DF KS$ err, KS4 - Castle Kickstarter

Please post your thoughts and reviews of our new line of Dwarvenite Game Tiles here.
GODofwar
Minotaur Lord
Minotaur Lord
Posts: 2485
Joined: Wed Mar 04, 2015 9:46 pm
Location: Midwest

Re: DF KS$ err, KS4 - Castle Kickstarter

Post by GODofwar » Sun Dec 13, 2015 11:44 pm

Richard, why do you think Paizo doesn't like DwF??

The Least Weasel
Totus KS Delendum Est
WeaselWarGod

Richard 0208
Goblin
Goblin
Posts: 33
Joined: Tue Feb 28, 2012 5:19 pm
Location: Caerphilly, WALES, UK

Re: DF KS$ err, KS4 - Castle Kickstarter

Post by Richard 0208 » Tue Dec 08, 2015 7:38 am

Having just completed the Rise of the Runelords campaign for Pathfinder, the third campaign path I have GM'd, I have 2 observations:

1. Paizo map makers don't like Dwarven Forge.

2. The piece of terrain I most needed but didn't have was a curved wall on a 4x4 or 6x6 footprint.

I would suggest that if this was created in the future it would have a removable section to insert a door or arrow slit etc into it and the matching piece for the outside of the curve is a must so it can be used in a dungeon setting.

User avatar
jackattack
Minotaur Lord
Minotaur Lord
Posts: 3359
Joined: Sun Mar 04, 2012 12:47 pm

Re: DF KS$ err, KS4 - Castle Kickstarter

Post by jackattack » Mon Dec 07, 2015 5:40 am

Is his nice niece in Nice?
Favorite Pieces: Chasms, 45 Degree Passages, River & Lava Banks, Ledges, Large Curved Walls, Elevation Arch

GODofwar
Minotaur Lord
Minotaur Lord
Posts: 2485
Joined: Wed Mar 04, 2015 9:46 pm
Location: Midwest

Re: DF KS$ err, KS4 - Castle Kickstarter

Post by GODofwar » Mon Dec 07, 2015 12:31 am

Spiropolous the Minotaur wrote:Still in designing stage but YES....the gatehouse will be as modular as we can manage it:) It will have massive doors, portcullis, and Drawbridge with chains:)
I am very excited to see how many of you will design some far out crazy wild Castles of all shapes and sizes...after all, it's a fantasy world...
Dammit, Stephan, I can never tell if you get ideas from us, or just throw meat out to encourage the feeding frenzy!

BTW, your niece in Italy who posted the videos is a very nice girl. And obviously trained in the family marketing system!

Who knew MInotaur could have a nice niece....

The Least Weasel
WeaselWarGod

User avatar
Spiropolous the Minotaur
Orc
Orc
Posts: 471
Joined: Tue Mar 16, 2010 6:59 am

Re: DF KS$ err, KS4 - Castle Kickstarter

Post by Spiropolous the Minotaur » Sun Nov 22, 2015 12:03 pm

Still in designing stage but YES....the gatehouse will be as modular as we can manage it:) It will have massive doors, portcullis, and Drawbridge with chains:)
I am very excited to see how many of you will design some far out crazy wild Castles of all shapes and sizes...after all, it's a fantasy world...

User avatar
dice4hire
Minotaur Lord
Minotaur Lord
Posts: 4800
Joined: Thu May 02, 2013 7:13 pm
Location: Nagoya Japan

Re: DF KS$ err, KS4 - Castle Kickstarter

Post by dice4hire » Sat Nov 21, 2015 3:49 am

Wow, now that would be detail.
A pretty decent Docent of Valoria

User avatar
William
Minotaur Lord
Minotaur Lord
Posts: 3695
Joined: Tue Mar 16, 2010 6:59 am
Location: Kent, WA

Re: DF KS$ err, KS4 - Castle Kickstarter

Post by William » Sat Nov 21, 2015 12:27 am

Just vary the amount of moss from tile to tile, some with a little to some really slimey. Then use the slimier on the north face of your buildings. I live in the NorthWest where the moss grows on all sides of the trees, but heaviest growth is North. :mrgreen: ;)

Also a good way to have the players figure out which direction they are facing.
Sir William of the Basalt Region of Mythras
( aka: Rock Breaker Bill - Column Barron of BRoM )

pacarat
Minotaur
Minotaur
Posts: 1345
Joined: Fri Oct 03, 2014 11:13 am

Re: DF KS$ err, KS4 - Castle Kickstarter

Post by pacarat » Sat Nov 21, 2015 12:09 am

dice4hire wrote:I ended up with three as I considered it the most backwards compatible and I was initially going to skip the city stuff altogether (August changed that)

Three is probably one too many, but I will have tons and tons of walls to use. I'll paint all thesluiceways sewer style, but the walls may not all get sewer paint jobs.
I have three coming as well. I think a mild sewer type finish on the walls will be suitable for both sewer and "above ground" city level. Moss and slime will grow above ground as well as below... my theory, anyway. :)

User avatar
dice4hire
Minotaur Lord
Minotaur Lord
Posts: 4800
Joined: Thu May 02, 2013 7:13 pm
Location: Nagoya Japan

Re: DF KS$ err, KS4 - Castle Kickstarter

Post by dice4hire » Fri Nov 20, 2015 4:24 pm

I ended up with three as I considered it the most backwards compatible and I was initially going to skip the city stuff altogether (August changed that)

Three is probably one too many, but I will have tons and tons of walls to use. I'll paint all thesluiceways sewer style, but the walls may not all get sewer paint jobs.
A pretty decent Docent of Valoria

User avatar
kitenerd
Minotaur Lord
Minotaur Lord
Posts: 3386
Joined: Mon Apr 29, 2013 3:47 pm
Location: Redwood Empire

Re: DF KS$ err, KS4 - Castle Kickstarter

Post by kitenerd » Fri Nov 20, 2015 11:23 am

yeah... really should have gotten 2 monster sewers :(
"Miniatures?, sure sign of a petty mind!" - 'The Women' 1939

Post Reply

Return to “Kickstarter Game Tiles Feedback”

Who is online

Users browsing this forum: No registered users and 2 guests