Leaked Photo #2

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lostpict
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Re: Leaked Photo #2

Post by lostpict » Sun Mar 06, 2016 4:37 pm

Looks like we get both right and left handed curving stairs for the round towers. I wonder if they are magnetic?

That makes me happy :D
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LostPict, Lord High Undertaker of Valoria
Little Men blog - sfdfsfd.wordpress.com

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jchunick
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Re: Leaked Photo #2

Post by jchunick » Sun Mar 06, 2016 4:42 pm

As far as I know, they are not magnetic... however, let me find that out for you.
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lostpict
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Re: Leaked Photo #2

Post by lostpict » Sun Mar 06, 2016 4:50 pm

Thanks, I assume these fit the interiors; do they pierce the floor above?
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LostPict, Lord High Undertaker of Valoria
Little Men blog - sfdfsfd.wordpress.com

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jchunick
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Re: Leaked Photo #2

Post by jchunick » Sun Mar 06, 2016 4:53 pm

Over the years I've turned a lot of my ideas into prototypes and found that while it often worked in my head, it doesn't work the same when you actually build it.

Think of it like this:
KS1: It was a brand new process and material they were working in. Stefan kept it simple... just look at the resin dungeon sets for the difference.
KS3: It was all about cities. One wouldn't necessarily see stonework like in dungeons, aboveground in a city... I think it'd look too much like brick buildings. Also, there were now two KSes under his belt, plus much of the designs and textures are influenced by actual things in the real world.
KS4: It's all about castles. Everything is larger. The fieldstone look that you saw with the battlements in KS3 are continued and expanded upon in KS3. Besides, the 1x1 flagstone floors are essentially the common piece that ties KS4 with KS1.

While in an ideal world that mostly only lives in our own minds, everything would match perfectly, I don't think this would actually be desirable. What you would likely get is a bunch of homogeneous textures of stone that would all look the same and would, overall, tend to make things blend even more than they sometimes already do. It's a testament to Stefan's sculpting skills that the pieces have enough variety to break away from this phenomena when you have small areas of repeating textures.
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