Dwarven Forge's Last Kickstarter

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madrigalian
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Re: Dwarven Forge's Last Kickstarter

Post by madrigalian » Sun Sep 09, 2018 8:04 pm

Water tiles...

And maybe a return to Den of Evil in Dwarvenite.
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Re: Dwarven Forge's Last Kickstarter

Post by lostpict » Sun Sep 09, 2018 8:13 pm

Sci-Fi is my wish, if they haven't gotten to it by then.
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Re: Dwarven Forge's Last Kickstarter

Post by Vegomatic » Sun Sep 09, 2018 8:33 pm

lostpict wrote: Sun Sep 09, 2018 8:13 pm Sci-Fi is my wish, if they haven't gotten to it by then.
This!!

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Re: Dwarven Forge's Last Kickstarter

Post by RisingSeraph » Mon Sep 10, 2018 2:26 pm

Arcarius2001 wrote: Sun Sep 09, 2018 8:45 am The 666 Layers of the Abyss!!! Just think of the possibilities!
Muahahah YES!!!

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Re: Dwarven Forge's Last Kickstarter

Post by GardenDM » Mon Sep 10, 2018 4:45 pm

Two ideas come to mind:

1. Swamp - I think a fully developed swamp set would be awesome. Probably a combination of tiles and negative space with support for CBS.

2. The Dead God - Do a set of tiles for in and around the skeleton of a dead god. Basically a cavern structure, but with enormous bones embedded in the walls and magical weirdness everywhere.

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Re: Dwarven Forge's Last Kickstarter

Post by glynnsmith » Mon Sep 10, 2018 6:36 pm

I would like to see a cemetery / catacombs / crypt in Dwarvenite.

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Arcarius2001
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Re: Dwarven Forge's Last Kickstarter

Post by Arcarius2001 » Mon Sep 10, 2018 7:11 pm

RisingSeraph wrote: Mon Sep 10, 2018 2:26 pm
Arcarius2001 wrote: Sun Sep 09, 2018 8:45 am The 666 Layers of the Abyss!!! Just think of the possibilities!
Muahahah YES!!!

I chose this because it covers just about everything you can imagine!! They’ll be sculpting forever! It’s like a never ending Kickstarter. With water tiles!

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Re: Dwarven Forge's Last Kickstarter

Post by Arcarius2001 » Mon Sep 10, 2018 7:13 pm

GardenDM wrote: Mon Sep 10, 2018 4:45 pm Two ideas come to mind:

1. Swamp - I think a fully developed swamp set would be awesome. Probably a combination of tiles and negative space with support for CBS.

2. The Dead God - Do a set of tiles for in and around the skeleton of a dead god. Basically a cavern structure, but with enormous bones embedded in the walls and magical weirdness everywhere.
While swamp has merit, the Dead God idea rocks! Reminds me of Knowwhere in Guardians of the Galaxy.

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Re: Dwarven Forge's Last Kickstarter

Post by Runeweaver » Mon Sep 10, 2018 10:09 pm

Love the ideas here. Good creativity! Has to apply to a large audience though, not so niche. Well, let’s face it DF overall is niche, but let’s get a large niche. The Abyss, with hellish (demolish) features would be kinda cool. However it may end up looking a little too GW (skulls everywhere).

I don’t know about sci-if. It would have to be made as to possibly cross over to Fantasy just for extra audience. Bio/organic would look kinda cool like that recent KS I saw.

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Re: Dwarven Forge's Last Kickstarter

Post by Rhizom » Tue Sep 11, 2018 3:13 am

My answer may seem a bit more boring than all the cool and fancy ideas here. But still, this is what I need:

Grasslands and hills.

If I have that, I can build most of my adventures somehow. Swamp, I could mock with negative space, even underwater would be mockable with caverns. But I need hills & grasslands to cover all the basic wilderness variants: woods, mountains, plains.
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