein » Wed Oct 20, 2010 7:09 am

Don't be so sad comrade, it's the old story of this little world of us.

All we want the stuff we think would be more awesome or useful for our games, but in the end, and only if we are lucky, some gets something in between what us and others want. There's not many options for DF or other companies in this hobbie and this economy.... heck, I would love to see Grendel, Armorcast, Thomarillion put out quality pre-painted furniture (for as many generes as possible), but I can't blame them for not doing so.

The only way I see is to "spread the word" about our style of gaming and "inoculate" (or should I say intoxicate muwahaha) people with our tastes, so we create a massive crowd of screaming cash spenders who can support the development of the kind of stuff we would like to have in the market. I know, I may be a dreamer... but walking that way is fun too ;-)

Carry on, and greetings,

User7866
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Re:Pulp-style Master Maze

Post by User7866 » Wed Oct 20, 2010 6:09 am

By BrettKing's criteria, since I play none of those games or in any of those genres other than a little bit of 25mm Sci-Fi (only occasionally these days), I guess I had better be done.
Pulp gaming is growing, but since it does not meet these lists (yet, or even ever), I guess that is it.
Yes, I am currently in a less than positive mood here on my end (the day has been difficult), but after having re-read this whole thread, well, what else is there to say?
I stated what I could use and why, but it neither meets the criterion of popular desire nor of apparent DF economy.
Oh well.

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Re:Pulp-style Master Maze

Post by BrettKing » Sun Oct 17, 2010 9:16 pm

I just happened to get some information in my latest ENWorld newsletter that lists the best-selling RPG and miniature lines. I have no idea if these reflect what's actually being played out there; it's just what's being sold.

http://www.icv2.com/articles/news/18504.html

Top 5 Roleplaying Games – Q3 2010

Title Publisher
1 (Tie) Dungeons & Dragons Wizards of the Coast
1 (Tie) Pathfinder Paizo Publishing
3 Warhammer Fantasy Fantasy Flight Games
4 Dark Heresy/Rogue Trader Fantasy Flight Games
5 Dresden Files Evil Hat

http://www.icv2.com/articles/news/18505.html
Top 5 Non-Collectible Miniature Lines – Q3 2010

Title Publisher
1 Warhammer 40k Games Workshop
2 Warmachine Privateer Press
3 Warhammer Fantasy Fantasy Flight Games
4 Hordes Privateer Press
5 Reaper (Dark Heaven) Reaper Miniatures

User7866, are any of the games you play on the list above? If not, do any of the genres represented above closely match the type of terrain you're looking for?

The one common trait of people on this forum is that they want Dwarven Forge to succeed. To do that, we try to make constructive suggestions that we believe will be the most profitable for the company. Given that Stefan isn't designing for a specific game system, we assume that the more versatile the piece, the more profitable it will be. Versatility comes at the cost of specificity. You seem to be asking for specificity, which is rubbing people the wrong way since it doesn't serve a broad audience.

Help Stefan figure out a way to to design sets that could serve multiple popular game systems, and you'll get much less friction from the members here. The earlier post from JackAttack was headed in the right direction with "big block" sets. Try something similar for sci-fi.

One last point - Dwarven Forge has not, to this point, done anything historical. Everything is "fantasy", even if it is sci-fi fantasy. If you're looking for something historically accurate rather than requiring a little imagination, I would suggest checking out Armorcast (Egyptian) and Miniature Building Authority (middle eastern).

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Re:Pulp-style Master Maze

Post by Nergal » Sun Oct 17, 2010 7:17 am

I think the problem with SciFi terrain is that everybody is looking for something else - as can be seen on the comments in this thread. Some want it dark and dirty, others more light and clean, some organic, or Spaceships, or urban environments etc etc - just look at the different looks on film - BladRunner, Aliens, 2001, StarTrek - all of those are SciFi, but they all look completly differently - could you imagine BladeRunner with Star Trek sets? Propably not...

The classic Dungeon Line is great as it really generic - it can be used for any Fantasy Setting. I have really no idea for a generic SciFi look that would be great for any setting as with the classic dungeon stuff.

I would apreciate some more modern stuff as well - concrete, bunker-like walls would be great for me as I am also interested in Weird War II and modern Zombie games, and for Skirmish/Tabletop games like Infinitiy or AT-43 that would be good as well.

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Re:Pulp-style Master Maze

Post by User7866 » Fri Oct 15, 2010 3:21 pm

Grokkit, is right that the current Sci-Fi Master Maze sets are great for Pulp Sci-Fi.
Our only problem here is that we are playing InterWar Pulp here which makes an urban environment a priority for us.

As far as paper Sci-Fi terrain, I prefer the less dark E-Z Future line from Fat Dragon Games.
"Gritty" and "dark" are not the adjectives we are looking for in our gaming here.
"Clean military efficiency" would be a better adjective for what we play here which can be achieved by getting rid of the "dirty" layers in the FDG E-Z Future set.
That would be the adjective that would be our desired start here for a new SF Master Maze.

We here are tired of paper terrain; that is why I was selected to come here.
We love the durability and ease of repair of Master Maze.
Paper terrain takes too many assets and then too much time and then too much care and then is too easily damaged/destroyed for us here to be thrilled with its continue use.
We here are realistic in that that is probably all we will have until who knows when, but it does not makes us any happier.

Thank you Stefan for your continued efforts.
We hope to see them bear fruit soon.

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Re:Pulp-style Master Maze

Post by Grokkit » Fri Oct 15, 2010 1:56 pm

Wow... this thread got ummmm.... interesting.

Not to jump in front of the train or anything, but I sort of agree with User7866 re the sci-fi sets. While the sets are cool, the style is definitely more circa 1950s (which btw is great for Pulp... the topic of this thread), however, I think many would love to see a more contemporary/grittier sci-fi environment.

Not to advertise a possible competitor, but I think World Works Games did a pretty good job of nailing this environment with their latest Titan series. The series has a dark future, space hulk feel.

Stefan if you are even considering a redo of the sci-fi set (and I am not even suggesting that is necessary) I would look to Cyberpunk and Shadowrun games and movies like BladeRunner for inspiration. Besides space ships, it would be great to see high tech corporate interiors (i.e. arcologies) and city street exteriors (highways, street lamps, futuristic cars etc).

That said, I am sure creating a line like this would be incredibly time consuming and expensive for both you and the customer. I also don't even think there is a big enough customer base to make something like this cost effective.

Personally I'm quite content with the fantasy line (and have been since the 90's) and should I ever have a need to go sci-fi, there plenty of paper based alternatives for me.

Your stuff rocks Jeff and Stefan! Keep it up.

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Re:Pulp-style Master Maze

Post by User7866 » Fri Oct 15, 2010 5:35 am

Okay Stefan.
I will speak with the groups and see what we can come up with quickly before the Holidays start, and then give you more after the Holidays end.
We start the Holidays here with Halloween (Samhein) and end with Epiphany (the Twelth Day of Christmas).

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Zaltar of Valoria
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Re:Pulp-style Master Maze

Post by Zaltar of Valoria » Thu Oct 14, 2010 10:46 pm

User7866 wrote:

Stefan wrote:
User7866:

thanks for the feedback about the look of the sci-fi sets, this is helpful to me, I can always use more input...could you send me a drawing or picture that more acurately represents the style or look that you and your gaming friends are in search of? Making future themes are hard because they are imagined and not copied...everyone has a different idea about what it might look like, in other words, we are all guessing...unless I am trying to copy a specific movie's look or such it's all just speculation right? In my case it was a mish-mash of various themes I liked...bad luck for me that my idea didn't fit with the popular visions of you and yours...what would you/they rather have seen? darker? Organic? White walls? please be specific, perhaps one of your friends can make a small sketch? That could be very helpful, perhaps one day, I might try a different sci-fi environment....


Stefan,
I will talk to the folks I last sci-fi gamed with, and we will get an image morg put together.
Please PM me where we would send it when done.
Thank you Stefan for your understanding.
Please post any pictures here.
Thanks.

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jackattack
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Re:Pulp-style Master Maze

Post by jackattack » Thu Oct 14, 2010 4:39 pm

To "grok" is to understand someone else on an intuitive or empathetic level; ultimately, to such a degree that both parties influence, and are influenced by, each other. The term comes from Heinlein's Stranger in a Strange Land.

I did not know that about pre-war vs post-war architecture. Thank you for making that clearer.
Favorite Pieces: Chasms, 45 Degree Passages, River & Lava Banks, Ledges, Large Curved Walls, Elevation Arch

User7866
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Re:Pulp-style Master Maze

Post by User7866 » Thu Oct 14, 2010 7:41 am

Stefan wrote:

User7866:

thanks for the feedback about the look of the sci-fi sets, this is helpful to me, I can always use more input...could you send me a drawing or picture that more acurately represents the style or look that you and your gaming friends are in search of? Making future themes are hard because they are imagined and not copied...everyone has a different idea about what it might look like, in other words, we are all guessing...unless I am trying to copy a specific movie's look or such it's all just speculation right? In my case it was a mish-mash of various themes I liked...bad luck for me that my idea didn't fit with the popular visions of you and yours...what would you/they rather have seen? darker? Organic? White walls? please be specific, perhaps one of your friends can make a small sketch? That could be very helpful, perhaps one day, I might try a different sci-fi environment....


Stefan,
I will talk to the folks I last sci-fi gamed with, and we will get an image morg put together.
Please PM me where we would send it when done.
Thank you Stefan for your understanding.

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