Game builds

Dolken
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Re: Game builds

Post by Dolken » Mon Jul 15, 2019 1:00 am

Talistran wrote:
Fri Jul 12, 2019 10:00 pm
Dolken wrote:
Thu Jun 06, 2019 1:07 am

20190504_063905_resized.jpg
Where is this statue from? I'd love to grab two to paint up for dungeon decor.
The statue is a 3d printed file.

File is located here:
https://cults3d.com/en/3d-model/art/the-sorceress

Hope this helps. :D

Dolken

Talistran
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Re: Game builds

Post by Talistran » Fri Jul 12, 2019 10:00 pm

Dolken wrote:
Thu Jun 06, 2019 1:07 am

20190504_063905_resized.jpg
Where is this statue from? I'd love to grab two to paint up for dungeon decor.

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zenmaster
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Re: Game builds

Post by zenmaster » Thu Jul 11, 2019 9:00 pm

Very clean playable design depicting what seems like a vintage OSR map! Plenty of room for adventure. Thanks for showing how well the tabs can be used, Dolken!

If that is one of your "smaller" builds, your larger builds might be bigger than the bedrooms in my HK home...
Dungeon Crawl Classics enthusiast.

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Feymous
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Re: Game builds

Post by Feymous » Thu Jul 04, 2019 12:53 pm

Nice build! Clean lines, interesting details, and lots of playable space.

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Rabbit Burner
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Re: Game builds

Post by Rabbit Burner » Sun Jun 30, 2019 7:50 am

Yeah looks just like a dungeon map, a big dungeon map

Cracking job Dolken :)

A whole lot of adventure in those dungeons.
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zenako
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Re: Game builds

Post by zenako » Sat Jun 29, 2019 9:35 am

It also shows how one can focus on the flow/connectivity of the room/chambers and not worry about matching things to specific 5' increments on a map. I learned a long time ago that trying to match a drawn map was a fools errand since most maps are not drawn with real thickness to the walls beyond that of a single pencil lead width.

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GardenDM
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Re: Game builds

Post by GardenDM » Sat Jun 29, 2019 8:02 am

Thanks, I hate it! :P

Seriously though, that's a beautiful build. What's messing with my mind is that it looks like an old-school TSR adventure map with all of it's perfect full-square rooms and interconnected passages. I'm so used to the DF-style half-squares near the walls that this build is really messing with my mind.

I think it's a great example of what can be done with passages and helpful for those who insist on going the full-square route and/or wanting to replicate adventure maps to the 5' level. Thanks for sharing!

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Oldent
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Re: Game builds

Post by Oldent » Sat Jun 29, 2019 7:14 am

Cool 8-)
I have started using a lot of tab walls too. I do not have as many as you :)
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Dolken
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Re: Game builds

Post by Dolken » Sat Jun 29, 2019 1:20 am

I think someone asked for a build using only the tab walls (passage walls) a long time ago. This games build is using as much as I could of them but ran out of outside walls so this dungeon is smaller than most of my builds.
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Dolken :D

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Arcarius2001
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Re: Game builds

Post by Arcarius2001 » Sat Jun 22, 2019 9:16 am

zenako wrote:
Thu Jun 06, 2019 7:27 pm
The unintentional side benefit of using the sewer walls is that your actual hallway is still only 10' wide, but you have plenty of room for the figures to be moved without tipping them all over since the side walls have that curved rise to the vertical. Especially minis with large weapons or tails.
That’s a very good point!! Great looking dungeon!

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