How do you recreate a dungeon from a map?

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Oldent
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Re: How do you recreate a dungeon from a map?

Post by Oldent » Wed Feb 20, 2019 1:56 pm

GardenDM wrote:
Wed Feb 20, 2019 10:34 am
Oldent, you're a legend and a hero! Great build, thank you for sharing.
:D Thanks A photo is worth a 1,000 words.
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Re: How do you recreate a dungeon from a map?

Post by GardenDM » Wed Feb 20, 2019 10:34 am

Oldent, you're a legend and a hero! Great build, thank you for sharing.

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Re: How do you recreate a dungeon from a map?

Post by Oldent » Wed Feb 20, 2019 10:30 am

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The players have the code and enter with out incident. :o :shock:

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They set off a trap :D

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Forcing them to take a different route. :?: But wait there is more :!: What if you close both tunnels and release a beast :twisted:

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:lol: You want to scare the party not kill them. Keep the threat low enough to keep the party paranoid.

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Avoid the fire trap! do not wake the beast!
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Re: How do you recreate a dungeon from a map?

Post by Oldent » Tue Feb 19, 2019 10:45 pm

Cool nielsene


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I added a cage.I like more details.

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A trap to the stair and a passageway behind the snake wall. This would be a good location for a hidden door :D
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Re: How do you recreate a dungeon from a map?

Post by nielsene » Tue Feb 19, 2019 8:21 pm

Here's a version of the spiral nooks/alcoves using teh square and half version. Sorry didn't have space to do a full build, skill cleaning up from a DoD run.
spiral.jpg
spiral.jpg (93.01 KiB) Viewed 415 times

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Re: How do you recreate a dungeon from a map?

Post by Oldent » Tue Feb 19, 2019 7:00 pm

kitenerd wrote:
Tue Feb 19, 2019 2:22 pm
Welcome hgkfkjuiuyt!

Remember too that the half squares can be ignored - treat them as non existant - they have a huge benefit in helping fat fingers reach minis and that 7.5 foot hallway can be a 5' hallway in practice

Once that decision is made that whole thing can be done with the original dungeon tiles very easily
I agree

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Example map

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Map from Dudgeon of Doom Tiles

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Room One

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Room Two

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Room Three

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Stair Room I thought this could turn out to be an important area next to a Boss room I added space for figures.

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Room A

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Room C

The big thing I changed was to make the small rooms larger. I like to dress up the rooms. A small room with a secret passage around it, I should have a reason for that ;)

Room Three also looked important so Zaltar's Game room came to mind first. I used both resin and KSII cave narrow passages but I added space in the Stair room.The south stair looked like an exit or entrance, so I left it small.

I hope the illustrations help.
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Re: How do you recreate a dungeon from a map?

Post by kitenerd » Tue Feb 19, 2019 2:22 pm

Welcome hgkfkjuiuyt!

Remember too that the half squares can be ignored - treat them as non existant - they have a huge benefit in helping fat fingers reach minis and that 7.5 foot hallway can be a 5' hallway in practice

Once that decision is made that whole thing can be done with the original dungeon tiles very easily
"Miniatures?, sure sign of a petty mind!" - 'The Women' 1939

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Re: How do you recreate a dungeon from a map?

Post by Rabbit Burner » Tue Feb 19, 2019 1:54 pm

Oldent wrote:
Mon Feb 18, 2019 9:19 pm
zenako wrote:
Mon Feb 18, 2019 8:03 pm
…..
I agree.

…..

Way too fiddly for no real purpose. Needs more Zombies :D

Agree - get the spirit of the dungeon right for miniature play.

But if your not sure - do as Oldent suggests add more Zombies and keep adding until you run out of dice then add one more :evil:
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Re: How do you recreate a dungeon from a map?

Post by MrMorden » Tue Feb 19, 2019 9:21 am

I find when reproducing maps in DF, that some alteration and accommodation is usually required. The players will never know the difference. It's not like they will see the revealed terrain and say "That's a 90° turn, and it's supposed to be 45°...this map is totally invalidated! :D

No need to be in the mindset of having to reproduce the map precisely. That just stresses out DMs. More important to "get the gist" of the layout right.

EDIT: Whoops, I see I was beaten to the punch on this idea.

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Re: How do you recreate a dungeon from a map?

Post by Oldent » Mon Feb 18, 2019 9:19 pm

zenako wrote:
Mon Feb 18, 2019 8:03 pm
I would suggest worrying more about the spirit of the dungeon that trying to match drawings exactly. Some dungeons that are drawn are really hard to make with 3D parts. Walls or corners that take no room to exist for example. Break down the dungeon into a flow chart and connect the chambers as needed. If you have a secret door from one room to another that will not line up, just make one room a bit larger. A paper drawing can use any partial scale they want to without ramifications, so they can have some 7-foot sections, next to 2-foot gaps and 6-foot walls. None of which are a multiple of 5 foot to match DF.
I agree.

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This is just three rooms . It looks like it was drawn out by someone who does not use miniatures or uses erasable pencils. It is best not to worry over a grid over much. Have fun. Start small build up. :D

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Way too fiddly for no real purpose. Needs more Zombies :D
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