Off the top of my head I envision:Law wrote: ↑Tue May 02, 2017 8:47 amIt's becoming clear to me that the castles are just going to be a completely different beast for me. Almost not even DF - the DF imprint will be the degree of choice you have to modify your castle, but the end result is still always going to be a castle - unlike dungeons, caves and even cities, which admit a ton of variety and can be totally unique each time, castles are at the end of the day still castles.
- City walls / City gate
- Stronghold or Keep with little to no outer wall defences...
- Ruins - maybe a ruins with some of the wall and tower ruin pieces; castle/keep/stronghold ruins
- various specialty pieces (small corner walls, tower walls, etc) for use in various dungeon builds
- Towers - of course
- larger buildings in city (eg. churches/cathedrals, libraries, guild halls, etc.)
Now, looking at the other sets I could argue that caverns are always going to be caverns... can't build a cavern into a castle, nor as a dungeon (although it can be part of one). Of course castles is mainly going to be used to build castles, as CBS is mainly for building towns, or sewers for sewers, or caverns for caverns... it's the individual pieces you get with these sets that can go beyond their original use. As I'm writing this, all I can think of are all the things William does with DF tiles that are so creative.