I just quote d4h because it is the last post I've found with this opinion, but I'm glad others have expressed the same sentiment.dice4hire wrote: ↑Wed Aug 21, 2019 7:11 pmI really wish, as stated above that all encounters were a mix of add-on packs. Use the adventure pack to make it different, but have no core packs at all. This would perhaps make the PM a bit more complicated unless the encounter button would add the packs automatically, but it would massively simplify their store and I'm sure the factory would approve.
I'm wholeheartedly on this boat.
I admit I don't like encounters, but I recognize their value and interest from a marketing and business perspective (some newcomers are attracted by them, and some old customers enjoy them very much), so I'm fine with them being available. But as others have stated, my problem is when this means that the ratio of pieces makes no sense or there are capstone pieces you cannot get unless you take a full encounter (DoD) or, if you want more, you have to take several whole encounters.
So I'm all the way into the idea of making the encounters just add-on packs, and get rid of the core packs. It's just one step further of what the essential packs tried to achieve (and managed to, to some extent, but then they are not popular on the web store). Get the core pieces (and simple dressing / elevations, etc) back to standard packs of rooms/passages, starter sets and advanced builders of old.
KS6 was a massive improvement on this model (Damn there are so many DoD pieces I would like to get in numbers without getting an enormous amount of unrelated stuff) and Plaguestone and Hellscape have seen even more improvements. It seems to me they are almost there...