HeroQuest Maps done in Dwarven Forge

Mydienon
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Re:HeroQuest Maps done in Dwarven Forge

Post by Mydienon » Sat Apr 26, 2014 1:25 pm

I played around with the map maker to get a HeroQuest style map that is a little closer to the original board (26 squares by 19 squares).



This map contains all of the internal walls, but no doors, for the HeroQuest board (assumption is that you can modify the map to swap out walls for doors fairly easily).

Tile List:
Qty Tile
44 2x2 Floor
15 Corner
106 Straight Wall

I did not use any of the narrow passage tiles available in the current Caverns kickstarter, or any of the freestanding walls available in the previous kickstarter, as I wanted to keep to the main tiles currently available on the Dwarven Forge site. This map would require 8 sets of the \"Game Tiles Set\" of 34 pieces, because of the massive number of straight walls required...however, since few HeroQuest maps use the entire board, and some straight walls would be replaced by doors, 6 or 7 sets would probably be sufficient (or even fewer for those who participated in the kickstarter).

Because the Dwarven Forge tiles are 2 inches by 2 inches, and the Dwarven Forge walls are thicker than the walls on the HeroQuest map, and the HeroQuest map tiles are not perfect squares and aren\'t all the same size, some adjustments were necessary:
This map is 30 inches x 22 inches (instead of 26 squares by 19 squares).A few of the walls come together as a corner on their angled edge rather than a flat side. I tried to limit this as much as possible.The 4 rooms surrounding the main central room and bordering the wide N/S passageway are ~1 square too wide on the x-axis.The central N/S passageway is 2 inches wide, while the narrow corridors are ~1.5 inches wide.If I made the central N/S passageway double the width of the narrow corridors, this would make the map imbalanced and shrink the central room by 2 inches on the x-axis, making it too small -- though it would make a couple of the 4 rooms surrounding the main central room a little closer to how they appear on the original HeroQuest map.I didn\'t make the outside of the map into a wall, so figures inside will be a little more accessible to players--I may change this if it doesn\'t look good when I build it.
I think I can get closer to the original HeroQuest map by cutting a few tiles, but the scale will still be a little off because of the HeroQuest map not using perfect squares. I\'ve got an unpainted set of Dwarven Forge tiles I\'m thinking about cutting and eventually painting, and adding a very mild wash to reflect the colors of the original HeroQuest board (not as obvious as the original, just a subtle greenish, bluish, reddish, etc. effect). I want to get the board right first though.

Any suggestions for how I can improve the map (without using modified tiles)?
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HeroQuest_Attempt_v4b.jpg
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Re:HeroQuest Maps done in Dwarven Forge

Post by crazy herald » Fri Apr 25, 2014 9:29 am

Wow, a lot of work. I hope you make some more maps?
I am also an old Heroquest Fanatic and need them! ;)

@Michael Gill: A great pic! Can you show us more? Maybe in the Cool Photos-section?

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Re:HeroQuest Maps done in Dwarven Forge

Post by Skunkape » Mon Apr 21, 2014 3:19 pm

I like the photo of the setup! Looks really great! Thanks for posting!

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Re:HeroQuest Maps done in Dwarven Forge

Post by Michael Gill » Fri Mar 21, 2014 2:18 pm

Let me try this one more time, with a tiny picture:
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HeroQuestWIP1tiny.jpg
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Re:HeroQuest Maps done in Dwarven Forge

Post by Michael Gill » Fri Mar 21, 2014 2:17 pm

I think my picture file size was too large, so I am posting a smaller picture:

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Re:HeroQuest Maps done in Dwarven Forge

Post by Michael Gill » Fri Mar 21, 2014 2:13 pm

Here is my HeroQuest Board WIP using Dwarven Forge Game Tiles:

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Re:HeroQuest Maps done in Dwarven Forge

Post by HeroQuestFrance » Tue Apr 23, 2013 12:03 pm

IMAO

Didn't saw that !



Here's what you should do to get immersive borders.
It will also be more useful than it seems.
Why ?
Because the map you wanna do is 26 squares x 19 so
26x5 cm
19x5 cm
The walls of the corridors all around will be bad for the sight of your players all around the table -believe me-.
The furniture should be ridiculous now on 15cm for 3 squares ...
Try to figure it out by using several shelves, barrels, anything you can add.

About the rock which are closing corridor, you can now use some normal straight walls ^^ !
For the pits, still waiting for some releases ... and also some pit in corners because it's something DF never gave us in the classic dungeon line.

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Re:HeroQuest Maps done in Dwarven Forge

Post by Sydcomebak » Tue Apr 23, 2013 12:07 am

HQFrance,

I set up the maps so that each 2x2 tile = 1 HQ square. Still spacing issues?

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Re:HeroQuest Maps done in Dwarven Forge

Post by mcdrunk » Mon Apr 22, 2013 5:12 pm

Very cool. I'm going to have to look at the Advance Heroquest maps to see if they're convertible to DF now.

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Re:HeroQuest Maps done in Dwarven Forge

Post by HeroQuestFrance » Sun Apr 21, 2013 6:14 am

I play heroquest with old sets for a long time.
Something very complicated if you are a "purist" and want to match to the original maps.

The problem is that many minis of this game (I have all 6 expansions) cannot enter in some of the squares.

First it's the case for all the narrow passage set pieces.
The gargoyle, the chaos warriors, the fimirs etc can't be placed between those walls.
So you need to re-consider the question of the narrow passage sets ... on double passage unfortunately ...
There are no narrow KS pieces so it's a good thing.
In fact 3cm² for each square will solve the problem but DF is 2,5cm² so ...


Secondly as you see on your map, you can't respect the old boardgame (4x5 square, 3x4 etc) exactly as it was since DF KS pieces don't allow you to do this. The good news is that you will have bigger rooms to place furnitures & minis. More things to give a greater life to the explored rooms & passages.

Since the half squares at the bottom of the walls are impossible to use, you can place the furniture (shelves, weapon rack etc). It's the best way to use this half space.

You will encounter another problem with the doors which are using 2 squares for the base (narrow or not) but you can fix it by modfying the map a little bit.

Closing the edge of the board is not a good idea.
You should try to make the map differently with opened corridor all around.
It's more "immersive" for the player who can see their heroes running on the edge. (remember the 3D iso video game ?)

The only thing I hope is that one day DF will make single squares tile.
Not only 2x2 square floor tile or 2x1 square very rare fllor tile to get.

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