The Redbrand Hideout

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kitenerd
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Re: The Redbrand Hideout

Post by kitenerd » Sun Sep 22, 2019 11:11 am

jchunick wrote:
Mon Sep 16, 2019 4:49 pm
randytayler wrote:
Wed Nov 28, 2018 3:30 pm
Redbrand has been the #1 thing on my mind as I've fallen into the Dwarven Forge addiction. Thanks for showing it can be done - was it awesome? Say it was awesome.
Sorry about the very late reply, Randy. It was an awesome build to do, but the game never did get to that part due to a whole host of factors. The kids lost interest and I eventually had to tear it down since I'd built it on my livingroom floor and it was taking up a lot of room.

I hope you were inspired by the build, though.
bummer - that is the worst, when you prep something and get all excited and life/priorities take a turn

i had a campaign end years ago and i still am sad that we never got "back to the beginning" and woke the dragon...

it is like the book series that never get finished ("Gentleman Bastards" i am looking at you) while we all desperately want the story to continue
"Miniatures?, sure sign of a petty mind!" - 'The Women' 1939

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jchunick
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Re: The Redbrand Hideout

Post by jchunick » Mon Sep 16, 2019 4:49 pm

randytayler wrote:
Wed Nov 28, 2018 3:30 pm
Redbrand has been the #1 thing on my mind as I've fallen into the Dwarven Forge addiction. Thanks for showing it can be done - was it awesome? Say it was awesome.
Sorry about the very late reply, Randy. It was an awesome build to do, but the game never did get to that part due to a whole host of factors. The kids lost interest and I eventually had to tear it down since I'd built it on my livingroom floor and it was taking up a lot of room.

I hope you were inspired by the build, though.
If you aren't gaming then you aren't living.

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randytayler
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Re: The Redbrand Hideout

Post by randytayler » Wed Nov 28, 2018 3:30 pm

Redbrand has been the #1 thing on my mind as I've fallen into the Dwarven Forge addiction. Thanks for showing it can be done - was it awesome? Say it was awesome.

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MattM77
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Re: The Redbrand Hideout

Post by MattM77 » Sat Nov 24, 2018 11:34 am

That is such a cool build, well done!

Law
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Re: The Redbrand Hideout

Post by Law » Thu Nov 22, 2018 10:07 am

That chasm (made from Erinthor cliffs?) is SO AWESOME!

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Rabbit Burner
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Re: The Redbrand Hideout

Post by Rabbit Burner » Wed Nov 21, 2018 12:56 pm

William wrote:
Tue Nov 20, 2018 1:46 pm
Thought I would throw this idea here.
Not about the hideout, but the Zealot jail bars mentioned earlier.

H E L P !!! :lol:
.
...
No gets out alive........

Whilst the point was to use the jail bars, but could not help thinking take them out and put a wall on three sides you have an Eyrie cell, just missing an Imp ;)
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jchunick
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Re: The Redbrand Hideout

Post by jchunick » Wed Nov 21, 2018 11:12 am

Yeah, I'll third or fourth that; great design. I love how you subvert the typical use of pieces like that.
If you aren't gaming then you aren't living.

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Runeweaver
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Re: The Redbrand Hideout

Post by Runeweaver » Wed Nov 21, 2018 10:43 am

Very accurate depiction of the map, Josh. Well done. I usually don’t follow the map that closely as you managed to do.

William, I love that oubliette! If I can ever use it, I definitely will!

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kodiakbear
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Re: The Redbrand Hideout

Post by kodiakbear » Wed Nov 21, 2018 2:39 am

You could always hang it from a rope and fill it full of dwarves and one human boy. ;)

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kitenerd
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Re: The Redbrand Hideout

Post by kitenerd » Wed Nov 21, 2018 1:55 am

There was a PFS scenario like that with a creature in a cage on a pedestal... as i vaguely recall it was still dangerous due to magic or some such that meant that the bars didn't keep those on the outside safe...

Love your rendition of the idea!
"Miniatures?, sure sign of a petty mind!" - 'The Women' 1939

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