Price in the webstore

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dice4hire
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Re: Price in the webstore

Post by dice4hire » Mon May 28, 2018 7:28 pm

"Is having chase pieces a customer friendly practice?"
An excellent question and I also think it is not good for the customer or DF. If DF thinks they are the way to sell certain sets, like the Mega packs, then I can see the point. Yes, it is nice to get a special piece for getting a lot of one sub-theme...

as long as they are not monster sewers giant rats

...but when the numbers get too high is is impossible for most (90%+ of DF customers) to get all of them. That can be frustrating.

DF did try to make getting oddball pieces easier with the Troves in KSV, and I appreciate that.

As far as the effects of KSV chase pieces, I cannot see how anyone, even DF can know how they work as KSV has not hit retail yet. It will be interesting to see how many people get a set for the Chase, even if they do not really want a lot o the other pieces. I really want that two-headed crocodile and I may end up getting the encounter for it. Every time I see the Imperial streets and that Lion I get tempted, though I do not need all those streets. For sure!!!

It will be interesting to see.
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Re: Price in the webstore

Post by William » Mon May 28, 2018 7:35 pm

Very well stated Krysko, I agree except one thing.

'A' single separate pack would cost in the hundreds.
So, I would say a few different packs of the so called 'chase' pieces broken into logical smaller packs. Then I would consider multiples of one or two packs and maybe one or none of the other few. Since KS is a pre-order system, quantities per pack shouldn't matter in the scheme of things. So the combo-molds (steel molds with multiple items within each) need to be designed with consideration of the ''chase piece' packs' along with 'encounters'/ 'add-on packs'/ whatever other breakdown packs/ post production packaging/and/and... it's all a lot to keep in mind when creating these huge KS's. Smaller KS's (size of KS-1^2) would have much less complexity to deal with.
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Re: Price in the webstore

Post by Harneloot » Mon May 28, 2018 11:14 pm

Well, it is all interesting speculation and informed opinion, but I still say there are factors involved that influence the decisions DF makes in how they organize and run their KS that none of us are privy to. It would be nice, I guess, to have every single piece DF ever made or will make available a la carte, but that might be real great for consumers and not nearly as great for DF. (And I suspect would make for a much duller KS ;) )

In the end I trust in DF and enjoy what I can buy of what they make - even though I can't get everything - and hope they can keep on keepin on for as long as possible :D

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Re: Price in the webstore

Post by dice4hire » Tue May 29, 2018 12:44 am

In the end, we all want DF to stay in business and be successful!!!

...so thank you to all the resin people who helped until KSI when I started trying to do my part!!!
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Re: Price in the webstore

Post by Kryzsko » Tue May 29, 2018 4:22 am

William wrote:
Mon May 28, 2018 7:35 pm
Very well stated Krysko, I agree except one thing.

'A' single separate pack would cost in the hundreds.
So, I would say a few different packs of the so called 'chase' pieces broken into logical smaller packs. Then I would consider multiples of one or two packs and maybe one or none of the other few. Since KS is a pre-order system, quantities per pack shouldn't matter in the scheme of things. So the combo-molds (steel molds with multiple items within each) need to be designed with consideration of the ''chase piece' packs' along with 'encounters'/ 'add-on packs'/ whatever other breakdown packs/ post production packaging/and/and... it's all a lot to keep in mind when creating these huge KS's. Smaller KS's (size of KS-1^2) would have much less complexity to deal with.
Ya, it would not need to be one pack. They could be broken into what ever size packs work best. I loved the small theme packs from KS4 so packs that size would be great.

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Re: Price in the webstore

Post by Swiftbrook » Tue May 29, 2018 10:46 am

William wrote:
Mon May 28, 2018 7:35 pm
Very well stated Krysko, I agree except one thing.

'A' single separate pack would cost in the hundreds.
So, I would say a few different packs of the so called 'chase' pieces broken into logical smaller packs. Then I would consider multiples of one or two packs and maybe one or none of the other few. Since KS is a pre-order system, quantities per pack shouldn't matter in the scheme of things. So the combo-molds (steel molds with multiple items within each) need to be designed with consideration of the ''chase piece' packs' along with 'encounters'/ 'add-on packs'/ whatever other breakdown packs/ post production packaging/and/and... it's all a lot to keep in mind when creating these huge KS's. Smaller KS's (size of KS-1^2) would have much less complexity to deal with.
For me, the "Dungeon Bridge" is a chase piece. Luckily it is split off in it's own set so I don't need to purchase the Lava Bridge encounter (or 1 of 3 parts of it) to get the bridge. I also think that the troves and sets like the Dungeon Bridge are good for both consumers and DF. The big spenders will spend. I'm a little spender. DF will get more of my money because I can 'afford' a piece like the bridge when it's separated out.

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Re: Price in the webstore

Post by zenako » Tue May 29, 2018 3:41 pm

A specific challenge I would anticipate if you make the special pieces more ala cart available, is being able to ensure there is sufficient demand to support the costs of making the molds (and masters). With the current scheme they have a better handle on how many units of each design they will need to make fairly early on based on how they have grouped those pieces. For example, lets say they make a special fountain piece that everyone loves and then orders tons of. Making $$ on that one. They also make a special Doorway piece that almost no one wants (for whatever reason). Gonna take a bath on that one, from the NRE on the molds. Too many of those and they are in trouble, and I am sure they don't want to be in the position of having to delete offerings after the KS ends.

A serious limit with KS is what you are pledging is really just N$$$, that you will allocate in the PM later. Since KS does not have a good mechanic for selecting a whole suite of choices to pledge for in a single campaign, this can be a planning issue. (I ended up with three ID's for one campaign years ago in order to actually pledge for the 3 special things we wanted to get. You could only go for a single one on each account.)

So the challenge DF faces is trying to know/anticipate that each design will support the costs of the molds and more, and one way of doing that is including those parts in larger bundles that are easier to predict and plan for. (I do not envy them that exercise either!). So the real issue is probably the KS interface mechanic. I have seen that they have the ability in their own shop to take pre-orders (Mountains, Keeps, etc.) and then know before they commit to production that they have enough volume to make it worthwhile.

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Re: Price in the webstore

Post by dice4hire » Tue May 29, 2018 4:23 pm

The problem is that DF is already making pieces that they will likely not break even on as they cannot sell enough of them to make a profit, due to how hard it is to buy that one piece. Take the eldrich pools in the latest KS. A beautiful piece that all the DoD people will get, plus some of the set people, and maybe some people got it individually.

But it is locked up in an encounter and that may stop a lot of people from getting it. Like Dungeon bridge, if it were available in a pool set or the like, it would be far more likely to generate a profit,.

It is clear DF does not worry about making profits on each piece and I do not think they really should in all cases, but it is still a worthy goal.
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Re: Price in the webstore

Post by MrMorden » Tue May 29, 2018 4:45 pm

What it all comes down to, is perceived value for money. If you think something has enough value in it, you'll buy it, even if it's attached to other items you might not really want.

In the case of the Eldritch Pools Encounter, if I really wanted the pool pieces, I don't think I'd let the fact that they are attached to an encounter stop me. After all, the encounter has a lot of other generally useful pieces, and having more pieces for making builds is never a bad thing.

It's a $219 encounter (painted), so it's not a crazy amount of money. If it was $900+ like the Lava Bridge encounter, that would definitely be a bitter pill to swallow, but in this case I feel like the value is pretty good; you get the unique pools plus some other pieces to help you with your custom builds.

That's all just my opinion of course. It would be nice if DF could make every individual piece available on an a la carte basis, but that's probably not feasible.

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Re: Price in the webstore

Post by Talistran » Tue May 29, 2018 7:22 pm

dice4hire wrote:
Mon May 28, 2018 6:05 pm
Law wrote:
Mon May 28, 2018 7:22 am
This whole convo is kinda moot bc DF has made it clear that they won't be limiting the cool bling pieces to mega sets this time around. So -- yay, problem solved!
I really hope for this, but DF's track record on doing this is not very good.
Agreed.

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