Session One new campaign :::: The Onus

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dice4hire
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Re: Session One new campaign :::: The Onus

Post by dice4hire » Sun Mar 03, 2019 3:42 am

And another session. The party to move through the portal and confront the remaining giants on their home turf, well their stolen home turf at least.
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The party started across the bridge and the scout found traps atteh far side that would send an alarm to the giants in the keep above, but they were pretty moot by that point as the giants were watching the party from the arrowlits in the walls amd were trying to figure out what had happened. Why were there three strangers and how had they gotten past the queen and her bodyguard? Were there more attacker and this was just an advance guard? So the giants waited and watched.
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And the party reached the bottom of the epic stairs heading up to the fire giants and their stolen keep.
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And up the party started as the giants decided to confront these invaders squash most of them and get the last temporary survivor to tell them what was going on.
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But things did not go well. The fire giant king kept shooting ballista bolts at the party as the fire giant bodyguard was quickly overwhelmed.
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And then the king was stuck. The party showed him jewelry and possessions from the queen and the first bodyguard and holding a sword at the second bodyguard's throat demanded concessions.

The party pointed out that they had slain noone and that they just wanted the fire giants to leave this plane immediately and not return. The giant looked and thought and tried to decide if he could take the three adventurers in front of him. And he was just not sure.

Then he asked the party to ask the queen for a secret word to prove she was still alive and the party obliged.

Upon getting the word he decided to save his rage and life for another day and another fight.
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and he gave up.

Soon the party freed the four giants and sent them through the portal to the elemental chaos and another minor primordial left the world. This pleased the gods and the return of her fortress particularly pleased the goddess of Nature.

And after fixing things up with the nature spirits of the area and the lizard tribe, they headed back to the knight's realm to fulfill their promise to the God of War and see what was going on back on the home front.

Another quite successful session, with a bit of nail biting thrown in.
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Re: Session One new campaign :::: The Onus

Post by dice4hire » Wed Feb 27, 2019 10:52 pm

Actually we got her tooooooooo
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Re: Session One new campaign :::: The Onus

Post by Rabbit Burner » Mon Feb 25, 2019 7:55 am

Fabulous stuff d4h :)

Looking forward to the 'Negociations' with the Giant King given that the party Attacked and drove off the Giant Queen ;)
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Re: Session One new campaign :::: The Onus

Post by dice4hire » Sun Feb 24, 2019 2:04 am

And the next session was delayed by the unbeatable beast known as real life ......

In this session the party confronted two of the giants who were on their weekly foraging mission.

One of the warrior giants and the Fire giant Queen arrived while the party hid inteh wodded woodland area and waited for the warrior to leave, thus splitting the giants party....
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Once the warrior was gone the fight with the queen was on and it was a long one. She was very high level against the party and they missed and missed and missed, only helped that the queen could not do enough damage to really hurt the party.
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But finally she fled outdoors as the party was effectively keeping the portal shut so she had no choice but to go for the aid of her warrior and was able to do so as the party could not bring her down. Outside the party squared off with the new fire giant.
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And it was not as long as the fight against the queen but with her waiting with lava bombs it was a bit closer of a fight.
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But the fight was successful and then the party was ready to negotiate with the fire giant king
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next session.
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Re: Session One new campaign :::: The Onus

Post by Rabbit Burner » Sun Jan 20, 2019 5:28 am

How do you deal with the headache of an entire tribe of lizardmen in the way?

Simple, give them the headaches :lol:

Great update dice :) looked like a lot of sword swinging, magic weilding, dice rolling fun.
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Re: Session One new campaign :::: The Onus

Post by dice4hire » Sat Jan 19, 2019 9:39 pm

And yet another session was had last night (MAn it is almost like we enjoy this or something!!) and this time the party confronted the lizardfolk in their woodlands tangles forest lair.
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The party tried to negotiate an entrance, but were not successful even though the party was in the same chapter (not the same page, of course, but at least not in different books) The lizardfolk denied the party entry and the battle was on. The Runepriest forced his way through the doors quickly and started taking a bit of a beating.
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But was soon joined by the other two and the fight went very badly for the lizardfolk, who were not really a serious threat.
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But their defense was enough for the lizardfolk shaman and the chief to transform the second guardian nature spirit into something tougher. The magma beast rose up just as the first party member arrived at the doors.
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But the three did not last long at all. The shaman and chief went down quickly, followed in short order by the magma beast, who could not hit to save his life. A second later, he two was trapped in the Swordmage's green thumb with his companion from the rhino outside. And happy to be there.
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And the fight ended with only a single lizardfolk still standing and a carpet of them writhing and moaning on the floor as the party had spared all of them.

The further negotiations went far better this time, as the party had a much better negotiating potition
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Looks good, huh?

And they made a plan to deal with the fire giants.

But will it work? Next session in 3 weeks for so.
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Re: Session One new campaign :::: The Onus

Post by dice4hire » Thu Jan 17, 2019 2:02 am

Yeah two sets is really the minimum. Glad I got a second one retail
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Re: Session One new campaign :::: The Onus

Post by kitenerd » Thu Jan 17, 2019 12:59 am

Oh, those stairs!

Why didn't i buy more stairs?

Glorious stairs...

Always fun to follow the story and see the builds... but this time... oh the stairs!
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Re: Session One new campaign :::: The Onus

Post by MBCE » Wed Jan 16, 2019 5:54 am

Rabbit Burner wrote:
Tue Jan 15, 2019 5:37 am

Is that a Bridge of Valour roof on the gatehouse?
Yes, that's the roof from the Bridge of Valor which was released during the City Builder Kickstarter.

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Re: Session One new campaign :::: The Onus

Post by dice4hire » Tue Jan 15, 2019 4:02 pm

The tower is just curved wall sections from KSI. I never got any towers from castles. I did get a couple tower roof sets though.
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