I get that, and for people who have enough of each it makes sense. But for me it barely helps -- having seven boxes, each with six pieces in them, doesn't solve all the problems. I wouldn't want to have to keep track of so many small boxes, when it's easier to retrieve one medium-sized bin. I COULD put smaller boxes in a larger floor bin, which each contain the smaller variants of floors. That would make it easier to retrieve what I need from storage -- it's still one large floor bin -- and it would make it easier to find what I need (in theory - see below). But it would take even longer to break things down, as putting things away means sub-categorizing that many more pieces (instead of tossing everything in "floors").NiandoBG wrote: ↑Sat Oct 12, 2019 6:06 pmWhile I understand your idea, and DF goes in my opinion very much into the direction of bigger pieces again, it’s a matter of storage and organization to find all the small floor tiles. I use three/four different box sizes (xs/s/m/L)which fit to each other e.g. all sidewalks and all sewer floors are in one box (m). All non 2x2 are in one box (s), all 2x2 floors in one box (m) and all 4x4 and bigger in a box (L)Law wrote: ↑Sat Oct 12, 2019 1:27 pm
I like the builds you can make, but it's SO much harder. With the basic pieces, I can dig into a bin of just walls and pull out wall. EVen with LED and magnetic walls, it's not too hard to find what I need. But when walls and floors are 1" or 2" or 4" or 6", there aren't enough for a whole bin, so I have to go digging around. With DoD (and to some extent Castles, and even cities if we're talking about sidewalk pieces), I have to find 1x1 or 1x2 or 2x2 or 2x4 or 4x4 . . . it just gets crazy. The little ones get buried in a bin and it takes forever to find what I need. .. .
The larger number of boxes is a problem, too, because it becomes that much harder to find the right box. It was very frustrating, when I was building castles, to try to find the box I wanted, when I'd be digging around. "I just need a small insert corner for this four-inch tower! No, that box is roofs. No, that box is support grids. No, that box is battlements. No, that box is street tiles. GAH!"
Ultimately, more kinds of pieces is more complex, and any solution to one problem is equally likely to invite another. It's all a balance -- ease of use versus flexibility. I liked the balance DF struck in the beginning - no, I couldn't match ANY map that was made, because I was stuck on a 2x2 grid and I couldn't make certain kinds of things ("Doors can't be in corners! Noo!") But the cost of increased flexibility is increased complexity -- storing the pieces, retrieving the pieces, and putting the pieces away, is more difficult now. If it's quicker to find them, it's lower to put them away (because everything needs to go back to its proper place). If it's organized, there's more of it, which can mean you need to organize your organization system ("How should I lay out these boxes to make it easiest for me to find the ones I need in a pinch?")
These problems are easier to deal with if this hobby is super central -- if you can have custom storage compartments made, or it's the only stuff you have to store. But I have Star Wars figures, I have books, I have model railroad stuff -- I can't have a super complex specialized storage system for my DF. So... it gets to be an issue. :/
I've done something like this in the past - I have a box with roof pieces in it, for example, that also has one small box of blue gables and one small box of red gables. I did that mainly to protect the magnets in the gables, which tend to pop out if confronted by a strong magnet, but it also keeps that box organized.