dice4hire wrote: ↑
Tue Jul 02, 2019 1:40 am
I also skipped on CD cliff pieces even though I love my two mountain sets. I hope to see more sculpts, but they need to be outdoor scale, which cliffs were not.
Maybe they will work well together, but why spend this much on maybe?
We did think on that before pulling the trigger on them in CD, but for mountains they don’t need to be precise as most of our mountainous builds are us throwing mountain pieces together trying to get a more natural, non uniform look.
During the crag build we got a little frustrated that mountain elevation blocks are not the same height as cube spacers, but that just made our cliffs a little more hap hazard which is kind of the look we were after.
So the fact that CD Cliffs are a slightly different scale to Erinthor won’t have a big impact and in fact my result in a more pleasing effect - we hope
Riley wrote: ↑
Wed Jul 03, 2019 8:43 pm
My one disappointment with Erinthor is that the set is so very gray.
Real mountains have a lot more green (or snow, depending on season); pieces incorporating something like the color scheme of Dreadhallow would be very good to break up the gray monotony.
For a Lagomorph who grew up in Snowdonia mountains in North Wales, most of the time rocks were rocks with some lichen. That is very grey, normally a dark grey because it was always bloody raining!
In winter their maybe some snow but not that often and mostly on the high peaks as the area is surrounded by seawater.
In the summer you get more green from the hardy plants Heathers, gorse etc. So adding some plants to Erinthor builds would replicate a North Wales summer in the mountains than more green on the rocks.
But that is just our experience in a single mountainous area, the climate and rock types can make a massive difference to how rocks look.