Biggest dungeon ever

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Rabbit Burner
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Re: Biggest dungeon ever

Post by Rabbit Burner » Tue Sep 18, 2018 11:47 am

We like this build a lot - lots of details

Or favourite are the bookends :)
astolat wrote: Mon Sep 17, 2018 9:07 am This is by far my favorite of your builds so far! The accessories really go a long way to creating a sense of real place inside the dungeon. This gives me an increasing sense that what I want is to use Castles or City Builder to create exterior settings, and then when the players go inside a building, move them into a much more expansive DoD layout that couldn't literally fit inside the same space. It may not be realistic, but I think it is a better representation of the emotional layout of narratives -- ie, interiors are relatively smaller spaces but they are places where lots of important stuff happens, so they are emotionally large, whereas exteriors are often about travel and moving between interiors.
Liking this idea a lot too. Especially for castles, think you can suspend a little reality so the players can have some room in the castle to play in.

Most Castles have a little of a TARDIS feel
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Re: Biggest dungeon ever

Post by zenako » Tue Sep 18, 2018 1:15 pm

Rabbit Burner wrote: Tue Sep 18, 2018 11:47 am Most Castles have a little of a TARDIS feel
If it is a wizard's keep it could have a LOT of Tardis effect going on intentionally as part of the mystery and lore of the keep as well!

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Re: Biggest dungeon ever

Post by Archimagus » Tue Sep 18, 2018 7:21 pm

Law wrote: Tue Sep 18, 2018 6:58 am The clear/green bottles are from either Deep Cuts Unpainted or Nolzurs, both Wizkids minis lines. The solid painted bottles in a few other places (like on top of the desk) are from an old French company whose name escapes me. They did a big tavern dio set and it came with tons of bottles and shelves.
Thanks, they looked pretty good. Too bad the French company is kaput.

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