zenako wrote: ↑
Wed May 15, 2019 5:49 pm
hunter_something wrote: ↑
Wed May 15, 2019 10:11 am
That'll let me do 12 trees in any color (except pink). Part of me wonders if 12 trees will be enough... I've never actually used trees as terrain before. I'll probably be looking at a 2' x 3' play space. That would only be 2 trees per square foot (assuming a full cover forest)...
There is a clear tradeoff between gaming access and really dense forest. Having a few trees clustered together can be effective and have others be more scattered. I tend to make the foliage density higher close to the objective, which lets the players more easily move their figures closer to the goal without as much hassle or tree knocking over. (Using light flocked trees leaves them very vulnerable to getting tipped over. You should have enough i would think for your current needs.
Generally, use the base to mark the edge of the wood and move the trees away during moment. The base will represent the effect.1/2 movement for example. Avoid arguments like the miniature base will not fit so the miniature cant pass.
The example tree are from Fire and Ice. The unit bases are very large.
I like to make very large trees with with room under them to move the miniatures.
There is room on the base for miniatures but the tree is large enough to give the impression of a forest.
I can use the tops of the large trees as well. Cut floral mats are easier to store.
Use the mats to mark the edge of the forest. I like to combine the effects of terrain,a road passing through a wood for example.
There are all kinds of floral mats and they are easy to store. You can not have too many trees
OldmanWillow AKA OldEnt. Customer and fan from 1996 onward!