I know what the equivalent of sci-fi caverns should be

RabidFox*
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I know what the equivalent of sci-fi caverns should be

Post by RabidFox* » Fri May 06, 2005 4:22 am


I've got a silly question: I really like playing missions, and scenarios where the odds aren't always so even, but the storyline is more interesting than "kill 'em all". Yet I find that even when playing one off games people get really pissy when they aren't winning. I play these games because they are fun, not to "win". Do you guys like playing even up games or scenarios where one player may be a distinct disadvantage corresponding to a storyline?


Not a silly question at all Zug.
There are some gamers out there that just want to win every time and that is all that counts for them.
Losing is just a failure to them Zug and not a learning experience.

Some of us have actually been around and read around and understand life just is not that way and our gaming reflects that experience.
That means every game is a learning experience whether or not you win or lose.
I like doing a personal AAR after every game to review what I did right, what I need to do better and what I failed at so that I can play better next time without losing the things I did right.

What is sometimes the REAL fun is to set up what looks to be insurmountable odds and just see if you can surmount them.
Events like Thermopylæ, Cannæ, Isandhlwana, Roarke's Drift, the Alamo, Camerone, Bastogne among many others are all remembered because they are battles/campaigns that forces took on impossible odds with great élan and fought on at their best despite the odds.
Events like this can be quite fun to play in a fictional setting and to struggle for a different end result.


I'm almost to the point where I think the storyline games are more fun. With the Alien accessories it becomes fun for two players to find out together whether the humans make it out of the hulk, rather than just, "Okay, I finished with 35 pts. left to your 26 pts. I win."


My opinion is that storyline battles Zug are always more fun than the "kill 'em all" ones any time except if you are teaching someone the game.
The storyline battle/campaign idea is the main reason I have harped on MM set-ups with a theme Zug.
These ideas can be inspiring to up and coming gamers.

On the other hand Zug, beginning players in a game system may not be well enough versed to play anything but "kill 'em all" events.
Only the experienced and/or the knowledgable gamer is really going to enjoy the storyline battles and especially the campaigns that can come from a storyline Zug.

The best thing you can do Zug is just to be careful who you choose to play what sort of an encounter with and try to have fun on any table.

MightyZug
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I know what the equivalent of sci-fi caverns should be

Post by MightyZug » Fri May 06, 2005 2:41 am

I've been trying to pick up all the Grendel stuff I can find.

This stuff isn't really around in any of the game stores here locally. I've had to get it on the web.

I really like what you guys have done in the past in incorporating different Sci-Fi Accessories into the DF terrain.

I've got a silly question: I really like playing missions, and scenarios where the odds aren't always so even, but the storyline is more interesting than "kill 'em all". Yet I find that even when playing one off games people get really pissy when they aren't winning. I play these games because they are fun, not to "win". Do you guys like playing even up games or scenarios where one player may be a distinct disadvantage corresponding to a storyline?

I'm almost to the point where I think the storyline games are more fun. With the Alien accessories it becomes fun for two players to find out together whether the humans make it out of the hulk, rather than just, "Okay, I finished with 35 pts. left to your 26 pts. I win."

whitewind
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I know what the equivalent of sci-fi caverns should be

Post by whitewind » Fri May 06, 2005 12:34 am

Doesn't Grendal make those???? " Willypold " Now if all the interesting alien stuff was on the walls, there would be more room for Food..Err I mean people...

MyLordVoid
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I know what the equivalent of sci-fi caverns should be

Post by MyLordVoid » Sat Jan 08, 2005 4:02 pm

Now... To Set up a Blue Laser Incubation/ Containment Barrier.... :?

whitewind
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I know what the equivalent of sci-fi caverns should be

Post by whitewind » Sat Jan 08, 2005 1:25 pm

That could work to. Yeah yeah that would be alright...

willypold
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I know what the equivalent of sci-fi caverns should be

Post by willypold » Sat Jan 08, 2005 1:19 pm

Hmm... How about just making an accessory set with Aliens type spore eggs and other bits and stuff to create an alien environment for the cavern and passages?

whitewind
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I know what the equivalent of sci-fi caverns should be

Post by whitewind » Sat Jan 08, 2005 1:09 pm

How about the Cavernous passages and Caves could be a play on the Alien Nest theam? You know the strands of those secreations "varous thicknesses" and maybe an open egg or two srcatch marks and the like....

MyLordVoid
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I know what the equivalent of sci-fi caverns should be

Post by MyLordVoid » Sat Nov 27, 2004 11:13 am

Let me Look around...

willypold
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I know what the equivalent of sci-fi caverns should be

Post by willypold » Sat Nov 27, 2004 10:11 am


And as we have Seen in the Previews the Beta will have a Console at least...


Do you know where I can find the previews?

MyLordVoid
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I know what the equivalent of sci-fi caverns should be

Post by MyLordVoid » Sat Nov 27, 2004 10:07 am

RabidFox,

Point Taken for Sure... I Am Heartened (As Stated Previously......), at the Realatively Quick Releases of additional Sci-Fi Sets thus Far... And as we have Seen in the Previews the Beta will have a Console at least... So Hopefully Future Sets will also... And I am With you I Want Kewl Gear to Fill my Sci-Fi with!

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