AstroCat, Thank you, I'm glad you could stop by.
GardenDM wrote: ↑
Wed Mar 20, 2019 12:32 pm
Does your system let you stack lower levels of the dungeon and reveal them by lifting away the upper levels?
GardenDM, your 'revelatory' post got a chuckle.
As for revealing the builds to PCs, there's a number of options. If the pieces are magnetized, then pre-built sections are certainly easy enough to pick up and "click" right into place (the DF trays are good for that too). Or sections could already exist in the build and be revealed by lifting off top sections. Along those lines, I have a few ideas for trapping the PCs inside a structure which they have to 'puzzle' their way out of - say, Erinthor Mts with a cave in or rock slide which blocks the entrance once the players pass thru, the only way out is down into the Mountain thru twisting tunnels, which then reveals an underground lake complete with rowboat, etc...
I'm really hoping to generate adventure layouts that aren't what the seem at first. We have some teenagers at the local game store who are becoming interested in D&D (because we, the staff, are interested in the game again), and I really want to give them an engaging experience. I'm really looking forward to lifting up the 2'x2' tavern they're sitting in, and then attaching it on top of a layered 3'x3' Gator infested Sewer board.
I think I've only scratched the surface of the possibilities.
Edit- Now you've really got me thinking about it again.
I think the real advantage of this set is the amount of modularity it has. When I was struggling with the Downward Spiral build (in the 2nd post), I started to discover combinations that hadn't occurred to me. Ways of thinking that extended beyond what I was 'planning' to do. I'm looking forward to posting these ideas throughout the next year. ..I really need to paint those Mountains...