Cragmaw Caverns (Lost Mine of Phandelver)

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fnordfriendly
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Re: Cragmaw Caverns (Lost Mine of Phandelver)

Post by fnordfriendly » Mon Jan 22, 2018 12:03 pm

@ blunder1983 - ... that double bridge over the river is awesome, your version looks much more perilous than the one in the module!

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Re: Cragmaw Caverns (Lost Mine of Phandelver)

Post by fnordfriendly » Mon Jan 22, 2018 12:01 pm

@ Josh - your entrance is epic, the Elye cave entrance looks fantastic with the waterfall piece. Nice!

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Re: Cragmaw Caverns (Lost Mine of Phandelver)

Post by kitenerd » Sat Jan 20, 2018 1:40 am

I like the use of chasm piece on edge as a wall that diminishes and disappears - great way to avoid the hard end

clever piece usage - i will steal it - thanks!
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Re: Cragmaw Caverns (Lost Mine of Phandelver)

Post by fnordfriendly » Wed Jan 17, 2018 1:00 am

Here's mine, built a while ago. I'd do it with cliff faces, if I did it a second time. I also didn't continue the stream out of the cave for lack of a good stream to use. I now have some from Gale Force Nine that would work. I also would elevate the stream somehow... probably use gator foam to lift the pool cavern twice, then step it down with two waterfalls as it descended.

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Image

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Re: Cragmaw Caverns (Lost Mine of Phandelver)

Post by jchunick » Tue Jan 02, 2018 11:06 am

Nice build using all DF pieces. I built the same for a 1-shot I did last September at a local convention called ThunderCon. I was running the D&D 5e Starter Set for a local store looking to get people interested and wanting to buy the box set to run their own game. Here are some of the pics I took of the cavern "rooms". I found that I couldn't build it all together because I wanted to have that slope going up, and just ran out of time. You did a great job of combining it all together. I also scaled them about twice the size to provide the illusion of more space if there were any battles since the original map meant the rooms come out on the small side, as you know.

Sorry about the bad pics. I took them after the fact, before tearing them down so that I could use them as reference to recreate if I ran it again... they were kinda falling apart at that stage. I missed taking pics of one of the cave rooms (#7).

This is the entrance to Cragmaw Hideout. I used a combination of TerraTiles hexs, DF tiles, and Elye's (GriffinTamer) cave entrance sculpt. Some of the pieces were knocked out of place.
20170923_215512 (Custom).jpg
20170923_215512 (Custom).jpg (132.53 KiB) Viewed 1876 times
This is the cave "room" #6
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20170924_095258 (Custom).jpg (153.02 KiB) Viewed 1876 times
This is the cave "room" #8. It's raised up. There are pieces that have come off. I wanted to show the walk up into the room plus the drop-off on the west end of the room that goes down to room #3
20170924_095303 (Custom).jpg
20170924_095303 (Custom).jpg (110.75 KiB) Viewed 1876 times
This is the cave "room #3. You can see it in the first pic of the entrance to the cave.
20170924_095307 (Custom).jpg
20170924_095307 (Custom).jpg (135.02 KiB) Viewed 1876 times
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Cragmaw Caverns (Lost Mine of Phandelver)

Post by blunder1983 » Tue Jan 02, 2018 8:22 am

Hey guys,

I've put together a video covering how to design Cragmaw Caverns using Dwarven Forge!

https://www.youtube.com/watch?v=ZIzuI2w ... e=youtu.be

Hope its helpful in your own designs!

Chris

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