you suggest a terrain tray, how about one with a hole in it? this could be a 1x1 or 2x2 (or just a little smaller as to provide a ridge for the above piece to fit). Then you could simply lift off the piece above it.. It would be cool to station this under the trap door out of the DoD... actually would be awesome if the traps/trap-doors actually dropped them to the level below... so the terrain tray could have a just-under 2x2 hole (offset from the center so you can spin the tray and have a bit more choice for drop down locations) this could still give the feel you are after. of have I misunderstood?AnimeSensei wrote: ↑Tue Jan 23, 2018 12:44 amI was thinking today about the caverns kickstarter, and thought how cool it would be to have some way to have ceilings.
Hear me out.
It would be fun to be able to cover my cave with above ground terrain and have the adventures enter through a hole and go DOWN into the cave structure. You then take the top off of the cavern (thereby moving the above ground terrain) as they enter. Basically I want a way to support a hill or something on top, while using elevation to still have a dynamic build. Something like the trays from the castles kickstarter that allowed us to build on top of first floor rooms in dungeons, or something like a terrain tray from the DoD kickstarter that would look good as a concealer.
Is this too confusing? Should I draw a picture or am I making sense?
Suggestions from the peanut gallery
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- Goblin
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Re: Suggestions from the peanut gallery
Re: Suggestions from the peanut gallery
Very 1st ed.! In the 70s when D&D first came out giant ants were a common low level random encounter. Now their ecology makes much more sense. They supplemented their regular diet of level 1 adventurers with wooden mining supports.geekjeff wrote: ↑Sat Jul 14, 2018 12:15 pmNew dungeon hazard: Dire Termites!Oldent wrote: ↑Sat Jul 14, 2018 6:15 amI was going for fear of edges/heights and bad carpendersWilliam wrote: ↑Sat Jul 14, 2018 1:19 amI think because, as a player would be looking down into the dungeon even farther.
Standing up on your tippy toes, bending your back like an 80 year old (or me) over the edge of the game table, craning your neck to see every tiny thing inside a small cavern, peering down to the bottom of that deep little hole on your table top.![]()
Sounds more uncomfortable than single height walls.![]()
![]()
Re: Suggestions from the peanut gallery
Thanks. I am trying to get everything painted before the rest of KSV shows up.
This is my idea for the waterfall.

I am going to try and duplicate the resin water tile finish. I need to find some MDF of the correct thickness,
OldmanWillow AKA OldEnt. Customer and fan from 1996 onward!
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Re: Suggestions from the peanut gallery
Ahh Old Man Willows multi dimensional tree of many Wonders and terrors, the OCD terrifying dimension of the Incompetent Carpenter, oft visited yet seldom escaped, at least not without several shin splinters from those dammed caffeine tables.Oldent wrote: ↑Sat Jul 14, 2018 6:15 amI was going for fear of edges/heights and bad carpendersWilliam wrote: ↑Sat Jul 14, 2018 1:19 amI think because, as a player would be looking down into the dungeon even farther.
Standing up on your tippy toes, bending your back like an 80 year old (or me) over the edge of the game table, craning your neck to see every tiny thing inside a small cavern, peering down to the bottom of that deep little hole on your table top.![]()
Sounds more uncomfortable than single height walls.![]()
![]()
![]()
Mythrassian Lagomorph Hivemind Minion of the Flaming Bunny Clan
Re: Suggestions from the peanut gallery
Oldent I LOVE what you did with the combination of mountain platforms and narrow walkways in that build. Really inspiring.
Re: Suggestions from the peanut gallery
I'm going to quote this often to Rabbit.GardenDM wrote: ↑Sat Jul 14, 2018 11:50 amI think bunnies must like the comfort of a closed in space and call a space with more head room claustrophobic. Many things seem to be opposite the norm in bunny-landRabbit Burner wrote: ↑Sat Jul 14, 2018 6:47 amPut yourself in the shoes (or base) of the mini, there is no roof but the walls are much higher than you are and so feels more enclosed, therefore INCREASING that feeling of claustrophobia.
But that might just be us![]()
The Least Weasel
Totus KS Delenda Sunt, except for KS5
WeaselWarGod
Re: Suggestions from the peanut gallery
New dungeon hazard: Dire Termites!Oldent wrote: ↑Sat Jul 14, 2018 6:15 amI was going for fear of edges/heights and bad carpendersWilliam wrote: ↑Sat Jul 14, 2018 1:19 amI think because, as a player would be looking down into the dungeon even farther.
Standing up on your tippy toes, bending your back like an 80 year old (or me) over the edge of the game table, craning your neck to see every tiny thing inside a small cavern, peering down to the bottom of that deep little hole on your table top.![]()
Sounds more uncomfortable than single height walls.![]()
![]()
Re: Suggestions from the peanut gallery
I think bunnies must like the comfort of a closed in space and call a space with more head room claustrophobic. Many things seem to be opposite the norm in bunny-land.Rabbit Burner wrote: ↑Sat Jul 14, 2018 6:47 amPut yourself in the shoes (or base) of the mini, there is no roof but the walls are much higher than you are and so feels more enclosed, therefore INCREASING that feeling of claustrophobia.GODofwar wrote: ↑Sat Jul 14, 2018 1:09 amRabbit Burner wrote: ↑Fri Jul 13, 2018 1:31 pmDouble height dungeon and cavern walls work for us, as we believe it would give a more claustrophobic feel to tunnels etc.
Rabbit, I'm missing something...how would double height walls INCREASE the feeling of claustrophobia?
The Least Weasel
Totus KS Delenda Sunt, except KS5
But that might just be us![]()

- Rabbit Burner
- Minotaur Lord
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- Joined: Tue Mar 08, 2016 5:14 am
- Location: Flaming bunny Warren, Valoria




Re: Suggestions from the peanut gallery
Put yourself in the shoes (or base) of the mini, there is no roof but the walls are much higher than you are and so feels more enclosed, therefore INCREASING that feeling of claustrophobia.GODofwar wrote: ↑Sat Jul 14, 2018 1:09 amRabbit Burner wrote: ↑Fri Jul 13, 2018 1:31 pmDouble height dungeon and cavern walls work for us, as we believe it would give a more claustrophobic feel to tunnels etc.
Rabbit, I'm missing something...how would double height walls INCREASE the feeling of claustrophobia?
The Least Weasel
Totus KS Delenda Sunt, except KS5
But that might just be us

Mythrassian Lagomorph Hivemind Minion of the Flaming Bunny Clan
Re: Suggestions from the peanut gallery
I was going for fear of edges/heights and bad carpendersWilliam wrote: ↑Sat Jul 14, 2018 1:19 amI think because, as a player would be looking down into the dungeon even farther.
Standing up on your tippy toes, bending your back like an 80 year old (or me) over the edge of the game table, craning your neck to see every tiny thing inside a small cavern, peering down to the bottom of that deep little hole on your table top.![]()
Sounds more uncomfortable than single height walls.![]()


OldmanWillow AKA OldEnt. Customer and fan from 1996 onward!
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