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Re: We Need a Boats Kickstarter!

Posted: Tue Jan 23, 2018 3:03 am
by kitenerd
Well jackattack and i want them, surely we cannot be the only ones!

i would think with the Razor Coast, Sword & Shackles, not to mention Freeport there would be LOTS of opportunities to use ships. My game group spends a LOT of time on boats (i even mutinied once, but that is another story...)

Re: We Need a Boats Kickstarter!

Posted: Tue Jan 23, 2018 1:11 am
by bernyleung
Ditto. Just can't get excited about boats.

Re: We Need a Boats Kickstarter!

Posted: Mon Jan 22, 2018 11:42 pm
by dice4hire
This is an interesting topic, but I fear I must say boats are low on my priority list.

Modular darvenite boats would be good to see, but I do not have a burning need for them on my table.

Re: We Need a Boats Kickstarter!

Posted: Mon Jan 22, 2018 7:23 pm
by William
Here is one of the larger threads. ;)
viewtopic.php?p=89336#p89336

Re: We Need a Boats Kickstarter!

Posted: Mon Jan 22, 2018 6:52 pm
by AnimeSensei
Wasn't there a big thread on this a few years ago with detailed diagrams drawn up by forumites?

Re: We Need a Boats Kickstarter!

Posted: Mon Jan 22, 2018 6:00 pm
by kitenerd
jackattack wrote:
Mon Jan 22, 2018 5:06 pm
The fore and stern “castle” structures do not have the same structural requirements as a ship’s hull. (Some vessels might even have structures amidships.)
My thinking was that these would be full height walls, with an exact same footprint of rail walls on top. That way you have playable cabin space on the deck level that is "hidden" by the fore and stern castle . These smaller footprints would be easier to remove, plus... terrain trays ;)

Doing this lets them be repurposed in other setups and means that we could possibly recycle other stairs saving a mold.

I agree on the varying width - a cargo ship is by design wider and slower than a warship. Having a modular design lets us build anything, even a very wide relatively short paddlewheel steamer.

Re: We Need a Boats Kickstarter!

Posted: Mon Jan 22, 2018 5:06 pm
by jackattack
Context! We favor similar approaches. (Which doesn’t necessarily make us right, but makes for a clearer conversation.)

The fore and stern “castle” structures do not have the same structural requirements as a ship’s hull. (Some vessels might even have structures amidships.)

If we don’t intend to stack, we don’t have to worry about seamless integration of multiple decks. One could even argue that a straight wall only represents an “inner hull” — even though that wasn’t really a thing with wooden sailing ships, it does open up interesting possibilities for movement and concealment in maritime sessions.

I will lobby for 45-degree diagonal pieces in addition to the 30(?)s proposed, because many ships curve more abruptly toward the stern. 2”x2” curved walls should also be on the list, but probably further down.

For me, the main drawback of the KS referenced, for me, was the fixed width of the vessels. Larger ships aren’t just longer than smaller ships, they are usually wider as well. Different fantasy races might favor different designs (if only to give players different visual references for role playing purposes). And very large vessels might not have all of the masts along the center line.

Re: We Need a Boats Kickstarter!

Posted: Mon Jan 22, 2018 2:16 pm
by kitenerd
There are MANY fantastic and beautiful sculpted boats and ships for diorama and display, some work as RPG terrain as well. These are great and work really well for tactical ship to ship combat where you need to be able to easily change the orientation of one ship to another.

What i want (and i hope others do to) is a modular terrain system that would build a wide variety of boats for the purposes of gaming. The main campaign i am in started on an Island. We have used well over a dozen different boats and ships during the campaign of everything from 15' long up to well over 60' long. Some have fore and aft castle, some don't. I do not have the storage (or budget) for a dozen different ships. As a result we mostly end up using the Paizo Ship Flip Mat... which accomplishes the task, but not very elegantly I am looking for a flat deck with rails, and a set of tiles with walls. This will let us create a fore and aft castle and if the adventure goes below deck simply make a second ship with walls next to the deck, and move from one to the other (unless specific boat profile terrain trays were made it would be too hard to remove layers). If we accept straight vertical ship sides (impossible for some i realize, but i just made a boat out of dungeon tiles) then the wood walls could compliment tudor and stone city buildings and make good barns and outbuildings as well.

Re: We Need a Boats Kickstarter!

Posted: Mon Jan 22, 2018 11:34 am
by jackattack
An important question about modular ships is whether they are intended to be practical gaming accessories or diorama set pieces.

As gaming accessories, I would explore a deck-based design in which one level (deck) is defined by floor pieces, and railings or bulkheads are additional (optional) pieces. Masts could be freestanding pillars instead of slotted posts. Flat coils of rope could be sculpted onto deck tiles.

As diorama set pieces, it’s going to get way more complicated. Wooden ship hulls curve vertically and horizontally, usually at the same time. The bulkhead on an upper deck may angle outward at the bottom, while the bulkhead on a lower deck typically angles outward at the top. There are decks below the waterline/tabletop that will go unrepresented unless they are set up on the side. Full height masts with booms and spars will need serious bracing, and sails present size and shape issues similar to roofs.

Re: We Need a Boats Kickstarter!

Posted: Mon Jan 22, 2018 11:14 am
by Rabbit Burner
All for a DF modular boat :)

But its got to look like a complete boat for us. That's not saying what's being proposed wont, but at the moment cannot envisage anything but a boxy boat of straight lines which is not very boaty.

Perhaps we lack the imagination for this, but boats are all curves with only cross beams being straight and some of the main floors, this is where CBS could be used very effectively. But the hull would need to be highly sculpted to look 'real' or 'boaty' (quickly becoming our word for the week).

Not that DF could not do it, in fact I hope they do, but feels a little like Castles but with more specialised pieces.

We get that a boxy boat would do the job for an RPG where it will be a lot about the internals but we want it to look like a Caravel or Carrack or.....

The boat in the Kickstarter linked had the similar issues for us, it was just boat shaped pieces which resembled a boat, but it was not any kind of boat actually built.