Session One new campaign :::: The Onus

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Re: Session One new campaign :::: The Onus

Post by GODofwar » Tue Jun 12, 2018 2:19 pm

dice4hire wrote:
Tue Jun 12, 2018 2:11 am
I am not sure exactly what you are looking at. Which pic?
Lost it. Have to go back and look, and I'm in the middle of filing a motion. Try to check it tonight.

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Re: Session One new campaign :::: The Onus

Post by dice4hire » Tue Jun 12, 2018 2:11 am

I am not sure exactly what you are looking at. Which pic?
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Re: Session One new campaign :::: The Onus

Post by GODofwar » Tue Jun 12, 2018 1:17 am

dice4hire wrote:
Tue Jun 12, 2018 12:59 am
Thank you very much. The mountains are a simple two color drybrush.

Lave Orange and DF white.
Its the color touches on the grounds that really grabbed me - the Mountainscapes are startling but too specialized for me to paint that way.

Nice.

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Re: Session One new campaign :::: The Onus

Post by dice4hire » Tue Jun 12, 2018 12:59 am

Thank you very much. The mountains are a simple two color drybrush.

Lave Orange and DF white.
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Re: Session One new campaign :::: The Onus

Post by GODofwar » Mon Jun 11, 2018 10:40 pm

dice4hire wrote:
Wed May 16, 2018 12:20 am
You are very welcome, I like showing the stuff off.
When I start painting (maybe soon) I will beg tips. I love the color.


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Re: Session One new campaign :::: The Onus

Post by Rabbit Burner » Mon Jun 11, 2018 6:13 am

Honest reaction was 'oh wow!'

Another great build Dice with fab pictures :)

Those damned Snake Cultists get everywhere, nice job of the party giving them what for!.
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Re: Session One new campaign :::: The Onus

Post by dice4hire » Sat Jun 09, 2018 8:33 pm

But again this blooddrop hill was defended by the snake cultists and their summoned monsters, and the fighting was pretty fierce on the lowest levels, with snake guardians, backed up by ghostlike snake spirits in a building and the right side tower. For even more fun a lion statue animated and attacked also. The last shot is one of the party members, victorious, looking through the telescope at the top of the tower at dangers yet to come.
Onus Session 11 L__.jpg
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Onus Session 11 I__.jpg
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Re: Session One new campaign :::: The Onus

Post by dice4hire » Sat Jun 09, 2018 8:29 pm

And another session was had by all last night, with another blooddrop hill setup. This time the heroes were asked by the local baron to investigate a new blooddrop hill that one of his relatives was looking to set up as his own outpost. The local baron, doubting the intelligence and toughness of his relative asked the heroes to check it out in advance.

It did not look too bad at first
Onus Session 11 N__.jpg
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Onus Session 11 C__.jpg
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Re: Session One new campaign :::: The Onus

Post by Rabbit Burner » Mon May 21, 2018 4:22 am

dice4hire wrote:
Sun May 20, 2018 4:43 pm
Nah, that would ruin the vibe. My take on snakes is far superior, sorry to say. Who else would repurpose mermaids into snake demons, I mean, really?
Them sound like fightin words!

You saying the DF have not taken their Snakey Temples seriously!!!!!!!!

Or that your really a worshipper of the Snake God Set and all other Snakey gods are frauds and charlatans ?

Adaption is the father of invention and gives you that righteous feeling when you create your own themes by re-tasking others.

or is that just us ?
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Re: Session One new campaign :::: The Onus

Post by dice4hire » Sun May 20, 2018 4:43 pm

Nah, that would ruin the vibe. My take on snakes is far superior, sorry to say. Who else would repurpose mermaids into snake demons, I mean, really?
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