Cavernous Lair

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Minotaur Lord
Minotaur Lord
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Re: Cavernous Lair

Post by Arcarius2001 » Sun Sep 02, 2018 10:53 am

I like it!! That elevated portion with the arch from the lake expansion set (or is it rivers, I forget) looks fantastic! Having changing elevation adds to the realism of the environment. The only thing I may suggest is to add a bit of the water pieces, maybe a couple banks and add the free standing wall on the water side. Kind of gets the feeling of being flooded.
I love the old resin cavern line, it still has no equal in my opinion.

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Joined: Sat Aug 18, 2018 3:09 pm
Location: Buffalo, NY

Cavernous Lair

Post by realarete » Sun Sep 02, 2018 9:29 am

Prepping for our next session, I wanted to share the initial sketch and then possible cave layout - Any feedback welcome! I have Resin cave sets and a couple pcs of dwarvenite to work with. Usually I draw out the caves, then try to construct the map using the DF cavern pcs. In this scenario, the adventurers find an Old Mill (ruined) and delve into the flooded basement level. There is a small underground catacomb area a ways off beneath some outworks buildings, and these two areas are joined by some natural caverns, now a foul lair, and exposed due to some flooding and collapsing ... The cavernous portion follows:

Initial Sketch of the connecting natural caves
IMG_1655.jpg (49.37 KiB) Viewed 2645 times
Caverns build
IMG_1656.jpg (108.49 KiB) Viewed 2645 times
View down entrance to Caverns
IMG_1658.jpg (76.05 KiB) Viewed 2645 times
Transition to tunnel to Catacombs
IMG_1661.jpg (97.35 KiB) Viewed 2645 times
More twisting caves ...

IMG_1659.jpg (114.3 KiB) Viewed 2645 times
The back of the Caves with an elevated narrow cavern, and a cramped dark lair area :twisted:

IMG_1665.jpg (110.76 KiB) Viewed 2645 times
A final shot, entrance into a cave of bones and darkness ....
IMG_1666.jpg (104.72 KiB) Viewed 2645 times

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