Upgraded Version of Map Maker

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Re:Upgraded Version of Map Maker

Post by Mishenka » Sat Oct 19, 2013 10:50 pm

Great tool. However, it needs a function where you can tell it how many/what type of sets you have and have it keep track of inventory, so you don't build something in the mapmaker that you can't build in real life with your tiles.

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Re:Upgraded Version of Map Maker

Post by LordTentacle » Fri Sep 27, 2013 2:27 am

Worked great on my iPad!
Fun, fun, fun :)

Is there a way to tell it, "I have X kickstarter sets with X of this add on and X of that add on" and have it create an "inventory" to draw from?

Thank you. This is an epic tool! Very pleased.

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Re:Upgraded Version of Map Maker

Post by biowizard » Thu Sep 26, 2013 6:48 pm

When there are 2 tiles and more placed, left-clicking 1 tile selects it. Left-clicking it again (2nd time) should turn it but it does not. You have to click it again a 3rd time to see it turn. Then, if you deselect that tile (4th click) by clicking in the blank area, it finally turns. I use latest Firefox on a PC.


Re:Upgraded Version of Map Maker

Post by DustyC » Thu Sep 26, 2013 5:37 pm

Really awesome! The only thing I'm still itching for is a better way to print out the maps.

DustyC wrote:

If you give each tile an alternative skin, you could allow the users to print out "hand-drawn" versions of the maps they make. See the attached image for a unimpressive rendition of this idea.

Basically, I'm asking that you integrate a make-printer-friendly button. Bonus points if it looks hand-drawn or old-timey!

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Re:Upgraded Version of Map Maker

Post by Frog » Thu Sep 26, 2013 3:16 pm

When I try to use the save function, it does not allow me to pick where it is saved.

Where is the file saved by default? I can't seem to find it on my PC.

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Re:Upgraded Version of Map Maker

Post by kitenerd » Thu Sep 26, 2013 2:40 pm

Stayed up until 3am playing with this the other night - great tool. The CoS looks AWESOME. Going forward (ie when Resin Sets are added) i hope that the pictures continue over illustrations, way cooler look on the map!

The only thing I am having trouble with is the "Move up" "Move Down" functionality, but that may be a product of IE on Mac. Haven't tried yet on another browser. Funny thing is sometimes it works perfectly, say with a bed a door and a floor. Other times i cannot get it to function at all, like with the columns and the floor in the CoS. Will play more and try it on another browser.

One suggestion. I am frustrated with the Upper & Lower Stairs snapping to the grid. There are times when I don't want these on the grid (like going up inside a corner wall) and i can't put them where i want them. Does this bother anyone else? Would it be possible to have those pieces free floating? Seems like more often than not you will want them on half squares because they will be running along a wall or into a wall.

Thanks for a great tool. It is making the waiting much more fun ;)
"Miniatures?, sure sign of a petty mind!" - 'The Women' 1939

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Upgraded Version of Map Maker

Post by admin » Thu Sep 26, 2013 1:58 pm

You can now is the new version of our Map Maker program at this link:


Please take a look and post any suggestions or bugs here. Your input is much appreciated.

Below is a list of the improvements we were able to make to the program with the assigned funding. We were able to add all existing Game Tile pieces, but it was not possible to add any of the older sets. Perhaps we can do that at a later time.

Upgrades from Version 1.0

More Game Tiles All Game Tiles are included, including the Kickstarter stretch goals.
Load & Save Maps Save and load multiple named maps to your computer or device.
Multiple Tile Selection You can select multiple tiles and then move and rotate them.
Tile List View and print list of tiles used in your map or any shared map.
Instant Map Info Look at the bottom bar when building a map for an instant tile count and tile area coverage.
Add Text To Maps Annotate maps with text using the annotations menu.
Stack Tiles Move tiles up and down in their z order, so you can show or hide overlapping tiles.

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