DFKS4 - Official Teaser #2

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JenneyOC
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Re: DFKS4 - Official Teaser #2

Post by JenneyOC » Fri Feb 12, 2016 3:25 pm

jchunick wrote:Edit, Edit: Ok, scrap that. I have a codex to read this weekend... :?
SNORT!

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AnimeSensei
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Re: DFKS4 - Official Teaser #2

Post by AnimeSensei » Fri Feb 12, 2016 2:55 pm

My wallet just died but because of the Kickstarter I can't afford a funeral for it
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jchunick
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Re: DFKS4 - Official Teaser #2

Post by jchunick » Fri Feb 12, 2016 2:52 pm

And remember what Stefan said in the first teaser thread about walls,
Spiropolous the Minotaur wrote:...but the walls are really, really kewl, much better than the improvised use narrow passages to make city walls...these are true City Walls with passages in them:) And you can make them any height or width you want:)
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Re: DFKS4 - Official Teaser #2

Post by Oldent » Fri Feb 12, 2016 2:25 pm

Walled City!
Wall with arrow slit,wall without,sewer grate undermining wall. Priceless :lol:

I am looking forward to seeing the gate ;) Oh :!: wait that is one :lol:
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Re: DFKS4 - Official Teaser #2

Post by Nikdo » Fri Feb 12, 2016 2:24 pm

"One of them is a showstopper..."
"Ohhhhh! Daaaaamn! It's love at first sight."

I really wish Intelligence wasn't my dump stat. Just.. not.. smart.. enough.
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Re: DFKS4 - Official Teaser #2

Post by Mobius » Fri Feb 12, 2016 2:24 pm

Has anything been released on how the base 2/3/5/10 set Castle pledges will work?

Will the base pledges be for a yet-to-be-teased modular keep, while the round tower and walls are add-ons (or mega add-ons)? Will the base pledges be a smorgasbord of a bit of everything castle? Will the pledge levels work completely differently than the past KS's?

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jchunick
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Re: DFKS4 - Official Teaser #2

Post by jchunick » Fri Feb 12, 2016 2:19 pm

natetaylor wrote:
Nikdo wrote:Quick question: that looks like a round tower but it appears to seamlessly integrate with the city streets so I assume there is some type of base or adapter piece like the rounded walls in KS1. Do you know how it's done?
There will be several pieces to allow integration with existing terrain.

One of them is a showstopper... :P
Ok, Nate just showed me the 'several pieces to allow integration with existing terrain' and this was my response:

"Ohhhhh! Daaaaamn! It's love at first sight." :-D
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Re: DFKS4 - Official Teaser #2

Post by lioncat84 » Fri Feb 12, 2016 2:19 pm

Looks pretty sweet. Every Kickstarter, I say I won't spend as much and then I do. You're an evil genius, Stefan.

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Re: DFKS4 - Official Teaser #2

Post by Nikdo » Fri Feb 12, 2016 2:18 pm

Feel free to share the secret communication stream and I'll put a second set of eyes on the issue at hand. Maybe we could boost that percentage a little...

Of course I kid. I'll just wait for things to unfold the way Zaltar and Devious Nate intended. Waiting sucks but at least I have my rats to keep me company...
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Re: DFKS4 - Official Teaser #2

Post by Fu-Man Chu » Fri Feb 12, 2016 2:17 pm

Beautiful!

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