City Campaign

Arravis
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Re: City Campaign

Post by Arravis » Thu Mar 23, 2017 3:14 pm

I don't know if its just my browser... but that webpage is completely unreadable due to the background. Yikes!

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kodiakbear
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Re: City Campaign

Post by kodiakbear » Wed Mar 22, 2017 1:20 pm

AnimeSensei wrote:
Wed Mar 22, 2017 11:03 am
the reason I do this is because I remember about 10 or so years ago I read a forum post on the WOTC forums like this; someone had chronologued their campaign and it was fascinating to me.
Back in those days it was the commoner campaign thread on the WOTC forum that really peaked my interest.

http://zioth.com/roleplay/campaign/index


Great job on chronicling this campaign.

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AnimeSensei
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Re: City Campaign

Post by AnimeSensei » Wed Mar 22, 2017 11:03 am

Thanks for the kind words, everyone! Truthfully, the reason I do this is because I remember about 10 or so years ago I read a forum post on the WOTC forums like this; someone had chronologued their campaign and it was fascinating to me. I loved following the characters and plot. I've always wanted to do the same and the fact that it feels that there in enjoyment in reading some of my posts makes me happy. :)

I've been trying to remember the individual who's posts inspired me, and I want to say it was someone named bigteacher9999 or something, but I don't think it's the same bigteacher who is an active backer in many RPG terrain/mini kickstarters. I can't find any info on Google, so my memory may be wrong. I would love to go back and reread the thread. The first adventure was a Halloween zombie adventure where the Level 1 PCs were stuck in a walled city with no known means of escape. I have used his exact scenario before and it is still one of my favorite DM experiences due to the resourcefulness my players showed. His next one was one where the PCs started in a city (I remember a docks battle) and then took a ship to an island and the local villagers were being overrun by strange creatures in the jungle/forest. If anyone knows of where I can find this thread again I would be forever grateful. :)
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Runeweaver
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Re: City Campaign

Post by Runeweaver » Tue Mar 21, 2017 11:47 pm

Love the commentary, with meaningful death as well. Keeps things edgy. Love it.

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Re: City Campaign

Post by bernyleung » Tue Mar 21, 2017 7:21 pm

Maybe you could turn this into a book? Or a series of them?

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Vegomatic
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Re: City Campaign

Post by Vegomatic » Tue Mar 21, 2017 6:25 pm

I don't often comment on these posts, but I gotta say Thank you!

It is an excellent read. Wish I had your imagination and story telling ability... I have to rely on things written by others when I am the game master. Perhaps I can learn a few things... and steal a few things... ;-)

I hope others follow suit and share their stories and adventures.

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Re: City Campaign

Post by AnimeSensei » Mon Mar 20, 2017 11:21 pm

When we last ended, the party was suddenly attacked by a strange tentacled beast in the bowels of an ancient temple. Sorry for the picture quality.

Maka recognized the creature in front of everyone as one from his youth; akin to the Boogeyman, beings calls Possessors are mutli-tentacled horrors that feast upon the brains of humanoids. Though he couldn't believe one of his nightmares from his youth was standing before him, there it was. He informed the group of what he thought it was and they all agreed it seemed an apt description. They thought maybe it was an illusion but then it flew from its perch on the dais in the center of the room and attempted to grasp Ashe in its tentacled mouth, but she was small enough it only got a glancing bite. It then moved on to Weir and succeeded in fully grabbing his head, but not before the rest of the party was able to shoot it full of enough arrows that it staggered in the air and came crashing down against the wall, leaving Weir bloody and chewed close to where he was grappled. The party investigated the creature, and it was definitely not an illusion, but a thing of nightmares. Margit found a secret hatch leading down in the center of the dais, but upon discussion by the party they decided that Lam (who was not doing well in the room outside, still tied up by the party) if he has the same condition as Tristival, only has a few days left before he succumbs to whatever he has contracted. They help him get to his feet and decide to take him back to town. They take excretions from the cave fisher they fought earlier and Ashe creates a type of sovereign glue to keep the door to the chamber shut, just in case anyone or anything is lurking down below the dais. Lam gets more and more lethargic as they go and is subject to personality changes/bursts of anger. Occasionally when speaking a random word of unknown origin comes out of his mouth and he has no idea that his words don't make sense. It takes 2 days to get back to the city due to Lam's pace being slow. After the first day his skin becomes even more translucent and slimy; during day two he starts to show elongated fingers and strange protrusions coming out from around his mouth, about 2 inches long.

As the party returns to town, they send Dante and Almaris off to find a healer. They locate an awakened cleric of Sarenrae, a female dwarf named Hilda. She ushers them into a temple filled with beggars, lepers, and other untouchables. She places Lam on a table, straps him down (he is getting more erratic) and begins her inspection. She asks what bit him, to which the party gives to whole story of the creature. Hilda is highly concerned about the bites on Ashe and Weir's heads but upon closer examination between them and Lam, she feels the bleeding ear of Lam's may be an entry point to something that is causing his issues, and neither Weir or Ashe have the same ear wound as Lam. She decides that something has likely been implanted or burrowed into the ear and states she will have to perform surgery. Margit and Maka are the only that choose to stay in the room (Maka pretends to be a relative to ensure nothing fishy is going to happen if they all leave). Hilda pulls out a wand, casts a few spells of healing (and puts Lam to sleep), and gets to work probing the ear. She finds something odd inside and attempts to magically pull it out, but it is lodged firmly. Each time she pulls, more and more blood comes pulsing out of the ear until she finally dislodges the object and begins to pull it out. Margit and Maka watch in horror as a small squid/tadpole-like creature with hooked tentacles is withdrawn from the ear along with a large amount of blood and pieces of brain still attached. Unfortunately this is too much for Lam's body to handle and despite her best efforts to save him, Lam passes away on the table from the trauma (natural 1 on the roll to see how well he fares). The small creature is placed in the chamber pot in the room and slowly starts to slow its movements as it starts to die. Hilda informs the rest of the party of Lam's passing and asks for information on next of kin. The party really doesn't have a good answer but says they will be in touch. Hilda states she will look at the creature over the course of the evening and see if she can identify it.

The party decides to break for the evening and meet back up at the temple in the morning. Maka is conned into a date with Vilna (the noble he has a relationship with that the party saved earlier), where she informs him that he has been shirking his duties and she wants him to step up more. She is tired of having to head events that both of their houses sponsor on her lonesome and needs him to be more involved. He says he'll do his best. She makes him promise to be around in 2 days for the next event they need to both be at. Margit goes back to work for the evening at the tea shop she works at; her boss is none too pleased with her absence as many customers come just for her. He states that his other server isn't nearly as in demand and states he would like her to do her job better to keep the business steady. Margit and he have an understanding, as he knows her secret of who she really is/was, and come to an agreement that Margit may be out more lately due to some of the recent events. Ashe goes back to her lab and finds the door broken open and the place in disarray. Someone has broken in and gone through all of her possessions, some things have been stolen. Upon speaking with her landlord, there have been several people suddenly interested in her: Peacekeepers, constables, and random people he doesn't know. He states that if it weren't for her always being a good tenant she'd be out of a place to stay. She states she'll somehow get the money to cover the damages and pay him back ASAP to which he agrees to. She also finds several messages in the room, many threatening or telling her to turn herself in for the murders of the people in the building she smashed up, along with others seemingly more understanding and wanting to meet up with her. She goes back to Maka and asks again if she can stay with him, to which he replies she can stay with the servants for a few more days, but he is none too pleased to have to keep giving her room and board. Weir goes back to the Dead Rabbits and decides to scratch an itch by way of leading a raid upon a Peacekeeper barracks in the Churl. They manage to lure several Peacekeeprs out and pelt them with rocks and cause a general commotion, showing that Weir is still around and still leading the Dead Rabbits. While doing so, some of the kids in the group ask him what's up with Ashe. Apparently the scuttlebutt among the mundanes is that she burned a building down and by doing so killed everyone inside. On the flip side, the guilds are all talking about her as well; the Sapient Consensus wants her tried but wants to interview her as well. The Delvers want her put on trial. The Defenders of the Mother, the White Conference, and the Brewers all seem to want to know more about what happened in that house; the guilds know the truth of how the people died and know the whole "it burned down" story to be a ruse to keep the mundanes out of the know.

In the morning, the group meets up outside the temple and Weir proceeds to inform Ashe that the guilds are all looking for her. She tells everyone that her place was broken in to and robbed while they were gone and she doesn't know who did it but has lots of notes left by different people. Maka recognizes one of the nicer notes left from one of the White Conference's recruiters, Lundergast Cumberbatch. The party thinks maybe some of the guilds are looking at recruitment for Ashe?

The party buys some universal solvent and goes back down to the temple. The door is still firmly glued in place; they unstick it and proceed into the chamber again. The top of the dais is now open; someone apparently attempted to leave. They cautiously approach the hole at the top and look down; there is a ladder dropping down into a blood red room below with nicely carved flagstones. They drop a torch down for better light. They make some noise to try to lure anything to the hole but nothing appears. The proceed down and hear the cadenced mutterings of someone with a female voice coming from the right and the sounds of something crunching what sounds to be bones coming from a door on the left. They sneak closer and in the room to the right they see a figure standing before and altar, apparently in the throws of some ritual. Beyond her, circled in salt, is a goat-headed demon. She turns as they enter the room and states she thought they'd be back. It appears to be Ventia, the second-in-command of the Delvers and the one that Kressle said had tried to set them up. The party doesn't get much time to say anything as she launches a throwing axe at them but completely misses (Natural 1). The party advances, weapons drawn. Ventia breaks the summoning circle and attempts to maneuver past the party as the demon (Schir Demon) attacks. The party actually manages to take Ventia down along with the demon, though the fight is rather difficult. The demon manages to wound Weir with its halberd and the wound appears to perhaps be infected. Ventia has a masterwork longsword, a masterwork chain shirt, and a ring covered in rubies that flicker with flames when you stare inside of them. Weir recognizes it as a (minor) Ring of Energy Resistance (Fire). They tie Ventia up to a pillar and check the room with the bone crunching. A quick examination of the door shows a metal bar holding it locked; there is no way to unlock the door from the other side; whatever is in there is stuck unless the party unlocks the door.
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They carefully open the door and they see a garbled monstrosity chewing on what appears to be the remains of a humanoid carcass; it looks an awful lot like what used to be Tristival. There is a torn up bag in the corner that the party assumes was used to carry his body down here. Almaris and Dante recognize the creature as a Corpsefeeder; the name gives the party enough info for what it is/does. It drops it's current meal and starts to approach. The party decides to engage and starts to enter the room when the creature stops for a second to disgorge its putrid stomach contents over everyone. Margit takes a pretty nasty hit. The party is able to fell the horror, but after the battle Margit doesn't feel the best. There appears to have been two cells in the floor; one has been forced open and is empty; the other is still closed and contains the shriveled corpse of another Corpsefeeder.
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There is a door in the wall at the end of the room. Margit inspects it and it is extremely hot to the touch. Weir puts on the ring to protect him from the heat and opens the door to look inside. Beyond is a magma cavern, with heat shimmering in the air. Up on a ledge is a creature that appears to be made of fire and magma. Weir closes the door and tells the party not to advance. The cavern appears to be too hot to enter safely and he didn't see anything that would tempt him to enter. (This was supposed to be the boss room; Ventia was supposed to escape the fight and run here but the PCs beat an encounter a good 4 CR above the party level. :shock: ) They turn back to get Ventia and head out.
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They make sure Ventia is tied up well and head up to the room with the dais to make camp. After a long rest, Ventia slowly wakes up. The party doesn't allow her to regain her bearings before they start the interrogation. She seems rather calm and actually quite coherant. She states that she crafted the list that they were all on, and was doing so at the behest of "The Masters." The Masters apparently live deep underground and give her visions and speak to her in her mind. She found this temple long ago and willingly chose to do the bidding of these Masters in return for power. They helped her rise through the ranks of the Delvers very quickly and fulfilled their end of the bargain. She now does their bidding. She states that the Masters see special talent in each person in the party and only want them to join their throng. Ventia states how lucky they are to have been chosen. They find this incredulous, to which Ventia states that the Masters even saw potential in Ashe, who had no magical ability until recently. The Masters saw her potential before anyone (including herself) saw it. The party asks about the implant in Tristival and Lam and Ventia states that the Masters give her "seeds" that she uses to help with a conversion to be one with the Masters. After the conversion is complete, the people whom have been chosen know where to go and how to get there as they head out to visit where the Masters reside. The party asks if Ventia has had this happen to her, to which Ventia sadly says no, she is not chosen like the party, though she wishes the Masters would allow her the honor. She states that she has no fear of death if they kill her, the Masters have promised rewards both in this life and the next, and she has no reason to doubt them. The party takes all of this in and thinks what their next course of action should be. The current vein of thought is to bring her to the Sapient Consensus, as they are extremely close to Killiam, and this could be a security issue for the city if people really are being body snatched.
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To be continued!
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AnimeSensei
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Re: City Campaign

Post by AnimeSensei » Mon Feb 27, 2017 11:58 am

William wrote:
Mon Feb 27, 2017 6:03 am
Thanks, you/this adventure Rocks TFW.
...................................Calling on an old reference if out there.
I get it and I thank you Shad.. err, William.
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William
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Re: City Campaign

Post by William » Mon Feb 27, 2017 6:03 am

I hope they keep their Minds and Flay (er kill) that thing next session.
Man, I wish I were still up for long nights of gaming. :mrgreen:
Thanks, you/this adventure Rocks TFW.
...................................Calling on an old reference if out there.
AnimeSensei wrote:
Mon Feb 27, 2017 11:58 am
I get it and I thank you Shad.. err, William.
EDIT - O.K. But you could have made me/us wait "Until Next Time Folks". no biggie. ;)
Last edited by William on Mon Feb 27, 2017 12:36 pm, edited 1 time in total.
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AnimeSensei
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Re: City Campaign

Post by AnimeSensei » Sun Feb 26, 2017 10:54 am

Well it won't be cthulhu, it's just close enough of a mini to what I need and is creepy and dangerous looking enough the PCs will take it fully seriously and be afraid of the thing. The party is only level 3; cthulhu would be bad. :p More to come in 2 weeks.
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