Session One new campaign :::: The Onus

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Rabbit Burner
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Re: Session One new campaign :::: The Onus

Post by Rabbit Burner » Mon Jun 11, 2018 6:13 am

Honest reaction was 'oh wow!'

Another great build Dice with fab pictures :)

Those damned Snake Cultists get everywhere, nice job of the party giving them what for!.
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Re: Session One new campaign :::: The Onus

Post by dice4hire » Sat Jun 09, 2018 8:33 pm

But again this blooddrop hill was defended by the snake cultists and their summoned monsters, and the fighting was pretty fierce on the lowest levels, with snake guardians, backed up by ghostlike snake spirits in a building and the right side tower. For even more fun a lion statue animated and attacked also. The last shot is one of the party members, victorious, looking through the telescope at the top of the tower at dangers yet to come.
Onus Session 11 L__.jpg
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Onus Session 11 K__.jpg
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Onus Session 11 V__.jpg
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Onus Session 11 I__.jpg
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Re: Session One new campaign :::: The Onus

Post by dice4hire » Sat Jun 09, 2018 8:29 pm

And another session was had by all last night, with another blooddrop hill setup. This time the heroes were asked by the local baron to investigate a new blooddrop hill that one of his relatives was looking to set up as his own outpost. The local baron, doubting the intelligence and toughness of his relative asked the heroes to check it out in advance.

It did not look too bad at first
Onus Session 11 N__.jpg
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Onus Session 11 Y__.jpg
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Onus Session 11 A__.jpg
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Re: Session One new campaign :::: The Onus

Post by Rabbit Burner » Mon May 21, 2018 4:22 am

dice4hire wrote:
Sun May 20, 2018 4:43 pm
Nah, that would ruin the vibe. My take on snakes is far superior, sorry to say. Who else would repurpose mermaids into snake demons, I mean, really?
Them sound like fightin words!

You saying the DF have not taken their Snakey Temples seriously!!!!!!!!

Or that your really a worshipper of the Snake God Set and all other Snakey gods are frauds and charlatans ?

Adaption is the father of invention and gives you that righteous feeling when you create your own themes by re-tasking others.

or is that just us ?
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Re: Session One new campaign :::: The Onus

Post by dice4hire » Sun May 20, 2018 4:43 pm

Nah, that would ruin the vibe. My take on snakes is far superior, sorry to say. Who else would repurpose mermaids into snake demons, I mean, really?
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Re: Session One new campaign :::: The Onus

Post by Rabbit Burner » Sun May 20, 2018 4:14 pm

Love the story and builds :)

Keep em coming
Cant help feeling you could have used some kind Dungeon snake temple in white marble ;)
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Re: Session One new campaign :::: The Onus

Post by unclebilly » Sun May 20, 2018 10:09 am

Nice set up. This makes me want to order more Ice caves to paint to make them crystal caves.

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Re: Session One new campaign :::: The Onus

Post by dice4hire » Sun May 20, 2018 2:18 am

And again the heroes meet to try and stop the summoning of the snake spirit. First the party fights a few more ants successfully and finds a tunnel down to the main hive. Deciding not to get eaten alive, the party then heads for the main altar and finds an open ritual book in front of the blue fountain and then picking it up, are attacked by three snake demons. While the two greens try to hold the party off, the blue attempts to summon her lord and thus bring ht snake cult back to power.

But they are not a match for the party, who takes a lot of damage, but is able to finish all three off, stopping the summoning in its tracks.

Onus Session 10 E__.jpg
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Re: Session One new campaign :::: The Onus

Post by dice4hire » Wed May 16, 2018 12:20 am

You are very welcome, I like showing the stuff off.
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Re: Session One new campaign :::: The Onus

Post by kitenerd » Tue May 15, 2018 9:10 pm

This campaign seems like a ton of fun!!!

Always ove these builds with their liberal use of color.

Thanks for letting us tag along
"Miniatures?, sure sign of a petty mind!" - 'The Women' 1939

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