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Re: Session One new campaign :::: The Onus

Posted: Sun Jul 15, 2018 6:49 am
by dice4hire
Rabbit Burner wrote:
Sun Jul 08, 2018 6:19 am
"Jump into my mouth if you want to live"

Nice work d4h :)
Thanks

Re: Session One new campaign :::: The Onus

Posted: Sun Jul 15, 2018 6:48 am
by dice4hire
William wrote:
Sat Jul 07, 2018 7:00 pm
Fun, looks like the water was spilled in the last picture. :lol:

I noticed in the first two pics that those docks had to have been there for ages, since there is a natural mineral stalagmite bridge over two of them... ;) :P Couldn't resist, sorry.
Well, the water actually did not spill even though the character fell unconscious. Yes, we rolled for it.

But yes, it was a bit of a terrain fail. We try to keep things as the terrain says it is, with minimal "that is not here" or "This is actually" .... The majority of those are saying that stairway or trap door floors from CBS are plain floors. I do not have enough plain floors though in this build they are as as they are supposed to be.

Re: Session One new campaign :::: The Onus

Posted: Sun Jul 15, 2018 6:44 am
by dice4hire
No game this weekend so no posts. Next weekend have the game Saturday, a local convention Sunday, and then DF KSVI early early Monday morning (staring 1 am my time)

A nice selection of gaming goodness coming up!!!!!

Pics from the convention will be posted of course. MBCE from the forums here will be running the game and doing most of the setups.

Only one other player, so not many toes to step on, but I am sure I can manage!!

Re: Session One new campaign :::: The Onus

Posted: Sun Jul 08, 2018 6:19 am
by Rabbit Burner
"Jump into my mouth if you want to live"

Nice work d4h :)

Re: Session One new campaign :::: The Onus

Posted: Sat Jul 07, 2018 11:47 pm
by dice4hire
William wrote:
Sat Jul 07, 2018 7:00 pm
Fun, looks like the water was spilled in the last picture. :lol:

I noticed in the first two pics that those docks had to have been there for ages, since there is a natural mineral stalagmite bridge over two of them... ;) :P Couldn't resist, sorry.
It is magic ..... or Deux ex Machina... or DM fiat... or Poetic license .... or

Re: Session One new campaign :::: The Onus

Posted: Sat Jul 07, 2018 7:00 pm
by William
Fun, looks like the water was spilled in the last picture. :lol:

I noticed in the first two pics that those docks had to have been there for ages, since there is a natural mineral stalagmite bridge over two of them... ;) :P Couldn't resist, sorry.

Re: Session One new campaign :::: The Onus

Posted: Sat Jul 07, 2018 5:32 pm
by dice4hire
The last session saw the heroes descending into the sewer and the enemies below. First fighting a pair of oozes, they then fought a snake that followed them down from above. The fights were pretty simple, though the party was once again blessing their resistance to poison which saved them from tons of damage.

One character carried around a basket full of clear water the whole fight, not being sure what it was for, but not willing to give up whatever advantage it may offer.
Onus Session 15 E__.jpg
Onus Session 15 E__.jpg (94.04 KiB) Viewed 215 times
Onus Session 15 K__.jpg
Onus Session 15 K__.jpg (56.13 KiB) Viewed 215 times
Onus Session 15 P__.jpg
Onus Session 15 P__.jpg (94.18 KiB) Viewed 215 times
Onus Session 15 C__.jpg
Onus Session 15 C__.jpg (89.13 KiB) Viewed 215 times

Re: Session One new campaign :::: The Onus

Posted: Sat Jul 07, 2018 5:29 pm
by dice4hire
First a couple beauty shots of the docks with all the other painted scatter from the set.

Re: Session One new campaign :::: The Onus

Posted: Thu Jul 05, 2018 4:49 pm
by dice4hire
I really like the arch piece. I ended up getting two packs of them.

Re: Session One new campaign :::: The Onus

Posted: Thu Jul 05, 2018 2:39 pm
by fnordfriendly
Love the big building made out of CBS with arches... I need some arches now!