Session One new campaign :::: The Onus

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William
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Re: Session One new campaign :::: The Onus

Post by William » Sat Jul 07, 2018 7:00 pm

Fun, looks like the water was spilled in the last picture. :lol:

I noticed in the first two pics that those docks had to have been there for ages, since there is a natural mineral stalagmite bridge over two of them... ;) :P Couldn't resist, sorry.
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Re: Session One new campaign :::: The Onus

Post by dice4hire » Sat Jul 07, 2018 5:32 pm

The last session saw the heroes descending into the sewer and the enemies below. First fighting a pair of oozes, they then fought a snake that followed them down from above. The fights were pretty simple, though the party was once again blessing their resistance to poison which saved them from tons of damage.

One character carried around a basket full of clear water the whole fight, not being sure what it was for, but not willing to give up whatever advantage it may offer.
Onus Session 15 E__.jpg
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Re: Session One new campaign :::: The Onus

Post by dice4hire » Sat Jul 07, 2018 5:29 pm

First a couple beauty shots of the docks with all the other painted scatter from the set.
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Re: Session One new campaign :::: The Onus

Post by dice4hire » Thu Jul 05, 2018 4:49 pm

I really like the arch piece. I ended up getting two packs of them.
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Re: Session One new campaign :::: The Onus

Post by fnordfriendly » Thu Jul 05, 2018 2:39 pm

Love the big building made out of CBS with arches... I need some arches now!

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Re: Session One new campaign :::: The Onus

Post by dice4hire » Mon Jul 02, 2018 4:47 pm

I got a lot of snakes recently. Problem is Ill ahve to revisit snakes when REaper sends me my pair of huge king snakes early next year.

Snake themed dungeon? Not getting that over here.
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Re: Session One new campaign :::: The Onus

Post by AnimeSensei » Mon Jul 02, 2018 4:21 pm

Nice to see both of us doing a snake theme. I wonder why? Is a certain dungeon theme coming to both of our games? :roll: 8-)
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Re: Session One new campaign :::: The Onus

Post by Rabbit Burner » Mon Jul 02, 2018 6:45 am

Ah the dangers of blind teleporting,
Can imagine the face drop as he gets constricted by a monstrous snake

That sounded like a bucket load of fun.
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Re: Session One new campaign :::: The Onus

Post by dice4hire » Sat Jun 30, 2018 5:05 pm

And another session transpired, with the party going in from the entrance they found near the lion statue outside and moving onwards. Hearing voices from the double doors to the south, they tried to open said doors and failed pretty badly. Luckily the zombies inside opened the doors for them and the fight was on. The hulking rotted brutes however did have a very nice snake tattoo on their bodies that would be crucial later on.
Onus Session 14 W__.jpg
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Onus Session 14 G__.jpg
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Once the zombies were killed, their tattoos came to life and the typical minion snakes appeared. The swordmage tried to stop the snakes appearing, but was unable to control the energies sufficiently.
Onus Session 14 J__.jpg
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But behind the next door, barred and impossible for the thief to open (bad rolls) was a monster snake, The genasi used his void assumption to teleport behind the door and was promptly constricted. He spent the next 6 or so rounds thus but was able to get the bar off the door so his friends could come to his rescue.
Onus Session 14 A__.jpg
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The party won the fight and discovered the passage underneath the forge that led to the sewers below. And the session ended there.
Onus Session 14 M__.jpg
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Re: Session One new campaign :::: The Onus

Post by bernyleung » Fri Jun 29, 2018 12:02 am

Cool!

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