A new take on sewers...maybe.

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pacarat
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Re: A new take on sewers...maybe.

Post by pacarat » Wed Jan 27, 2016 10:18 pm

Dont think they line up well, not really designed for it, but would have been cool if they did somehow...maybe a stepped effect.

And yeah the paint job I would do for a sewer doesnt lend itself to both orientaions...really one or the other.

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dice4hire
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Re: A new take on sewers...maybe.

Post by dice4hire » Wed Jan 27, 2016 4:41 pm

I notices something like that when I was doing my build. The walls do look good laid flat.

It will take a certain paint job to make them not look odd that way.
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Vegomatic
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Re: A new take on sewers...maybe.

Post by Vegomatic » Wed Jan 27, 2016 11:13 am

That is a cool idea!

How well do the horizontal walls line up with sluices?

I mean if you were lay the walls down like you have them, but connected directly to a sluiceway? Perhaps a way to extend the sewers, or an alternate constructions method for a different part of town?

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Re: A new take on sewers...maybe.

Post by pacarat » Wed Jan 27, 2016 11:08 am

Yep...

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Re: A new take on sewers...maybe.

Post by GODofwar » Wed Jan 27, 2016 11:05 am

I like the narrow chamber at the north end - I think four inside corners flanking a ladder? Feels very sewer-y.

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A new take on sewers...maybe.

Post by pacarat » Wed Jan 27, 2016 9:53 am

As I was sorting and inventorying some of my sewers, I started playing around with the walls, and came up with this...
image.jpeg
image.jpeg (299.01 KiB) Viewed 2700 times
Main problem I see is in using the typical paint scheme, wouldnt really work if lower portions in normal vertical orientation were green, and tops stone.

Might work as part of a moat / castle base build.

Also would need a few more custom pieces for corners, etc.

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