Post
by Law » Fri Jul 13, 2018 10:23 am
One thing I'd like to see, though this may not be the right kickstarter for it, is someway to do a double high walls. We can do it with the cities, though not easily since you would have to buy a lot of advanced builder sets. But it almost matters more for me as something to use with the elevation pieces in the dungeon of doom.
If you make one giant room with two levels, like Gorgon Tiers, then it's very clear what you're looking at, and what character is on the higher level are seeing. One room with two levels.
But when you have a full dungeon layout, lots of different rooms adjoining each other, only one of which is higher, it's ambiguous what the rooms around it are supposed to be. Are they ALL the lower level of a shared platform, but only one has stairs? Is it like a stage? From the higher level I can see down the stairs I just ascended to the space they're in, but can I see the other rooms next to and below me? Am I on a stage next to them or in a different room? The demarcating walls are below me, so what do they represent? A full barrier that's supplied in part by my imagination? Or are those walls merely the walls of my stage? Things like the new arches add to the ambiguity - I'm on top of that, so the walls right next to it may actually end and I'm on top of them. Unless the intent is that those walls continue "in the game" and you just can't see them - because we don't have double high walls.
Generally, if the raised area is part of one room only and not related to its adjoining rooms, that's easier to convey if you have double high walls to clearly cut it off from the other rooms. Then it becomes clear that this particular room has much higher ceilings and the other rooms in the dungeon, and because it has much higher ceilings, part of the room is it at higher elevation than other parts of the room. But it's more clear that is one room with a very high walls as opposed to one elevated platform that serves as a platform that you can lock down on any number of other lower levels surrounding the room.
As for the mechanics of it, I've been using the clip-on wall accessories for the castle set and I can imagine something like that. Something that clips onto the wall below to hold it in place.