An idea for another line...

GODofwar
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Re: An idea for another line...

Post by GODofwar » Sun Mar 11, 2018 8:32 pm

Ummm, burrows?? A little work and they would fit...

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HeroQuestFrance
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Re: An idea for another line...

Post by HeroQuestFrance » Tue Feb 06, 2018 5:57 am

I already have impressive mines from mini worlds (italy) in resin very detailed + the ones from Psominiatures (france) so mines isn't at all my priority.

I was very disappointed by the paints of the ks2 caverns (I bought some sets but sold it when I saw what it was) so learning now ks 6 is about cavern, well ... I already have 3 basic sets of resin (splendid) + many additional pieces + the corridor expansion, the chasm set and all river and lake expansions too.
also have a friend who made me additional new pieces so no.

My need in 3D terrain is for the outdoors :
- vines (i'm french hey)
- forests (modular trees you can put everywhere)
- on large 8x8 floor tiles with mud and some water holes.
- 4x4 way road to make a transition between the imperial street set and outdoor ways ! (omg you have to do it)
- where I can put rocks and moutains part everywhere,

In brief the idea is to construct quickly like a forest, a farm expansion or the sides of a tiny village, the terrain around a lost tavern or castle, in brief something we seriously need.

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lostpict
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Re: An idea for another line...

Post by lostpict » Thu Jan 25, 2018 9:45 pm

I am glad Stefan knocked the dust off the plans for burrows. I think they are fabulous!
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pacarat
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Re: An idea for another line...

Post by pacarat » Thu Jan 25, 2018 5:41 pm

"Mr. President, we can NOT allow a mineshaft gap!"
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GardenDM
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Re: An idea for another line...

Post by GardenDM » Thu Jan 25, 2018 5:28 pm

AnimeSensei wrote:
Thu Jan 25, 2018 4:44 pm
I cast Thread Necromancy!

Looks like this may be one of the inspirations for burrows....

And as I'm sure Elye worked on the burrows, I find this comment now highly ironic and humorous. :)
GriffinTamer wrote:
Thu Mar 13, 2014 8:08 pm
Well, it would interest me as an add-on. Or as a separate line, I\'d be interested in a couple sets at least.
Not only did this thread predict burrows, it predicted the whole city builder line! We haven't seen the rough-hewn stone walls with gemstones...yet. ;)

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AnimeSensei
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Re: An idea for another line...

Post by AnimeSensei » Thu Jan 25, 2018 4:44 pm

I cast Thread Necromancy!

Looks like this may be one of the inspirations for burrows....

And as I'm sure Elye worked on the burrows, I find this comment now highly ironic and humorous. :)
GriffinTamer wrote:
Thu Mar 13, 2014 8:08 pm
Well, it would interest me as an add-on. Or as a separate line, I\'d be interested in a couple sets at least.
106 Resin and 159 Dwarvenite Sets/Packs Owned

JasonYoung
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Re:An idea for another line...

Post by JasonYoung » Sat Mar 15, 2014 9:46 pm

I\'d like to see these \"rough dug out caves.\" I think this would be very appealing as a set... and certainly a great connection from one area to the next. I am often having Monsters digging through various walls... and ants etc.

The more I think about it... the more I like the sound of the critter pack if it includes this.

And I would LOVE to see medieval buildings in Dwarvenite as well.

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Re:An idea for another line...

Post by Crimson_King_of_the_Tower » Sat Mar 15, 2014 2:05 pm

I also agree with the Medieval Building sets in dwarvenite. I made a post about it during the first KS it would be great to have an affordable option to build huge taverns or better yet a small city!

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LordDust
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Re:An idea for another line...

Post by LordDust » Fri Mar 14, 2014 12:57 pm

Medieval buildings would definitely get my attention. Think of the addons! Market stalls, various dressing sets for rooms, and maybe some extras for dressing the outsides of buildings? Between this, dungeons, and caverns we cover the most used locations in most campaigns I have run and been in aside from the good old outdoors.

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AnimeSensei
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Re:An idea for another line...

Post by AnimeSensei » Fri Mar 14, 2014 10:36 am

I agree; if we have DF KS 3, I would love some Midieval Buildings.
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