Sewer set thoughts

Quuids
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Re:Sewer set thoughts

Post by Quuids » Tue Jun 25, 2013 10:54 pm

First off, I love this forum and the enthusiasm we all have for DF's work. Second, I love the pictures! I can't believe I missed this thread! I am with Crimson, I feel like I would use a dwarvenite cavern set more often than a sewer set so my vote is cavern KS first!

Anyways, love the work and more pictures if it doesn't get you beaten!

Thraug
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Re:Sewer set thoughts

Post by Thraug » Tue Jun 25, 2013 10:49 pm

Looks great Stefan, I can't wait for the sets!! One question though, the pics make it seem as though there isn't a 1" grid for minis to follow. Am I missing something? Is it related to you saying "it's 2'x 2" and smaller.."? I don't know what that last phrase means. :o

Crimson_King_of_the_Tower
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Re:Sewer set thoughts

Post by Crimson_King_of_the_Tower » Tue Jun 25, 2013 10:29 pm

while i do like the sewers id have much more use for and use caverns more often than sewers. alot more of the setting i come up with would take place in natural caverns more often than sewers so id put my vote for caverns first thats also mainly cause i dont own any cavern sets either and have always wanted to. Either way ill be happy with whats next :)

nielsene
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Re:Sewer set thoughts

Post by nielsene » Tue Jun 25, 2013 10:28 pm

I'd still prefer to see caverns as the second KS. And if you're talking about water resin, I thought you were implying that that couldn't be Dwarvenite, so not sure if the sewers will work as well for the full vision that way.

But hoping that those ratmen are the tribe you mentioned earlier!

shoesan1
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Re:Sewer set thoughts

Post by shoesan1 » Tue Jun 25, 2013 10:11 pm

Can we get the Sewers (and Ratmen!) as the next kickstarter and push Caverns later... PLEASE!!!!
Shoe

Law
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Re:Sewer set thoughts

Post by Law » Tue Jun 25, 2013 8:53 pm

Noooo!! Patience? What's that?!?!!

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Zaltar of Valoria
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Re:Sewer set thoughts

Post by Zaltar of Valoria » Tue Jun 25, 2013 8:02 pm

this will probably be the third kickstarter...so we must have patience:)

And so...try not to deplete all your gold pieces on other kickstarters first...

now I must go back to drawing maps for Luke....

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Zaltar of Valoria
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Re:Sewer set thoughts

Post by Zaltar of Valoria » Tue Jun 25, 2013 7:59 pm

he,he,he....the way it's configured it is modular with regular dungeon tiles so you can make the sewer go right down the middle of your room if you want...leave the room through a passageway, snake about, have a large pumping station and then enter another room:)

David Wasilewski
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Re:Sewer set thoughts

Post by David Wasilewski » Tue Jun 25, 2013 5:52 pm

Sewers would work for a kickstarter because they'd look so awesome they'd be bound to suck in lots of people! I'm very impressed so far.

Looking forward to seeing what you can do to make some rooms too (pumping stations, overflow areas? For game aesthetics it can't all be passageway, even if architecturally it should be all passageway!

Dave

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kitenerd
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Re:Sewer set thoughts

Post by kitenerd » Tue Jun 25, 2013 3:25 pm

Stefan wrote:

I wonder what a Kickstarter in this would do:)


By all means - LETS FIND OUT!!!!!!

First caverns... then sewers!
"Miniatures?, sure sign of a petty mind!" - 'The Women' 1939

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