Dungeon of Doom - complete variant - final

User avatar
dice4hire
Minotaur Lord
Minotaur Lord
Posts: 3992
Joined: Thu May 02, 2013 7:13 pm
Location: Nagoya Japan

Re: Dungeon of Doom - complete variant - final

Post by dice4hire » Sun Jun 24, 2018 4:42 am

I am also very glad I got eight of the curved walls. The build possibilities seem endless.
A pretty decent Docent of Valoria

User avatar
William
Minotaur Lord
Minotaur Lord
Posts: 3104
Joined: Tue Mar 16, 2010 6:59 am
Location: Kent, WA
Contact:

Re: Dungeon of Doom - complete variant - final

Post by William » Sat Jun 23, 2018 7:28 pm

I love the new lighting possibilities, can't wait to add more lights in dungeons.
I might have to spring for an Acid Bath or a few of it's parts, once they are in the store.
The green swirl colors on the tray are fantastic.

Thanks for the postings Law.
Keep them coming... :)
Sir William of the Basalt Region of Mythras
( aka: Rock Breaker Bill - Column Barron of BRoM )

User avatar
GardenDM
Minotaur
Minotaur
Posts: 1031
Joined: Sat Jun 08, 2013 2:27 am
Location: Seattle, WA

Re: Dungeon of Doom - complete variant - final

Post by GardenDM » Sat Jun 23, 2018 7:04 pm

I love how the large curved walls integrate into the dungeon. It provides much more flexibility compared to the original curved corners!

Law
Minotaur Lord
Minotaur Lord
Posts: 4693
Joined: Wed Dec 07, 2011 11:26 am

Re: Dungeon of Doom - complete variant - final

Post by Law » Sat Jun 23, 2018 6:32 pm

Best idea ever! It comes with its own hole! Leave it alone for an acid pit, or insert the ledges for something rougher.

User avatar
Vegomatic
Minotaur
Minotaur
Posts: 1330
Joined: Fri Apr 03, 2015 4:18 pm
Location: Kansas City, MO

Re: Dungeon of Doom - complete variant - final

Post by Vegomatic » Sat Jun 23, 2018 5:58 pm

Excellent!
Have you considered using part, or all, of the round room over the acid plate?
I can imagine lots of interesting variations to a build doing something like that.
I would certainly add some interesting dynamics to a build...

Law
Minotaur Lord
Minotaur Lord
Posts: 4693
Joined: Wed Dec 07, 2011 11:26 am

Re: Dungeon of Doom - complete variant - final

Post by Law » Sat Jun 23, 2018 5:54 pm

Yeah, I'm still trying to wrap my head around what I'll eventually have. I've got Gorgon Tiers and the Shrine coming, so there's that. And I've got starter dungeon and a whole bunch of extra LED and magnetic walls, too. So in the end I'll definitely end up with a ton.

Tempting to try to compare it with what I have in KS1, but it's hard to compare. The variety of pieces is so huge, the style so different. I may have more walls and corners in KS1 total. But I have so much OTHER stuff from this one.

User avatar
dice4hire
Minotaur Lord
Minotaur Lord
Posts: 3992
Joined: Thu May 02, 2013 7:13 pm
Location: Nagoya Japan

Re: Dungeon of Doom - complete variant - final

Post by dice4hire » Sat Jun 23, 2018 5:32 pm

Yes, a lot of great stuff and still lots of encounters and add-ons to come ......
A pretty decent Docent of Valoria

User avatar
Harneloot
Minotaur Lord
Minotaur Lord
Posts: 3668
Joined: Mon Apr 02, 2012 8:32 pm

Re: Dungeon of Doom - complete variant - final

Post by Harneloot » Sat Jun 23, 2018 5:25 pm

Love this one Law! I think it REALLY shows off the brand new ways that we can now build with Dwarven Forge that we never could before, not even with the Resin pieces. Can't wait to use my sets as just general build pieces like you have. :D

Law
Minotaur Lord
Minotaur Lord
Posts: 4693
Joined: Wed Dec 07, 2011 11:26 am

Re: Dungeon of Doom - complete variant - final

Post by Law » Sat Jun 23, 2018 4:59 pm

Then the atmosphere...

Very freeing to just use these pieces as regular dungeon pieces. Lever chamber is fun as a cool central column-based room, but it's MUCH easier to use as just curved walls. Hard to do anything new with the full version that isn't essentially identical to pre-configured lever chamber!
Attachments
IMG_7015.jpg
IMG_7015.jpg (94.23 KiB) Viewed 873 times
IMG_7012.jpg
IMG_7012.jpg (98.69 KiB) Viewed 873 times
IMG_7010.jpg
IMG_7010.jpg (121.63 KiB) Viewed 873 times
IMG_7003.jpg
IMG_7003.jpg (118.64 KiB) Viewed 873 times
IMG_6998.jpg
IMG_6998.jpg (62.28 KiB) Viewed 873 times
IMG_6997.jpg
IMG_6997.jpg (81.46 KiB) Viewed 873 times
IMG_6992.jpg
IMG_6992.jpg (90.36 KiB) Viewed 873 times
IMG_6975.jpg
IMG_6975.jpg (91.89 KiB) Viewed 873 times
IMG_6970.jpg
IMG_6970.jpg (93.57 KiB) Viewed 873 times
IMG_6965.jpg
IMG_6965.jpg (97.07 KiB) Viewed 873 times
IMG_6960.jpg
IMG_6960.jpg (103.66 KiB) Viewed 873 times
IMG_6959.jpg
IMG_6959.jpg (74.99 KiB) Viewed 873 times

Law
Minotaur Lord
Minotaur Lord
Posts: 4693
Joined: Wed Dec 07, 2011 11:26 am

Dungeon of Doom - complete variant - final

Post by Law » Sat Jun 23, 2018 4:58 pm

And the last layout - the natural evolution into something that departs most radically from the official designs. I'm happy with it, but I know I can do more. This is just the start....

And first, the layout overall.
Attachments
IMG_6955.jpg
IMG_6955.jpg (64.5 KiB) Viewed 859 times

Post Reply

Who is online

Users browsing this forum: No registered users and 15 guests