Here;s the problem with this.marcoreds wrote: ↑Sat Jul 15, 2017 6:50 amHeya, I also add my opinion here.
As a preface, I really liked this KS, and think it was organized very well, just trying to see if it is possible to organize it even better in the future.
To recap the problems I see exposed (and that I think are all related):
- I want cheaper ways to get particular special pieces (where cheaper = not having to get a load of other things at the same time)
- I want to get the new things, but don't want to get a lot of the basic pieces, as I already have a lot of KS1 basics; very hard to do that, with any kind of discount
- There was too much. I have limited money and I can't get all that I want
- I don't want LED or magnetic. Can't I have a stripped version of the encounter for cheaper?
Imho the way to solve all of these is through more modularity. There already is a lot in this KS, and full modularity is impossible (that would be: pick your pledge piece by piece), but I think there could be more.
What I think should be done:
- Encounters are very good. But the special parts should be separated from the basic pieces, so that one can pick both or either according to his needs. While this seems like asking to double the offer, in fact it isn't. I am asking to build the encounters as a combination of basic building blocks, so that you can decide if and which basic pieces picking, and get the bling as a separate part (at the right higher price).
As an example (I said this elsewhere, but maybe not everybody reads every single topic):
Zaltar: 1 Starter Dungeon + Zaltar's pack (that contains the special pieces) + optional (general) LED pack
Gorgon: 3 starter dungeon + Elevation package + Gorgon pack + optional (general) LED pack
If you look at the add-ons list, the "base building blocks" are already nearly there. There's a lot of add-ons that could be used this way (maybe tuning their numbers of course with this point of view, and surely making them on the smaller side, like "4 LED packs" rather than "8 LED packs"). For example, the various possible Vaulted Dungeon, Classic dungeon packs, Passages packs, Elevation packs, Daises packs, LED packs, and so on. Just try and build encounters as the sum of these basic add-ons.
I mean, let's say you asked Tobi: "ok, Tobi. I give you 1 Classic Pack (pick any), 1 Vaulted Pack (pick any), 1 Extra Pack (pick daises, or elevations, or curved walls, or whatever). Build me an encounter with those. Then if you need special pieces, here is the list (or feel free to suggest new ones you'd need), use them, in the relative quantities you want, you can also add one or two of these capstone piece; they will be the encounter pack. Then think of what you could add to bling it up with LEDs or magnetic packs. Those will be the suggestion to enhance the encounter, so that every encounter will have a base version, and a blinged up version if you also get the LED pack."
Do this 4 times.
Then do the same, but this time you're not limited to 1 basic pack, you can use 2. Then again for 3 basic, and maybe 2 features pack. Then for 5. These will be the bigger encounters.
In the end you will have 1 encounter pack for each encounter. Plus the usual basic and LED and magnetic pack, that you do anyway. No SKU added.
Doing things this way, someone who already has the basic, can pick all the encounter packs for much cheaper than what is possible now (and can access the special pieces and capstones more easily), then maybe a couple basic sets with the vaulted pieces, just to have that special areas.
A beginner can just pick the list of sets that is suggested, if starting from scratch, to build whatever encounter he wants. Not only this, but let's say I am on a limited budget, and I like the Gorgon Tier. As suggested, I buy 3 basic sets, an elevation pack, the Gorgon pack, even one LED pack to bling it up. I am already satisfied, but then I look at the other encounter, and see that, to build Zaltar, I do not need to buy all the sets needed to build it. "Hey, I already have the basic pack! So, If I just add the Zaltar Pack, I can build that different encounter for much cheaper! Sure, I won't be able to have out both Gorgon and Zaltar at the same time, but with my limited budget I wasn't planning on that anyway, it's ok building rooms one at a time, I will get more basic packs in the shop." Then he looks and see that he also has the basics for the Arcane Alcove! and the AA package is really cheap! I can get that too!
In my opinion this would really show the beginner the spirit of DF, that is: you're not just buying a diorama. You're buying modular pieces that, with a few changes, can be used to create loads of different setups. He might even think "Uhm, I wonder if I mix pieces from different sets what I can come up with..."
- Stretch goals: at this point, it's ok to link them to the Encounters packages, since these packages got much cheaper. In lesser quantities of course, since the encounter packages got cheaper.
- Discount: my opinion is that you could link the discount to the pledge amount. The more you pledge (whatever you get) the more discount. You can hand out the discount in the form of extra credit in the pledge manager, so it doesn't need to be calculated by the backer when he pledges, but it will be additional funds to spend on things in the manager, calculated automatically by (easy) software. Since the discount won't probably be exactly the cost of something else, people will probably even add something in the manager to round up the numbers. And given you're adding something, well, might as well add a little more and also get that other thing.
As an aside, my personal difficulty in this KS is that I am a newcomer and I don't have loads of KS1. I want to get it all, but would greatly prefer a much greater proportion of classic pieces, that I think are far more general. I do want the basic vaulted pieces; I just don't want 91 Vaulted Walls and 21 Classic Walls, would much rather prefer like 60 Classic and 52 Vaulted.
But all the stretches and discounts are tied to the encounters, and all the encounters contain lots of Vaulted... So if I build a pledge like I want, it costs a lot more that say the DoD. Or on the other hand, spending the equivalent of the DoD gives me a lot less pieces. And I mean a lot.
So I am strangely in the same position as those who have 20 KS1 sets: I want less Vaulted (would get Classic instead)
Have a nice day!
If you have 10 encounters, simple, 10 packages. At most one packing line (or one scheduled period on the packing line) for each.
If you have 10 packages, and each has 2 sub-components, you now have 3x the packing lines
--1 for the b asic
--1 for subassemly A only
--1 For subassembly B only.
When putting an ORDER togegther, this problem multiplies by the number of Encounters. So someone who picks 5 encounters has....you do the math.
The logistics of packing do NOT go up proportionately (linearly) with each step of complexity. They go up logarithmically. And quickly - long before reaching anything close to allowing buyers to pick each piece - become economically impossible for a companyh in DwF 's position. The factory won't support it.
And if they did it woould cost too much.
The Least Weasel
Totus KS Delenda Sunt