Session One new campaign :::: The Onus

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dice4hire
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Re: Session One new campaign :::: The Onus

Post by dice4hire » Mon Jul 02, 2018 4:47 pm

I got a lot of snakes recently. Problem is Ill ahve to revisit snakes when REaper sends me my pair of huge king snakes early next year.

Snake themed dungeon? Not getting that over here.
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AnimeSensei
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Re: Session One new campaign :::: The Onus

Post by AnimeSensei » Mon Jul 02, 2018 4:21 pm

Nice to see both of us doing a snake theme. I wonder why? Is a certain dungeon theme coming to both of our games? :roll: 8-)
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Re: Session One new campaign :::: The Onus

Post by Rabbit Burner » Mon Jul 02, 2018 6:45 am

Ah the dangers of blind teleporting,
Can imagine the face drop as he gets constricted by a monstrous snake

That sounded like a bucket load of fun.
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dice4hire
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Re: Session One new campaign :::: The Onus

Post by dice4hire » Sat Jun 30, 2018 5:05 pm

And another session transpired, with the party going in from the entrance they found near the lion statue outside and moving onwards. Hearing voices from the double doors to the south, they tried to open said doors and failed pretty badly. Luckily the zombies inside opened the doors for them and the fight was on. The hulking rotted brutes however did have a very nice snake tattoo on their bodies that would be crucial later on.
Onus Session 14 W__.jpg
Onus Session 14 W__.jpg (69.11 KiB) Viewed 247 times
Onus Session 14 C__.jpg
Onus Session 14 C__.jpg (85.84 KiB) Viewed 247 times
Onus Session 14 G__.jpg
Onus Session 14 G__.jpg (73.91 KiB) Viewed 247 times
Once the zombies were killed, their tattoos came to life and the typical minion snakes appeared. The swordmage tried to stop the snakes appearing, but was unable to control the energies sufficiently.
Onus Session 14 J__.jpg
Onus Session 14 J__.jpg (80.01 KiB) Viewed 247 times
But behind the next door, barred and impossible for the thief to open (bad rolls) was a monster snake, The genasi used his void assumption to teleport behind the door and was promptly constricted. He spent the next 6 or so rounds thus but was able to get the bar off the door so his friends could come to his rescue.
Onus Session 14 A__.jpg
Onus Session 14 A__.jpg (82.66 KiB) Viewed 247 times
The party won the fight and discovered the passage underneath the forge that led to the sewers below. And the session ended there.
Onus Session 14 M__.jpg
Onus Session 14 M__.jpg (100.19 KiB) Viewed 247 times
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Re: Session One new campaign :::: The Onus

Post by bernyleung » Fri Jun 29, 2018 12:02 am

Cool!

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Re: Session One new campaign :::: The Onus

Post by dice4hire » Thu Jun 28, 2018 11:05 pm

I forgot to mention, but in the sewer area are a few half straight sluiceways. They cut easily and are very useful for helping to make builds. I did the same with a few of my straight KSIII streets and they also really help make builds a bit more organic, or help them fit on the table.

I forgot to take a specific pic of one, but maybe I can on Saturday.
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Re: Session One new campaign :::: The Onus

Post by dice4hire » Thu Jun 28, 2018 4:39 pm

Thanks all!!!!
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AnimeSensei
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Re: Session One new campaign :::: The Onus

Post by AnimeSensei » Thu Jun 28, 2018 4:31 pm

Yeah, the docks are pretty cool. Thanks for sharing!
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Re: Session One new campaign :::: The Onus

Post by Rabbit Burner » Thu Jun 28, 2018 2:42 pm

Very nice build dice :)

Love that big lake and the decking - sweet
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William
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Re: Session One new campaign :::: The Onus

Post by William » Thu Jun 28, 2018 8:18 am

Looks pretty cool. :)
What are those wood floor tiles in the cavern lake area?


EDIT - Never mind, I just saw other post...
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