Official Teaser #3

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dice4hire
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Re: Official Teaser #3

Post by dice4hire » Mon Feb 29, 2016 10:52 pm

It is in the same kickstarter. Pretty much the closest link as far as I can tell.
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Re: Official Teaser #3

Post by GODofwar » Mon Feb 29, 2016 10:48 pm

natetaylor wrote:One week to go.

I bet you weren't expecting this...

Image
Somebody tell me what this has to do with castles???

This bodes ill.

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Re: Official Teaser #3

Post by GODofwar » Mon Feb 29, 2016 10:47 pm

jchunick wrote:This is a very nice set. I'm very excited about it... as soon as I saw the mockup I said, "Yup. Without question we have to have this!" I was thinking about the exact thing as FelixDraconis... in fact, I was just starting to look at alternatives - namely, Hirst Arts hex molds and had been watching a video of some nice organic builds with them. Then Nate posts pics of the mockups and I thought, "Damn, I was just considering building some! Perfect timing!"

Darn it Josh, I just opined those were NOT basalt nex columns!

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Re: Official Teaser #3

Post by GODofwar » Mon Feb 29, 2016 10:44 pm

kitenerd wrote:Are those basalt columns?

Nah. Basalt has six distinct sides. Those are just blurry sorta round columns. But close!

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Re: Official Teaser #3

Post by jchunick » Mon Feb 29, 2016 7:32 pm

This is a very nice set. I'm very excited about it... as soon as I saw the mockup I said, "Yup. Without question we have to have this!" I was thinking about the exact thing as FelixDraconis... in fact, I was just starting to look at alternatives - namely, Hirst Arts hex molds and had been watching a video of some nice organic builds with them. Then Nate posts pics of the mockups and I thought, "Damn, I was just considering building some! Perfect timing!"
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Re: Official Teaser #3

Post by Limbolance » Mon Feb 29, 2016 7:27 pm

I am scheduled to work a double on "Launch Day"... Wonder if we can do a Pool on just how large Day #1 will be...

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Re: Official Teaser #3

Post by FelixDraconis » Mon Feb 29, 2016 6:45 pm

Cool. I have trouble visualizing how this piece works, but this is the kind of organic sculpting that makes me excited. It's so unlike most anything else out there.

Presumably this adds some elevation blocks (or reuses them) from caverns and adds more decoration pieces to add to the side of the elevations. Which is great because the rounded steps, while nice, get repetitive fast and take up a lot of space.

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Re: Official Teaser #3

Post by Undel » Mon Feb 29, 2016 5:23 pm

Spiropolous the Minotaur wrote:yes to grids:)
YESSSSSSSSSSSSSSSSSSSSS! Our table will be so awesome!

NOOOOOOOOOOOOOOOO! My wallet...

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Re: Official Teaser #3

Post by Mobius » Mon Feb 29, 2016 5:15 pm

Thanks Stefan! Grids are essential to frustrating Dwarf, Halfling and Gnome players by having them move one less square each turn. Otherwise those short legs are more character flavour rather than the tactical frustration they should be.

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Re: Official Teaser #3

Post by AnimeSensei » Mon Feb 29, 2016 4:59 pm

Yay, Stefan! I know you mentioned during KS3 that you were contemplating if grids were necessary. Thank you for easing my fears. :)
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