Kickstarter 6.66

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period3
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Re: Kickstarter 6.66

Post by period3 » Sat May 18, 2019 4:53 am

AnimeSensei wrote:
Sat May 18, 2019 1:49 am
2 things.

1) What's up with the terrain trays? Are the insides clear and they are sitting on a light table or something?

2) The need to MAKE SURE the final paint jobs don't have light show through on the dark parts like the prototypes do. See below.


SPECULATION:

My guess is DF is coming out with an underlying lighting solution that will light an entire area and eliminate the need for LEDs in each piece for the set. Something like a portable (possibly modular?) light table. If you look closely, you'll notice each piece of the lava river doesn't have a "bright spot" where an LED is present; it's pretty uniform. You can also see light coming out from in-between a few tiles and possibly against the backdrop. The lava volcano is also mainly lit at the bottom but not the top.
Hmm I didn't consider that it might be backlit.

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Re: Kickstarter 6.66

Post by RisingSeraph » Sat May 18, 2019 2:09 am

Interesting, perhaps a larger light source we just build on top of. Or maybe they just did it this way since these are prototypes.

It would be INCREDIBLE if the Hellscape Gatehouse was remade in Dwarvenite for this KS - I know the one pictured was the original resin and that I'm dreaming but c'mon Nate, it's by far one of the COOLEST pieces DF has ever made - please bring it back!

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AnimeSensei
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Re: Kickstarter 6.66

Post by AnimeSensei » Sat May 18, 2019 1:49 am

2 things.

1) What's up with the terrain trays? Are the insides clear and they are sitting on a light table or something?

2) The need to MAKE SURE the final paint jobs don't have light show through on the dark parts like the prototypes do. See below.

D6zJfGcV4AA4yjt.jpg
D6zJfGcV4AA4yjt.jpg (107.95 KiB) Viewed 241 times

SPECULATION:

My guess is DF is coming out with an underlying lighting solution that will light an entire area and eliminate the need for LEDs in each piece for the set. Something like a portable (possibly modular?) light table. If you look closely, you'll notice each piece of the lava river doesn't have a "bright spot" where an LED is present; it's pretty uniform. You can also see light coming out from in-between a few tiles and possibly against the backdrop. The lava volcano is also mainly lit at the bottom but not the top.
102 Resin and 212 Dwarvenite Sets/Packs Owned

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NiandoBG
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Re: Kickstarter 6.66

Post by NiandoBG » Sat May 18, 2019 1:48 am

Wow,
The shown pieces are amazing.
(Happy to have no lava, so KS pledge is mandatory :twisted: )

I’m very curious what you can do with them in an unpainted version!!!
If the lava pieces would be transparent I could imagine of a nice acid river :mrgreen:

Wish the KS would start already tomorrow ;)

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Seraphis the Bland
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Re: Kickstarter 6.66

Post by Seraphis the Bland » Sat May 18, 2019 1:03 am

As expected, the sculpts and paint job look amazing. Gorgeous to look upon. My only thing is, I think of a Hell adventure as being similar to a cavern or dungeon adventure in that I need less open space. It's just so VERY wide open. Pretty, for sure, but I'm going to wait to see what the encounters look like. I need defined rooms/areas. Needs some craggy boulder walls or something to break up the openness. Similar to garden building philosophy, they put up hedges, etc to make "rooms" in a well thought out garden space. There's no secret coves or hidden nooks for example. I'd die for a large sunken pit area. Think about Bilbo and Sam hiding in Mordor pits... I need my monsters to pop out from behind/underneath something. I love the chase pieces and I think I would buy them no matter what the encounters look like. We'll see what else unfolds. I suspect there is more coming. I'm thinking about the live game where they debuted CD- it didn't show many of the real show-stopper pieces. We'll see.

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dice4hire
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Re: Kickstarter 6.66

Post by dice4hire » Sat May 18, 2019 12:16 am

I agree, backward compatibility is critical for me.
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Re: Kickstarter 6.66

Post by szabbran » Fri May 17, 2019 10:41 pm

Most exciting for me is what looks like 4" + tall vertical "lava falls". I'd love to see this applied as waterfalls in ks7, the increased height opens the door for very cool centerpieces in the Wildlands.

Other than that, I agree with others that my buy-in here is hugely contingent with pieces that help this transition into KS6, either caverns or Dreadhollow.

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scott102303
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Re: Kickstarter 6.66

Post by scott102303 » Fri May 17, 2019 9:17 pm

I like these. I was never interested in the KS2 lava pieces, but I'll buy these. I think that I will have a larger ratio of black tiles to river tiles than shown in these examples as I like having lava fields for terrain for the party to work across. I'll want enough river pieces to do it justice. I hope they look ok next to CD pieces, above and below ground.

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Re: Kickstarter 6.66

Post by Tyrant » Fri May 17, 2019 8:49 pm

I think the pieces look pretty good. Will definitely have to wait to see the pricing scheme and what exactly we are getting, but I like what I'm seeing. Echoing someone else's comment, I too hope we see some comparisons with KS II lava pieces and maybe the KS V lava terrain trays.

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Re: Kickstarter 6.66

Post by DWChancellor » Fri May 17, 2019 8:36 pm

Very on the fence about these. Price is going to be a major factor. They look cool but very specialized in a way I don't use. Now if the gate was coming back, or the fountain (also in the pictures)... but I'm sure they'd be chase pieces on the all-in pledge. Need to save for DF KS next year!
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