Perfect (almost) Paint Match for Dungeon Gray

pacarat
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Re: Perfect (almost) Paint Match for Dungeon Gray

Post by pacarat » Fri Apr 05, 2019 8:57 am

Satin finish worked for us - thinned a bit.

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dice4hire
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Re: Perfect (almost) Paint Match for Dungeon Gray

Post by dice4hire » Fri Apr 05, 2019 8:17 am

It does indeed look good.
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unclebilly
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Re: Perfect (almost) Paint Match for Dungeon Gray

Post by unclebilly » Fri Apr 05, 2019 8:02 am

That is almost a perfect match. Yea house paints will always need a little thinning out to use they are made so thick.

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MattM77
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Re: Perfect (almost) Paint Match for Dungeon Gray

Post by MattM77 » Thu Apr 04, 2019 8:48 pm

I picked up a can of this paint in semi-gloss in order to paint up some Dungeonstone I have to match my current and future purchases. This is its first coat, it went on a bit thick and was a bit of effort to get it into the nooks and crannies, I may attempt to thin some out a bit for the next batch.

There is minimal difference and i think that once I do the detail and dry brush it would be hard to see the difference.

I will detail these along with my DF over the next few days and provide an update and see how they stack up.
Attachments
paint match 1.png
paint match 1.png (557.44 KiB) Viewed 895 times
paint match 2.png
paint match 2.png (441.76 KiB) Viewed 895 times

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Re: Perfect (almost) Paint Match for Dungeon Gray

Post by astolat » Thu Oct 04, 2018 5:26 pm

FWIW, I also got some fired earth (not sure what kind) and it was not a match either. But as someone else posted on the forums, you can fairly easily mix a match with Pokorny Earth Stone and a little Black -- try adding a little bit of black at a time and dabbing a drop on the underside until you get the match.

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Re: Perfect (almost) Paint Match for Dungeon Gray

Post by jonmilton » Wed Oct 03, 2018 5:56 pm

Vegomatic wrote:
Sun Sep 16, 2018 5:08 pm
I was curious if you had tried the gloss paint... thanks!
I did get a quart of the glossy paint, but the color wasn't as close of a match. I don't know if there is just some variation in the mixing process or it was an effect of the glossy paint. I decided just to use the not as glossy paint I got at first as anything I paint detail onto won't be glossy anyway.

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Re: Perfect (almost) Paint Match for Dungeon Gray

Post by Vegomatic » Sun Sep 16, 2018 5:08 pm

jonmilton wrote:
Fri Dec 11, 2015 11:47 am
I finally found a paint that's an (almost) exact match to the DwarvenForge "Dungeon Gray". I got it at Lowes "Fired Earth" 6011-1 and you can get a decent amount of paint as a sample for $4. It's satin finish and I think gloss would match better, but you can't get samples in gloss. Now that I know the color matches I will likely go back for a quart of gloss.


Here is an unpainted tile that I dabbed some paint onto with my finger to check the color match:
Image



There is paint in 2 places... Maybe more lighting will help spot the difference:
Image


Just in case you still can't see it:
Image


There is a subtle difference in bright light with magnification, but in my hands I have to feel along the edges to find where the painted spot is. Not even joking.


Base coat with this and then use the official DF paints for a perfect match.
I was curious if you had tried the gloss paint... thanks!

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AnimeSensei
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Re: Perfect (almost) Paint Match for Dungeon Gray

Post by AnimeSensei » Thu Jun 08, 2017 3:46 pm

jchunick wrote:
Thu Jun 08, 2017 2:53 pm
AnimeSensei wrote:
Thu Jun 08, 2017 2:08 pm
bernyleung wrote:
Tue Jun 06, 2017 5:12 pm
I think it's ok to have/use a lighter shade of base grey for KS4 (and KS3, for that matter). After all, in KS3/4 we are talking about fieldstone and quarried rocks for buildings that are exposed to the elements, and would be lighter due to constant sun exposure.

KS1/2/5 environments don't really see the light of day (generally), so would likely be slightly darker. Wetter environments even more so.
To be blunt, I don't care about "real-world" affects on stone and color, I care about modularity and compatibility with my various sets. Different colors distracts from their visual compatibility. I understand the need for different themes, however. I wish I could use my KS1 dungeons more with my CBS stuff without the jarring change in paint scheme. If it were different companies' products, I would 100% understand, but it's the same company. Even the narrow passages in KS2 and KS3 were painted different and had a different dwarvenite color but they used the same mold. I get complaining doesn't help anything, but I just want consistency.
Here's my own take on it (see my signature, as well)... to me, that's pretty much why there's painted and unpainted. Painted, in my mind, gives a couple of benefits to potential customers: the ability to buy the product and have it all ready to go out of the box; this is especially important to those who do not paint. Otherwise, you have all the options in the world to paint it yourself how you like.

All that being said, I agree that consistency is important as well. I would expect that colour choices are consistent between sets, but not necessarily across all sets. For instance, wanting the CBS floor to be a lighter colour would be a design choice by the company and yes, the company should be making that decision since it's their product. In some cases it's my personal belief that the base colour of the dwarvenite was probably predicated on removing a step in painting, and this seems to me to have been made during production.

Personal preferences and opinions aside, this all seems rather reasonable to me.
And see to me, it's akin to buying a part for a car or the other shoe in a pair. You expect them to match because they are supposed to be compatible with each other. While the part may fit on the car and the shoe may fit on your foot, if they don't look the same it causes discontent. If DF were a lower competitor in the RPG terrain market I would give them a pass, but as stated on the top of the screen "Devoted to Making the World's Finest Gaming Terrain." Inconsistency is hurting my image of that. I love the sculpts and I don't have the time to paint unpainted, so I buy painted. When I've spent over $8k over 3 kickstarters on this stuff, I expect a lot. I'm not buying a plaster HA set off of ebay. (No offense to Bruce, just using cheap casters/painters as an example)

I don't mean to complain, I mean to constructively criticize. This -NEEDS- be be cleared up and addressed. I thought it was a big enough issue during KS3 fulfillment with the size, grid, and colorgate issues that KS4 would have less problems in these aspects. I feel the scope was too great and we ended up with a lot of problems that should have been caught. Pac-man, paint colors, magnet strength, the bridges and tower adapters (big metal parts), round battlement stability, etc. DF is a small company and I get that, but they spent an extra 5 months on this stuff past the original fulfillment date (that they had never missed before!) due to in part some re-engineering of parts that apparently weren't up to snuff. Obviously QC was being done. Sorry for the bluntness, but while I'm happy I have my castle, I'm not happy after spending over $4k on it I have to mod/paint it to correct issues that should have been caught. I love DF and Stefan, I just feel over the past 2 kickstarters we've had so many set compatibility issues that it's jarring to me. To me it's as if my resin cavern sets and my resin cavernous passage sets didn't have the same paint scheme, or if one of the pieces in a resin set was a different color scheme than the rest of the set pieces.

Anyhoo, off my soapbox. Probably a topic better suited to the Known Issues thread. I'll go over there to post my issues. Again, I love DF and I will support their next KS but I'm highly frustrated that there are so many issues.
102 Resin and 212 Dwarvenite Sets/Packs Owned

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Re: Perfect (almost) Paint Match for Dungeon Gray

Post by jchunick » Thu Jun 08, 2017 2:53 pm

AnimeSensei wrote:
Thu Jun 08, 2017 2:08 pm
bernyleung wrote:
Tue Jun 06, 2017 5:12 pm
I think it's ok to have/use a lighter shade of base grey for KS4 (and KS3, for that matter). After all, in KS3/4 we are talking about fieldstone and quarried rocks for buildings that are exposed to the elements, and would be lighter due to constant sun exposure.

KS1/2/5 environments don't really see the light of day (generally), so would likely be slightly darker. Wetter environments even more so.
To be blunt, I don't care about "real-world" affects on stone and color, I care about modularity and compatibility with my various sets. Different colors distracts from their visual compatibility. I understand the need for different themes, however. I wish I could use my KS1 dungeons more with my CBS stuff without the jarring change in paint scheme. If it were different companies' products, I would 100% understand, but it's the same company. Even the narrow passages in KS2 and KS3 were painted different and had a different dwarvenite color but they used the same mold. I get complaining doesn't help anything, but I just want consistency.
Here's my own take on it (see my signature, as well)... to me, that's pretty much why there's painted and unpainted. Painted, in my mind, gives a couple of benefits to potential customers: the ability to buy the product and have it all ready to go out of the box; this is especially important to those who do not paint. Otherwise, you have all the options in the world to paint it yourself how you like.

All that being said, I agree that consistency is important as well. I would expect that colour choices are consistent between sets, but not necessarily across all sets. For instance, wanting the CBS floor to be a lighter colour would be a design choice by the company and yes, the company should be making that decision since it's their product. In some cases it's my personal belief that the base colour of the dwarvenite was probably predicated on removing a step in painting, and this seems to me to have been made during production.

Personal preferences and opinions aside, this all seems rather reasonable to me.
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AnimeSensei
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Re: Perfect (almost) Paint Match for Dungeon Gray

Post by AnimeSensei » Thu Jun 08, 2017 2:08 pm

bernyleung wrote:
Tue Jun 06, 2017 5:12 pm
I think it's ok to have/use a lighter shade of base grey for KS4 (and KS3, for that matter). After all, in KS3/4 we are talking about fieldstone and quarried rocks for buildings that are exposed to the elements, and would be lighter due to constant sun exposure.

KS1/2/5 environments don't really see the light of day (generally), so would likely be slightly darker. Wetter environments even more so.
To be blunt, I don't care about "real-world" affects on stone and color, I care about modularity and compatibility with my various sets. Different colors distracts from their visual compatibility. I understand the need for different themes, however. I wish I could use my KS1 dungeons more with my CBS stuff without the jarring change in paint scheme. If it were different companies' products, I would 100% understand, but it's the same company. Even the narrow passages in KS2 and KS3 were painted different and had a different dwarvenite color but they used the same mold. I get complaining doesn't help anything, but I just want consistency.
102 Resin and 212 Dwarvenite Sets/Packs Owned

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