REAL April-June 2008 Contest -- Advanced Dungeon

Thenorthman
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REAL April-June 2008 Contest -- Advanced Dungeon

Post by Thenorthman » Wed Jul 02, 2008 11:09 pm

Well if I had realized the size of the photo's, and wasn't such a pain to get my son over to my friends house where I set it up, I would of retaken the photo's in a smaller Mega Pixel size and would of got a much better representation of what I had designed.

As is I had to "fiddle" with my photo's to much to make the dungeon look good. I think this alone probably will take me out of the running. I was happy with the dungeon but not my photo's which it sounds like is half the battle in these contests.

Next time I will definitely be in the running, if I am out of it now, which the quality of the photo's make me feel like I am. Maybe I'll get lucky and still be in the running.

Sean

Ghenghis Ska
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REAL April-June 2008 Contest -- Advanced Dungeon

Post by Ghenghis Ska » Wed Jul 02, 2008 5:38 pm

I like them all

crioux's is nice and compact, but still would work in an actual adventure
gdmcbride's again thinking outside the box
wweist's Very playable, i think it's competitve as is, good use of levels/elevation, and a number of interesting areas
Deeman's is also very playable, lots of good areas as well, The more "minis" eye view shots are nice.
shoesan's very good use of levels, i like the arena are it stages
Myrthe's has multiple levels, and looks to be very playable, with a nice amount of spwarl so the encounters don't feel to close together, but no to big to be silly.
thenorthman's is the same

There are really good, i am kind of sad i don't have any of the Classic Dungeon to enter, but kind of not sad as i have had the chance to spend the $ on Sci-Fi :D

I know my two favs..

admin
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REAL April-June 2008 Contest -- Advanced Dungeon

Post by admin » Tue Jul 01, 2008 11:19 am

Thank you for all the entries! We will have a winner posted in the next day or so. I just spent a week at Origins Game Fair and I have a lot to catch up on. Stefan and I should have a winner very soon. Thanks for all the great submissions!

Thenorthman
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REAL April-June 2008 Contest -- Advanced Dungeon

Post by Thenorthman » Mon Jun 30, 2008 10:33 pm

Well here is my entry into the contest.

Much harder to do than thought of course it doesn't help to have a baby in your arms the whole time either. :)

I made a mistake and took the photo's at 5 MP which is hard to down size them so they are within the limits of the contest size of photo.

I'll put more of a description up here in a little bit just want to get them up loaded first.

Sean

Description Edit: The first picture is the best I can download of the whole lay out of the dungeon. WIth the last picture being at the end of the passage that goes off the bottom of the first picture.

The second picture is the a close up view looking up towards the entrance to the third picture, which is the main room. It is a ritualistic sacrifice room.

Another room that I used just the walls of the passage from and a few straight wall pieces is bricked off along the straight passage. It is a treasure room basically the was made to have restricted access.

The room that goes is at the bottom of the dungeon was the dinning area but the lizard men some how made the lower area collapse and all the folks eating fell in and wasn't hard to take the rest of the dungeon from the current occupiers.

There is a small room that goes to the left of the first picture that has stairs up.

There is also a t-passage way that has a curving passage way off the board that you can not see but it is between the bottom room and the passage way that heads down from the first picture.

Beyond the treasure room their is a spiral stair case going up to another level.

Then just to the right of the passage way leading to the sacrifice room their is an upper level that has the grave of an old king of the land.

Sean




Thenorthman
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REAL April-June 2008 Contest -- Advanced Dungeon

Post by Thenorthman » Mon Jun 30, 2008 9:24 pm

All man I didn't realize that you could use the Tavern Accessories set. I should of paid attention to the OK'd list a little better.

Oh well. That is exactly what I was going to use for the alter in my ritual room as well. Plus I like the round barrel tables. Looks good!!!

Mine I am choosing my photo's right now.

Sean

Myrthe
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REAL April-June 2008 Contest -- Advanced Dungeon

Post by Myrthe » Mon Jun 30, 2008 5:58 pm

Hushed tavern rumors and bedtime tales tell of an all but forgotten crypt of a fallen hero from a past era ...

A well-placed bribe, a tattered map and a long journey to a secluded valley beyond the mountains meets with success ...

Upon entering, the eye is dazzled by the glitter of The Lost One's wealth. One never ceases to be astounded by the ridiculous belief that the dead can take their treasures with them. With a chuckle, and coin-laden satchels, the adventurers prepare to leave The Hero to his slumber ...

The keen eye of the elf discerns a faint gap in the mortar of the wall. Regardless how fine, her eyes note the tell-tale sign of a secret door. So, it appears that these treasures were a last, and almost perfect, diversion to steer the party away from the true nature of the crypt. Almost ...

Beyond the revealed door, a hush of stale air from the darkness beckons the explorers. Or was that something else?...

What rituals drawing from opposing elemental magics broke the very earth ???

An evil shroud lingers over the Dark Temple. Something wicked was summoned ...

AND IT HUNGERS ...
____________________________________________________________________________________________________

POINTS OF INTEREST :
- Second Level Passages, Guard Rooms and Archer Galleries
- Large Great Hall of Fire and Water with Rift
- Portcullised Procession Hall to Temple with Sacrifice Pens at the Demon Arch
- Dark Temple with raised Dais and Altar
- Sealed archway concealing a Secret Fountain
- Priest's Quarters and Workroom


CONSTRUCTION NOTE: I wanted to create a variety of spaces to allow for the more active and fluid movement that is key to 4e D&D combat. Open spaces, larger spaces, elevated areas and obstacles.

I'll let you know how this layout plays in game





Thenorthman
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REAL April-June 2008 Contest -- Advanced Dungeon

Post by Thenorthman » Sun Jun 29, 2008 7:23 am

Well it is funny how time just seems to fly by with a kid.

I hope to be done and photo's submitted on Monday the 30th. I assume that it ends at midnight "Eastern"? If that is the case I have to get it done by 8 pm my time.

Wife wants to go to an air show! Sometimes you just can't win but I shouldn't complain to much because I want to see the F-22 do some of its maneuvers. Still should be fun!

Will post on Monday!

Sean

shoesan
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REAL April-June 2008 Contest -- Advanced Dungeon

Post by shoesan » Sat Jun 28, 2008 4:41 pm

Welcome to the Skullreaper Orc Sports Complex! Today, the Skullreapers are hosting the Lizardman Tribe from Black Bottom Lake. The lizardmen just love the Orclympic sized swimming pool and water slide... only 1 cp per slide! Of course, the entry fee for the tribe to the complex is that they must put up some lizardmen up to fight in the gladiator arena. They have odds... 3 lizardmen versus 2 orcs... think they can pulll out the "W"?

I started this project as a simple gladiator arena... but then it grew into this. Although it certainly can be a bit comical, I do like the concept of tough, physical orcs having a place where they... well... do things to get tougher! I decided that I am going to use it in my Dand D game. Anyways, from these pictures below, can you find...

... the basketball court?
... the sauna?
... the "orcs of nobility" secret entrance to the gladiator pits so they can try and bribe them?
... the tanning bed?
... the swimming pool?
... the treadmill/stairmaster complete with TV (two goblins that are not visible in a box unwinding a scroll)?
... the concession stand?
... and bonus points if you can find the retired "jersey" of local Orc Gladiator champ Tosk Undercrush!

Some of these are kinda hard to find if you dont know where to look. I will show them clearly after the contest with a few more pics if anyone needs hints ;) .

Shoe





Myrthe
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REAL April-June 2008 Contest -- Advanced Dungeon

Post by Myrthe » Thu Jun 26, 2008 5:14 pm


All the standard DF minis and accessories sets (MM-012, MM-013, MM-016 & MM-029) are allowed. No WA pieces.

Have fun!

Hi -
What do you mean by "No WA pieces" ?? Surely not "Wicked Additions" ...

Thanks -
- M

Deeman
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REAL April-June 2008 Contest -- Advanced Dungeon

Post by Deeman » Thu Jun 26, 2008 3:41 pm

I have to come up with a theme or backstory in order to build something. I thought I'd include my inspiration as well. I tried to build to playability with an rpg group.

“Did you know a farm boy with an arrow wound was brought to the temple today?”

“Hunting accident?” Said the elf smiling wryly. Snickers and grunts echoed about the fire lit table. Calmly the priest reached within this robe and tossed an arrow upon the table. Eyes bulged and mugs lowered at the sight of the wide shaft and oversized serrated iron arrow head.

Reaching for the arrow, but keeping hold of his mug the dwarf said. “Lucky boy to have escaped orcs. By all rights he should be in their pots now.”

“They didn’t seem interested in chasing him.” Said the priest, his eye reflecting firelight from within his hood. “He was shot while hunting in the hills near the Drakenborg tomb. He says two orcs emerged from the entrance and shot at him.”

The mage looked up from the parchment he was holding at an angle next to the table in order to catch the firelight. Shifting upright in his chair he said “That’s a bit of bad news. Think its chance or are they after the axe?” His wrists moved up and down working the parchment into a roll and tucking it away.

“What axe?” Asked the dwarf as he absently handed the arrow over to the impatiently clutching hands of the fretting halfling.

“Divinations indicate that this is not chance. Also, the Drakenborg tomb has a communion room.” Said the priest.

The dwarf furrowed his brow in confusion. The mage placed his hands over his face and rested his elbows upon the table. The halfling hoped no one had noticed that he had broken the arrow.

Frowning, the elf said “What does this all mean exactly?”

Between his fingers the mage could see the priest’s eyes turn toward him. “Alright.” He said removing his hands from his face and sitting up straight in his chair. Clear indications everyone was going to get an ear full.

“Fredrick Drakenborg led an army some two hundred, two hundred and fifty so years ago that destroyed a marauding orc force. The orcs pillaged the surrounding country side for some time and defeated several attempts by local barons and free cities to stop them. The orc warlord possessed a magical axe of some sort that seemed to give his rabble the edge.” The mage said. His last words aimed directly at the dwarf whose eyes could now be clearly seen under his ample brow.

“Lord Drakenborg and his army defeated the orcs and he became something of hero of the time. In the due course of time he died and at his request he was interred in the orc temple where he had pursued the orc warlord to and defeated him. The priests pleaded with his family to reconsider and place him in holy ground, but they would not disobey their late patriarch. They boasted that his spirit would sanctify the place.”

“Arrogance.” Said the priest flatly.

Shrugging the mage continued. “Regardless, it was well received by the local nobles and the tomb was expanded over time to accommodate their own deceased. The tomb was in use off and on for the better part of a hundred years until the emperor outlawed necromancy. Since the tomb had a communion room it was sealed.”

“So this communion room is evil?” Said the halfling feebly. His attention only recently focused on the conversation since the mentioning of ‘nobles’ and ‘tomb’.

“No.” Said the priest glaring at the halfling. “The communion room was a place where people could communicate with their departed loved ones. It was really harmless.”

“If used properly.” The mage eagerly interjected. “Communion rooms were controlled by the priest hood, but they are essentially a powerful magical device used for summoning.”

“Summoning what?” Asked the dwarf.

“Well.” The mage tapped his chin. “I guess whatever you know the name of and if you know where to look for it.” Said the mage, oblivious to the worried looks his remarks spawned around the table.

“There is no one locally who can deal with this.” Said the priest pointedly looking about the tavern at the villagers. “We can protect these people.” His face almost glowed with pious light.

Rubbing his beard the dwarf said. “Perhaps that axe could be of some use as well.”

“Orcs are a blight on this world.” Said the elf while staring into his cup.

“I’d very much like to see this summoning room. There is most certainly some magic there that is now lost to the world.” The mage added with a tinge of excitement in his voice.

“Yeah, and all those nobles…nobles remains… we can insure they aren’t robbed.” Stammered the halfling as the gaze of the priest doused his enthusiasm.

Lightly thumping his fist on the table the mage said. “Then it’s settled. Let’s leave in the morning.” Nods of agreement came from around the table. The Halfling jumped from his chair and began walking to the door.

“Where are you going?” Asked the priest.

The Halfling waved over his shoulder and replied “I need some more bags.”










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