Session One new campaign :::: The Onus

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dice4hire
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Re: Session One new campaign :::: The Onus

Post by dice4hire » Sat Jun 30, 2018 5:05 pm

And another session transpired, with the party going in from the entrance they found near the lion statue outside and moving onwards. Hearing voices from the double doors to the south, they tried to open said doors and failed pretty badly. Luckily the zombies inside opened the doors for them and the fight was on. The hulking rotted brutes however did have a very nice snake tattoo on their bodies that would be crucial later on.
Onus Session 14 W__.jpg
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Onus Session 14 C__.jpg
Onus Session 14 C__.jpg (85.84 KiB) Viewed 482 times
Onus Session 14 G__.jpg
Onus Session 14 G__.jpg (73.91 KiB) Viewed 482 times
Once the zombies were killed, their tattoos came to life and the typical minion snakes appeared. The swordmage tried to stop the snakes appearing, but was unable to control the energies sufficiently.
Onus Session 14 J__.jpg
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But behind the next door, barred and impossible for the thief to open (bad rolls) was a monster snake, The genasi used his void assumption to teleport behind the door and was promptly constricted. He spent the next 6 or so rounds thus but was able to get the bar off the door so his friends could come to his rescue.
Onus Session 14 A__.jpg
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The party won the fight and discovered the passage underneath the forge that led to the sewers below. And the session ended there.
Onus Session 14 M__.jpg
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Re: Session One new campaign :::: The Onus

Post by bernyleung » Fri Jun 29, 2018 12:02 am

Cool!

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dice4hire
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Re: Session One new campaign :::: The Onus

Post by dice4hire » Thu Jun 28, 2018 11:05 pm

I forgot to mention, but in the sewer area are a few half straight sluiceways. They cut easily and are very useful for helping to make builds. I did the same with a few of my straight KSIII streets and they also really help make builds a bit more organic, or help them fit on the table.

I forgot to take a specific pic of one, but maybe I can on Saturday.
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dice4hire
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Re: Session One new campaign :::: The Onus

Post by dice4hire » Thu Jun 28, 2018 4:39 pm

Thanks all!!!!
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AnimeSensei
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Re: Session One new campaign :::: The Onus

Post by AnimeSensei » Thu Jun 28, 2018 4:31 pm

Yeah, the docks are pretty cool. Thanks for sharing!
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Rabbit Burner
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Re: Session One new campaign :::: The Onus

Post by Rabbit Burner » Thu Jun 28, 2018 2:42 pm

Very nice build dice :)

Love that big lake and the decking - sweet
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William
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Re: Session One new campaign :::: The Onus

Post by William » Thu Jun 28, 2018 8:18 am

Looks pretty cool. :)
What are those wood floor tiles in the cavern lake area?


EDIT - Never mind, I just saw other post...
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dice4hire
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Re: Session One new campaign :::: The Onus

Post by dice4hire » Thu Jun 28, 2018 7:37 am

This build is nearly all my cavern walls, some of the floors and all mushrooms. It is also early all my three monster sewers. It is a small portion of my city builder.
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dice4hire
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Re: Session One new campaign :::: The Onus

Post by dice4hire » Thu Jun 28, 2018 7:03 am

And most of my pile of bricks. I have a total of 60 now, 12 brown.
Foam bricks most of them __.jpg
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Re: Session One new campaign :::: The Onus

Post by dice4hire » Thu Jun 28, 2018 7:01 am

My build is ready for my Saturday game. Only three levels, but I like them a lot.
Onus Session 13 Setup A__.jpg
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Onus Session 13 Setup B__.jpg
Onus Session 13 Setup B__.jpg (77.54 KiB) Viewed 440 times
Onus Session 13 Setup C__.jpg
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Onus Session 13 Setup D__.jpg
Onus Session 13 Setup D__.jpg (76.54 KiB) Viewed 440 times
Onus Session 13 Setup E__.jpg
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Onus Session 13 Setup F__.jpg
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Onus Session 13 Setup G__.jpg
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Onus Session 13 Setup H__.jpg
Onus Session 13 Setup H__.jpg (79.48 KiB) Viewed 440 times
Onus Session 13 Setup I__.jpg
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