The NEXT kickstarter?! Number 3!

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jchunick
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Re:The NEXT kickstarter?! Number 3!

Post by jchunick » Fri Apr 11, 2014 4:56 pm

jackattack wrote:

Your gaming should drive your purchases. Your purchases should not drive your game.


Lmfao! That\'s too funny! :-)
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Re:The NEXT kickstarter?! Number 3!

Post by LordDust » Fri Apr 11, 2014 4:56 pm

I mostly agree jackattack. That said I would use sewers, but it would probably be a two set purchase for me. Addons would have to blow me away to get picked up (which at least some probably would, this is Stefan\'s work we\'re talking about). I just would not need that much of them personally. I do, of course, reserve the right to change my opinion, but I do not expect that I will.

MBS in dwarvenite? Five to ten sets please. Addons too please. I would have a great deal of use for this. I have both run and played in a campaign that never left the city. A fantasy city can offer all sorts of interesting, challenging, and fun scenarios. While the same can be said of other environments, I have never been in another campaign where the entirety took place in one environment type (other than the primitives campaign where everyone had to take at least some barbarian class levels and it was stone age tech).

Were Stefan to do a castle set I would be very interested provided it had a much higher degree of vertical integration than previous sets, even caverns. I want castles with at least three story walls. I would need larger floors so I can more easily make structures whose layers can be removed easily to expose lower playing surfaces quickly.

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Re:The NEXT kickstarter?! Number 3!

Post by jchunick » Fri Apr 11, 2014 4:49 pm

Sartredes wrote:

jchunick wrote:
Sartredes wrote:
I\'d be down for the Medieval Buildings in KS3.

I could do sewers easy enough using game tiles and negative space. From what I could see from the preview pictures I\'ve seen, the sewer set in the works (not sure if those are game tile prototypes) doesn\'t have an observable grid which is kind of important for my use in some systems. I\'ve really liked that the dungeon and the cavern mostly attempts to have a grid.

I just find that sewers occur less frequently than taverns, cabins, and warehouses in the games I play, so building just seem to be the lower hanging fruit.


I don\'t quite get the seeming rigid thinking like this in a hobby such as ours which demands a certain level of creativity.

I challenge anyone thinking or making similar statements to challenge your creativity and imagine up scenarios for your players involving sewers.... Because when the third KS comes up there\'s a good chance it\'ll include sewers.

Your assuming it\'s my creativity in question. I mostly run organized play scenarios. I am recreating locations/scenarios that are not of my design.

Even if I was running more of my own scenarios, I can make passable sewers sewers easily enough using dungeon game tiles and negative space. I\'m just going to say sewers are not going to get me to pony up like I did for caverns and dungeons. I would buy into a building set, though.
{{sigh!}} No I\'m not calling your creativity into question. You are interpreting what I wrote as such. In fact, I am using your words to offer up a positive challenge to those who dismiss sewers because they\'ve never ran a game using sewers before.

My challenge also has nothing to do with building sewers using other methods, which incidentally I find creative. Again, it\'s a challenge to those GMs to consider a sewer encounter/scenario, even if it\'s outside their realm of experience.

Does that clarify my point?
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Re:The NEXT kickstarter?! Number 3!

Post by jackattack » Fri Apr 11, 2014 4:45 pm

Your gaming should drive your purchases. Your purchases should not drive your game.
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Re:The NEXT kickstarter?! Number 3!

Post by granpappy77 » Fri Apr 11, 2014 2:42 pm

I haven\'t carefully read through all the comments, but has anyone mentioned roofs? If the next KS is Medieval Buildings, I think a few roof options (as add-on packs) could be very useful. It would help you make some outdoor environments look nicer overall and could give you a way to spice up your encounters with multi-level play (PCs getting ambushed in an alleyway by thieves hiding on rooftops for example).

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Re:The NEXT kickstarter?! Number 3!

Post by Sartredes » Fri Apr 11, 2014 1:49 pm

jchunick wrote:

Sartredes wrote:
I\'d be down for the Medieval Buildings in KS3.

I could do sewers easy enough using game tiles and negative space. From what I could see from the preview pictures I\'ve seen, the sewer set in the works (not sure if those are game tile prototypes) doesn\'t have an observable grid which is kind of important for my use in some systems. I\'ve really liked that the dungeon and the cavern mostly attempts to have a grid.

I just find that sewers occur less frequently than taverns, cabins, and warehouses in the games I play, so building just seem to be the lower hanging fruit.


I don\'t quite get the seeming rigid thinking like this in a hobby such as ours which demands a certain level of creativity.

I challenge anyone thinking or making similar statements to challenge your creativity and imagine up scenarios for your players involving sewers.... Because when the third KS comes up there\'s a good chance it\'ll include sewers.

Your assuming it\'s my creativity in question. I mostly run organized play scenarios. I am recreating locations/scenarios that are not of my design.

Even if I was running more of my own scenarios, I can make passable sewers sewers easily enough using dungeon game tiles and negative space. I\'m just going to say sewers are not going to get me to pony up like I did for caverns and dungeons. I would buy into a building set, though.

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Re:The NEXT kickstarter?! Number 3!

Post by kodiakbear » Fri Apr 11, 2014 12:33 pm

HolyCrapItsLate wrote:

Definitely want to throw my vote in for a combined MBS/Sewers KS #3. When can we start pledging?




Well, Stefan could make the WICKED ADDITIONS CAVERN PACK to include MBS/Sewers, it could be the $500 add-on pack. ;)

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Re:The NEXT kickstarter?! Number 3!

Post by brvheart » Fri Apr 11, 2014 12:17 pm

Logically I would agree with you, but they might get one more out of it before the huge kickstarter bubble bursts. After all, how many people use Yahoo or MySpace these days? People just can\'t afford to keep charging up their credit cards for multiple projects per year.

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Re:The NEXT kickstarter?! Number 3!

Post by jchunick » Fri Apr 11, 2014 12:12 pm

Sartredes wrote:

I\'d be down for the Medieval Buildings in KS3.

I could do sewers easy enough using game tiles and negative space. From what I could see from the preview pictures I\'ve seen, the sewer set in the works (not sure if those are game tile prototypes) doesn\'t have an observable grid which is kind of important for my use in some systems. I\'ve really liked that the dungeon and the cavern mostly attempts to have a grid.

I just find that sewers occur less frequently than taverns, cabins, and warehouses in the games I play, so building just seem to be the lower hanging fruit.


I don\'t quite get the seeming rigid thinking like this in a hobby such as ours which demands a certain level of creativity.

I challenge anyone thinking or making similar statements to challenge your creativity and imagine up scenarios for your players involving sewers.... Because when the third KS comes up there\'s a good chance it\'ll include sewers.
If you aren't gaming then you aren't living.

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Re:The NEXT kickstarter?! Number 3!

Post by galladril » Fri Apr 11, 2014 12:12 pm

kitenerd wrote:

I would prefer that Sewers and MBS be separate, simply because i think it keeps things simpler. I\'d rather spend $400 twice than $700 once, it is just easier on my budget.


I would agree with this, but I just don\'t see it happening. Forget the naysayers who were complaining about \"not enough stuff / we aren\'t breaking goals quickly enough,\" etc. We WANTED passages and then were offered them, and people still complained.

A smaller, more \"niche\" run of a single set would probably not do as well, financially, as something that offers a ton of options. I know that Jeff and Stefan have both said their cost is dramatically reduced as well when they are able to do HUGE runs instead of smaller ones.

Lesson learned? Start saving now. :)

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