Agree you do not want the entire board filled with trees as it would make the gameplay almost impossible.pacarat wrote: ↑Thu Jan 30, 2020 4:05 pmOne thing I typically do in laying out my war gaming tables is what I‘ll call clumping of irregular area terrain. I never distribute scenery evenly unless it is a man made item (orchard, ploughed field), etc. Just doesnt happen in nature, right?
So with DH I will plan to clump trees, with open areas around them. Still painting my stuff so haven’t got to this stage yet.
Will have to see how the stump placement/orientation with each tile affects density, etc.
Ideally you want clumps
Just trees could be rough terrain with some cover. You could then add brambles to make them impassable terrain with cover.
The knack we find is to make the board terrain balanced such that there is no advantage to deploying on any table edge. That can be tricky.
Which is why we prefer narrative driven games where you can just create cool looking terrain without worrying about balance.
So we can have our thick forest covering vast swathes of our table
We assume you got some banks to merge those escarpments to your game mat?lostpict wrote: ↑Thu Jan 30, 2020 7:42 pmI really like what I bought - 12 trees with the scatter bases and the escarpments. They integrate well with a woidland game mat and tree placement is very flexible. I plan to buy another load about the same size. I marvel at the large DH forest tile layouts, but too far outside my gaming budget for a big layout.
We look forward to seeing your layouts on your flickr or even here ?