Help realizing the Old Fishery in Curse of the Crimson Throne

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nielsene
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Help realizing the Old Fishery in Curse of the Crimson Throne

Post by nielsene » Thu Jan 31, 2019 3:58 pm

Working on a build for the Old Fishery in curse of the crimson throne (Pathfinder Adventure Path).

I've got a partial build that's coming together, a 8x12" city build first floor (using 4 ruined tudor tiles to make the opening to the river). (Build should be closer to 6x12, but hard to go off 4x4 with tudor. Maybe could swap in some advanced builder stone), but I think it would still be hard to generate the required hole in the middle and walk ways. As it is I lose the walkways, but otherwise feels close enough. II'm lofting the entire build one floor tile up to make the drop to the water look more correct (and match some third party docks I have).
First floor.
First floor.
IMG_20190131_153841.jpg (83.51 KiB) Viewed 1474 times
Using another city build floor with balconies to represent the below deck portion of a boat.

The top second floor is where I'm having trouble -- its current 12x12, and topology wise is close enough to the map that I'm happy. However, I can't find solutions I like for the second story of the boat -- it needs to abut the second floor of the building. The idea is that the docks in the first picture are hidden by the swell of the boat as it rises to meet the overhang of the second floor of the building. I can't find a way to get the fake city builder boat broader in a way that looks good, and that still gives me places to put pillings/support for the overhang of the second floor, and have the hidden dock.
second floor
second floor
IMG_20190131_155551.jpg (87.6 KiB) Viewed 1474 times
Ideas on things I should try?

I still need to build the second floors higher docks. Will probably pull out some of the 4x8 terrain trays and some erinthor mountains to back the street-to-river cliff face as well, but that's more window dressing.

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Re: Help realizing the Old Fishery in Curse of the Crimson Throne

Post by nielsene » Sat Feb 02, 2019 12:45 pm

Did some more more on the second floor, probably close to done, and now time to hunt for props.

No changes to the first floor layout (aside from minor tweaks to the docks)
View from the street
View from the street
old-fish-second.jpg (105.26 KiB) Viewed 1426 times
View of the second story boat
View of the second story boat
old-fish-second-boat.jpg (83.63 KiB) Viewed 1426 times
View of the raised walkway
View of the raised walkway
old-fish-walkway.jpg (70.58 KiB) Viewed 1426 times
Didn't have enough 3rd party docks to line both the wharf and the walkway with them, so went with only the walkway, using normal tudor floors for the wharf. Didn't have enough water terrain trays for both sides and portions of the wrap around to the ship, so went with places where the party is more likely to fall in. Very happy with how hidden the first floor walkway is, but a little sad about how sturdy the raised walkway looks with all the erinthor mountains used for elevation.

nielsene
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Re: Help realizing the Old Fishery in Curse of the Crimson Throne

Post by nielsene » Sat Feb 02, 2019 12:47 pm

And had to order some extra doors as I didn't have enough!

Definitely wish DF made a four corner connector post, would help with stability for large lofted rooms. And wish there were a better solution for the time when you need to connect from a normal corner post to the center of a connector post.

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Re: Help realizing the Old Fishery in Curse of the Crimson Throne

Post by AnimeSensei » Sun Feb 03, 2019 12:49 pm

I like the use of the mountain pieces giving the elevation. Looks awesome!
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nielsene
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Re: Help realizing the Old Fishery in Curse of the Crimson Throne

Post by nielsene » Sun Feb 03, 2019 1:29 pm

I'm bringing this to a venue so I'm trying to keep it "simple" -- that's one nice thing about large city builder builds -- they transport easily with a box and are easy to reassemble on site with fewer pieces to setup/remember how to arrange. Some of the elevation is a bit fiddly but key to the adventure and worth it for appearance.

Slightly tempted to extend one more 4x8 of road past the wharf (but out of water tiles, so to have the cliff facade visible on both sides, but that would be purely for looks.

Not sure how I want to deal with a roof/covering... can use my cloth placements I usually use, or maybe a combination of stone/tudor floors... don't really have enough of either to due purely one or the other... and of course the adventure isn't designed for people to climb the roof and bypass the building to get to the boat & beyond -- and I think a flat/visible roof would encourage that. But as it feels more diorama-y than my usual dungeon builds I sorta want to complete the look

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Re: Help realizing the Old Fishery in Curse of the Crimson Throne

Post by nielsene » Sun Feb 03, 2019 1:30 pm

oh! just thought about some of the pedestals type pieces in the resin water cavers.... those might work better for the supports for the rickety walkway

edit: nope, none of those are smaller than the elevation pieces.

Columns from DoE and RotA don't look correct. Pedestals from KS1 aren't enough of an improvement aesthetically wise (and would need to be double stacked).

Guess I'll stick with erinthor.

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Re: Help realizing the Old Fishery in Curse of the Crimson Throne

Post by Trollface » Sun Feb 03, 2019 5:47 pm

If you have extra posts, you can make a 4-corner post with some crazy glue or epoxy. Glue four posts together. You can do an "innie" or an "outy". Innie is harder, as you have to find or cut a square piece that fits exactly in the four corner "pocket thingies" from city builder posts, and fill the gaps with green stuff.But you don't have to wait for DF to get to it.

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Re: Help realizing the Old Fishery in Curse of the Crimson Throne

Post by Trollface » Sun Feb 03, 2019 5:51 pm

Oh and for your upper level docks these would be perfect
http://www.secretweaponminiatures.com/i ... ts_id=1055

If you got in on the kickstarter they were actually a reasonable price, sigh.

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Re: Help realizing the Old Fishery in Curse of the Crimson Throne

Post by Rabbit Burner » Tue Feb 05, 2019 7:16 am

Very nice build :)
always a treat to see how DooFers adapt sculpts for specific builds.

One thing about a quadruple post - it would be hard to line up!
We have problems with just the double.
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nielsene
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Re: Help realizing the Old Fishery in Curse of the Crimson Throne

Post by nielsene » Tue Feb 05, 2019 11:11 am

Yeah some of the doubles take a fair bit of oomph and squeezing and contorting. Quads might be worse, but if you can get them to work.... It would also be nice to have a quad-pillar -- sturdy baseplate with four pegs and a smaller circular cross section pillar. For times when you need to hold the floor together and support a second floor, without needing to have walls.

Got my extra doors in yesterday, so I think I can finish the build tonight, and then start packing it up for transport (next weeked), but I need the table for a game this weekend.

Trying to decide if I want to switch to a blue cloth for the water -- it can cover more of the build.... but the terrain trays look better for the intended 'kinda gross' stagnant river shore water the environment intends. Keep wanting to add just "a bit" more of the surrounding terrain -- not that its needed at all, just to have a nicer framing.

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