Post
by Limbolance » Thu Apr 23, 2015 11:02 am
So, in preparation of the arrival of my new "bouncing baby Dwarvenite" next year. I was planning on some changes to the "Nursery"...
1) Street Posts
Gonna take the Street Post idea and run with it, making posts for my Thorpe (instead of street signs). Griffin Lane (leading to the North or Griffin Gate), Crown Road (leading to Main Gate), Bridge road (leads to bridge to island where the Manor is located) and Dock Road (to the pier/dock/warehouse area) will have symbols placed on the appropriate side of each of the posts and be added to my streets.
2) Wicked Alleys
Since the Alley pack lacks variety and grates and drains - I'm either gonna make my own or buy some.... For a Thorpe, a 2" wide street with walls on either side should be plenty. Gonna learn how to make masters and pour molds.... I hope....
3) Moat
Got me some extra water tiles - think I'll wait till sewers arrive to "match then up". That way I hope to be able to use them for both a dirty moat and for sluices and for caverns and for dungeons...
4) Thorpe Central Market
Seeing how nice Valorias is has made me rethink some things about my Thorpe... Still keeping my Maypole though...
5) Remodel
So, his Lordship has decided that the Thorpe is getting paved main streets (alleys still unpaved dirt and gravel); a limited sewer run (Market, Manor and Temple areas); canals will be widened slightly (3 feet to 4 feet to allow for Bridge); Towers will become square (instead of round) - however, his Lordship still doesn't think wooden buildings inside the walls is a good idea and Is Entertaining the idea of allowing a expansion outside the walls by the Main Gate....
What ideas for your campaign has this raised for you? Changes? Suggested Add Ons (for KS4 Can't Keep your Money?)?