What would you have DF add to existing Dwarvenite sets

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Tyrant
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Re: What would you have DF add to existing Dwarvenite sets

Post by Tyrant » Fri Jul 12, 2019 1:45 am

I would mainly like to see certain parts available in sets of just themselves. Like:
KSI Walls
KSI Corners
KSI Freestanding Walls
KSII Freestanding Straight Cavern Walls (Trifecta pieces might fill this want)
KSII 45 Degree Passage Pieces (Or at least in a set with more than 2)
KSII Cave Mouth Pieces (I guess that's the best name) from the Water Cavern set
KSV Breached Walls (Maybe also in KSV style) and Surface Transition Holes

For new-ish stuff:
Longer Curved Walls like in the resin sets but in KSI and/or KS V style
A Tavern Set, presumably using KS III pieces (plus anything else that might be needed)*

*I don't own any KS III or IV items, aside from a few decorative bits, for a few reasons. I have a lot more use for below ground items. However, a complete tavern that I could expand or remodel later with additional bits would be useful.

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NiandoBG
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Re: What would you have DF add to existing Dwarvenite sets

Post by NiandoBG » Thu Jul 11, 2019 3:35 pm

I think we need an update of shapes for CBS.
There are a lot of (KS) companies which offer less repetitve and "more" interesting solution for medieval houses, mansions, patrician houses, shacks, etc.
I think that some new balconies & advanced builder set tudor would help a lot.
Rest could be done with new roofs. E.g. I would like to have the roof of the bridge of valoria as an 4x4 piece!
Rhizom wrote:
Thu Jul 11, 2019 9:56 am
Street and alley elevation! I want to have a city with multiple levels.

+1 for Tudor advanced builder, of course.

Modular parts for bigger roofs. Preferably not solid, but with playable space within.
Concerning alley elevation: Something like this?
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Rhizom
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Re: What would you have DF add to existing Dwarvenite sets

Post by Rhizom » Thu Jul 11, 2019 3:03 pm

Rabbit Burner wrote:
Thu Jul 11, 2019 1:12 pm
Not sure about street elevations, depends how they are done but we remember some being cleverly improvised here so would not be adverse to the option. :)
I agree that street elevations are difficult to do. But I do not trust anyone more than DF that they can make it! I expect that they would do with street elevation what they always do: impress us! :D
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Rabbit Burner
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Re: What would you have DF add to existing Dwarvenite sets

Post by Rabbit Burner » Thu Jul 11, 2019 1:12 pm

Rhizom wrote:
Thu Jul 11, 2019 9:56 am
Street and alley elevation! I want to have a city with multiple levels.

+1 for Tudor advanced builder, of course.

Modular parts for bigger roofs. Preferably not solid, but with playable space within.
Agree pretty much with what has been said :)

Would also like to see CBS elevated walk ways, a CBS parapet option, more CBS roofs

Would love to see a very simple round tower/wall interface where walls can join towers at any angle.

Basically a castle wall whose edge is curved so it can be butted against a 4" or 6" tower and so does not require any joining pieces and possibly a magnetic door that can be place on a magnetic tower wall where ever a door is needed (this would obviously not be a functioning door).

Not sure about street elevations, depends how they are done but we remember some being cleverly improvised here so would not be adverse to the option. :)
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nielsene
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Re: What would you have DF add to existing Dwarvenite sets

Post by nielsene » Thu Jul 11, 2019 11:06 am

Alternate bling packs for city builder for eastern/dwarven/elven/gnome/etc. Even just alternate window packs with a magnetic sign or two and a free standing prop can go a long way to retheme them....

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Rhizom
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Re: What would you have DF add to existing Dwarvenite sets

Post by Rhizom » Thu Jul 11, 2019 9:56 am

Street and alley elevation! I want to have a city with multiple levels.

+1 for Tudor advanced builder, of course.

Modular parts for bigger roofs. Preferably not solid, but with playable space within.
Rhizom, Creeping Rootstalks of Valoria

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AnimeSensei
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Re: What would you have DF add to existing Dwarvenite sets

Post by AnimeSensei » Thu Jul 11, 2019 9:23 am

^^^ These, and diagonal streets and a caverns water tile expansion as well.
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kodiakbear
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Re: What would you have DF add to existing Dwarvenite sets

Post by kodiakbear » Wed Jul 10, 2019 9:04 pm

For me right now it would be the below small add-on sets,

Mountain set variety pack with mountain path peices
Dungeon stairs with walls
Sewers 45 turns and wye junctions
Burrows 45 turns and wye junctions
City Builder advanced builder Tudor advanced builder set
City Builder thatched roofs and wood building walls

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kodiakbear
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What would you have DF add to existing Dwarvenite sets

Post by kodiakbear » Wed Jul 10, 2019 9:04 pm

So lets say DF started adding small add-on sets directly to the store or did a KS of nothing but add-ons to existing set environments or slipped a few add-ons I the next KS that were not part of the KS theme.

What would you have DF add to existing Dwarvenite sets?

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