Re: 3D MapMaker for KS5
Posted: Mon Oct 30, 2017 10:38 am
I would certainly be interested in such a program.
Dwarven Forge Forum
jchunick wrote: ↑Mon May 22, 2017 2:42 pm@GoW,
Sorry, I should have been more clear that I was addressing jackattack's post just before yours about it being used as a sales tool.
Good point about different uses. I guess that a 'layer' feature would also then be a nice feature to add. We'll see if maybe I could create a pack that can be used with the MapForge app, since I'm a bit involved in that project... I know the guy, Hernan, talked with DF about it, but I'm not sure where the conversation went. However, if I did all the work to get it into the software and it could do all the same stuff as the old, online one then maybe DF would be fine with a pack being created for it. Here's the link to the software (in development thru Kickstarter funding):
https://www.kickstarter.com/projects/ba ... r-tabletop
The Least Weasel Totus KS Delenda Sunt: I just want to be able to map one layer at a time and thenuse the map to build the layout. Each of us has different uses for the tool, I"m sure.:jchunick wrote: ↑Mon May 22, 2017 8:33 amI disagree with the Mapmaker as a sales tool. I don't think the effort needed to rebuild it with 3D features is worth it because it wouldn't be very effective at driving sales.
The Least Weasel Totus KS Delenda Sunt: I must not have been clear. I agree with you -
just that specifically a 3D tool would not attract new bloods, which IMHO is DwF's biggest single market element that needs work.:
One thing that my experience at my local ThunderCon convention drove home to me is how important having a hands-on demonstration is. People who see the stuff up close are pretty much sold on it, on the spot.
The Least Weasel Totus KS Delenda Sunt: Absolutely agree, Josh. I suggested this last year in emails offline. My angle was cons, not private parties - at cons you get not just your players by walk-bys. Both would work I think.:
What would probably be magnitudes more effective is having a grassroots type of program where suitable representatives would be chosen based off applications and where they are located. These reps could get paid in Dwarvenite or store credit for holding gaming parties. These gaming parties would run 2-3 hours and show off Dwarven Forge. Those who went to these parties would provide their name and email in order to get put on an email list and get their names to ensure an accurate person count was obtained. They may also be given a 10% one-time coupon toward purchasing their first set, or maybe a special loss-leader type of deal on a designated set such as dungeons. As well, there'd be some DF prizes people could win at the gaming party.
The Least Weasel Totus KS Delenda Sunt: This would apply at cons too.:
Going back to the mapmaker tool, keeping it 2D for CBS and Castles seems completely pointless to me. I've worked in a lot of 2D and 3D software over the years and played my share of 3D games, along with those games that allowed you to build or lay out stuff such as cities and I'd find a 2D tool quite useless for such 3D layouts.
I'm not a software guy, but I"ve managed sizeable projects that involved a lot of software development (like what was eventually adopted as the US Army training management program, and the transition of the ARmy Reserves to a computer-based training system). I think you're right, this is a bridge too far.jchunick wrote: ↑Thu Jan 19, 2017 2:28 pmThat would be very cool. Because I've developed websites and software, and dabbled in 3D this is something I've looked into. From my experience, a project like this - basically, creating an editable and manipulatable 3D environment on the interwebs - would take something like Unity3D to build and wouldn't be a trivial task. All the pieces would have to be either 3D modelled or scanned in 3D, then tweaked/cleaned up. Then you'd have to build an asset management system, a system that would allow you to save builds and probably integrate some sort of community asset sharing system. There is, of course, the environment to still build - an interface with tools to help you manipulate the pieces - a 3D environment that you can move around in, change views, show/hide grids, build features like snap-to, and such... This all would cost a lot of time and money so it would either have to come out-of-pocket, or like the first one, be integrated into a Kickstarter.lostpict wrote:I really liked the MapMaker program and used it a lot to help figure out my KS3 plans. It would be great if an update was planned for KS5 including all the Resin and all the Dwarvenite pieces, plus the ability to build in levels, and maybe even include some sort of rotating or perspective view could be incorporated.
Yes, PLEASE!lostpict wrote:I agree, it is not a trivial at all. I would be happy with 3D models with relevant texture and shape. For that matter, just getting all the current and future resin and dwarvenite in the current tool would be a great step.