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Re: Compatibility with KS4 Castle Builder
Posted: Sun Sep 16, 2018 2:26 pm
Compatibility with KS4 Castle Builder
Posted: Sun Sep 16, 2018 7:19 am
I built a large dungeon with lots of elevation yesterday (pics forthcoming!) and when I stepped back, quite a few things dawned on me.
This was the largest, tallest dungeon I'd ever built, looking like an actual fully realized space instead of simply a three-dimensional map. And as I looked at it, I realized that, the last time I felt this way was when I used the Castle Builder stuff.
And then I realized that CBS is FULL of pieces that would be useful for elevated DoD builds. The courtyard floors are large solid floors that can be placed on columns for elevation. The castle walls themselves are double high walls, perfect for keeping a level "ceiling" even as your floors drop to lower levels (place them alongside regular floors and the wall height will stay the same even as you transition to a higher floor - for even more perfect matching, use floors combined with DoD passage walls instead of regular walls on the higher level and the walls will still line up). The spacers, while I haven't measured, seem like they'd be perfect to give an extra inch of space along an elevated walkway - stretch out the landing for epic stairs, for example.
Sadly, I won't personally ever make use of these ideas. I just don't want to mix these sets. The color palette is different - castles tends distinctly blue. The material is sometimes different as well - Gorgonite is a more brittle, glossy plastic, and even the painted iteration looks different. Finally, the sculpts don't match.
I'd forgive the latter two points if it weren't for the color issue. I can overlook minor shading variations here and there - but the CBS stuff is just so much bluer, it stands out a mile. I was willing to forgive the bicolor castle battlement issue (that crenellations and battlements are more traditional warm-hued DF while the castle walls and floors are cooler hued) mainly because I had no other choice and once I got used to it, I could overlook it. But I don't HAVE to use CBS to build dungeons, so I'm not going to.
Still, for people who aren't bugged by these sorts of things - it's an issue to consider. I've been mixing my DF settings for years - not just building MBS taverns on top of dungeons that lead to catacombs, but mixing up MBS and dungeon pieces in a single room to create something funky, placing MBS in caverns for an early resin precursor to the ks6 Smuggler's Cove, putting ROTA ruins in a cavern. It's fun. But I tend to keep my CBS stuff separate for the reasons outlined above. It's all highly subjective though, and it's neat to notice that so many engineering elements of CBS snuck into DoD, with the great side effect that people who do have castle sets may find that they increase what they can do with their DoD.