Dwarven Forge's Last Kickstarter

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lostpict
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Re: Dwarven Forge's Last Kickstarter

Post by lostpict » Sun Sep 09, 2018 8:13 pm

Sci-Fi is my wish, if they haven't gotten to it by then.
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Re: Dwarven Forge's Last Kickstarter

Post by madrigalian » Sun Sep 09, 2018 8:04 pm

Water tiles...

And maybe a return to Den of Evil in Dwarvenite.
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Re: Dwarven Forge's Last Kickstarter

Post by dice4hire » Sun Sep 09, 2018 6:00 pm

I do not have much interest in MBS as dwarvenite. I would rather have a new indoor environment or decor set done in KSIII aor KSI.
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Re: Dwarven Forge's Last Kickstarter

Post by AnimeSensei » Sun Sep 09, 2018 3:13 pm

Riley wrote:
Sun Sep 09, 2018 1:46 pm
I want what unclebilly wants.
unclebilly wrote:
Sun Sep 09, 2018 12:49 pm
I would love to see these made in Dwarvenite. I would find them much more useful than the citybuilder sets we now have.

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Re: Dwarven Forge's Last Kickstarter

Post by Riley » Sun Sep 09, 2018 1:46 pm

I want what unclebilly wants.
unclebilly wrote:
Sun Sep 09, 2018 12:49 pm
I would love to see these made in Dwarvenite. I would find them much more useful than the citybuilder sets we now have.

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Re: Dwarven Forge's Last Kickstarter

Post by unclebilly » Sun Sep 09, 2018 12:49 pm

I would love to see these made in Dwarvenite. I would find them much more useful than the citybuilder sets we now have.

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Re: Dwarven Forge's Last Kickstarter

Post by Runeweaver » Sun Sep 09, 2018 12:36 pm

Race specific. Elvish, Hobbits, Dwarven. Architecture and terrain that would accompany such an environment.

Dreadhollow has already lead into the Elves, but only a small degree. High Elf spires and edifices would be wonderful to see.

Vaulted dungeon has already lead into the dwarves, again only to a degree. Much could be done there. Mining, smelting, tunneling, and of course the grand underhalls.

Halfling/Hobbit. This one could be a lot of fun. Modular sloping hills with round entry doors and windows. Pantries, iron stoves, hearths. Could have some fun LED action with this one.

Could go on, but on an iPad and kinda difficult to type. The above is what I always wanted DF to do, but it may be too niche, and I’m unsure how successful it would be.

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Re: Dwarven Forge's Last Kickstarter

Post by Vegomatic » Sun Sep 09, 2018 12:16 pm

A desert environment could almost double for under sea. Same basic tiles, different decor and fiddly bits. Even some of that might overlap.

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Re: Dwarven Forge's Last Kickstarter

Post by zenako » Sun Sep 09, 2018 9:30 am

Well, the obvious answers would be a) any theme/setting they have not yet explored that they believe a market exists for (underwater, open ocean (with lots of just water tiles) or sandy desert terrain to complement the forest), and b) a time jump for a setting like urban/cities and make a more modern motif using the CBS/Castle mechanic. This could then appeal even more directly to wargamers looking to set up more modern battlefield simulations with modern structures.

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Re: Dwarven Forge's Last Kickstarter

Post by Arcarius2001 » Sun Sep 09, 2018 8:45 am

The 666 Layers of the Abyss!!! Just think of the possibilities!

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