Session One new campaign :::: The Onus

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Rabbit Burner
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Re: Session One new campaign :::: The Onus

Post by Rabbit Burner » Mon May 21, 2018 4:22 am

dice4hire wrote:
Sun May 20, 2018 4:43 pm
Nah, that would ruin the vibe. My take on snakes is far superior, sorry to say. Who else would repurpose mermaids into snake demons, I mean, really?
Them sound like fightin words!

You saying the DF have not taken their Snakey Temples seriously!!!!!!!!

Or that your really a worshipper of the Snake God Set and all other Snakey gods are frauds and charlatans ?

Adaption is the father of invention and gives you that righteous feeling when you create your own themes by re-tasking others.

or is that just us ?
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Re: Session One new campaign :::: The Onus

Post by dice4hire » Sun May 20, 2018 4:43 pm

Nah, that would ruin the vibe. My take on snakes is far superior, sorry to say. Who else would repurpose mermaids into snake demons, I mean, really?
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Re: Session One new campaign :::: The Onus

Post by Rabbit Burner » Sun May 20, 2018 4:14 pm

Love the story and builds :)

Keep em coming
Cant help feeling you could have used some kind Dungeon snake temple in white marble ;)
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Re: Session One new campaign :::: The Onus

Post by unclebilly » Sun May 20, 2018 10:09 am

Nice set up. This makes me want to order more Ice caves to paint to make them crystal caves.

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Re: Session One new campaign :::: The Onus

Post by dice4hire » Sun May 20, 2018 2:18 am

And again the heroes meet to try and stop the summoning of the snake spirit. First the party fights a few more ants successfully and finds a tunnel down to the main hive. Deciding not to get eaten alive, the party then heads for the main altar and finds an open ritual book in front of the blue fountain and then picking it up, are attacked by three snake demons. While the two greens try to hold the party off, the blue attempts to summon her lord and thus bring ht snake cult back to power.

But they are not a match for the party, who takes a lot of damage, but is able to finish all three off, stopping the summoning in its tracks.

Onus Session 10 E__.jpg
Onus Session 10 E__.jpg (108.1 KiB) Viewed 735 times
Onus Session 10 C__.jpg
Onus Session 10 C__.jpg (98.82 KiB) Viewed 735 times
Onus Session 10 A__.jpg
Onus Session 10 A__.jpg (100.15 KiB) Viewed 735 times
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Re: Session One new campaign :::: The Onus

Post by dice4hire » Wed May 16, 2018 12:20 am

You are very welcome, I like showing the stuff off.
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Re: Session One new campaign :::: The Onus

Post by kitenerd » Tue May 15, 2018 9:10 pm

This campaign seems like a ton of fun!!!

Always ove these builds with their liberal use of color.

Thanks for letting us tag along
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Re: Session One new campaign :::: The Onus

Post by dice4hire » Sat May 12, 2018 8:13 pm

And another session passed last night. After finding a secret door in the last setup, the party found themselves in another layout below the last one, again with the green and blue stone rooms, and the strong potential to be converted to oozes themselves. They explored the first room and found that a journal or book was hidden within the green stalagmite, but were unable to retrieve it as they were missing the snake set gloves.

Moving through the blue corridor of ooze conversion therapy, the party was able to survive, due to a bit of luck and a single minded focus on getting through as fast as possible.

In the next room, they found a pillar that allowed them to summon a ball of fire and they were able to control it, giving them a very valuable ally for the next area, and a potent weapon against the wraiths guarding the area, said wraiths having been created with a weakness to fire.

Activating both the ant and wraith encounters at the same time, the party was hard pressed, but able to defeat both groups rather well, with minimal damage or loss of resources.
Onus Session 9 1__.jpg
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Onus Session 9 2__.jpg
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Onus Session 9 3_.jpg
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Onus Session 9 5__.jpg
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Re: Session One new campaign :::: The Onus

Post by dice4hire » Fri May 04, 2018 5:49 pm

Oh, and thank MBCE here on the forums for the pics!!!
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Re: Session One new campaign :::: The Onus

Post by dice4hire » Fri May 04, 2018 5:48 pm

The party got through the whole cavern area last night, fighting a lot of abberations, some ants, and then met up with a pair of spiders, including an intelligent fey one that gave them a lot of good information about their overall quest.

The green area is the guardian portal for the ooze breeding ground that was the blue ice rooms. If anyone entered the room, or if an object was left there, an ooze would form and engulf the creature or the foreign object. The green area kept the proto-ooze inside. Luckily no one in the party was transformed and had to learn to roleplay as a nonverbal ooze. Too bad!!

Kinda random pics.
Onus Session 8 A__.jpg
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Onus Session 8 B__.jpg
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Onus Session 8 C__.jpg
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Onus Session 8 D__.jpg
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Onus Session 8 E__.jpg
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Onus Session 8 F__.jpg
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Onus Session 8 G__.jpg
Onus Session 8 G__.jpg (93.71 KiB) Viewed 982 times
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